Yes, there is an X, Y, and Z position for each NPC (and object) you place. Play with the middle number. If they are below the world, set it to say, 25 and see where they are. This is also true if you want them on top of an object, like scaffolding. You see how tall the object is in it's description than set that middle number to that number (scaffolding is 22 feet, so you would place them at 22 in that middle number).
You could also choose to position them on "Room Platform" Instead of "Zero-Altitude"
While this is true, it doesn't work everywhere.
Example being the Royal Crypt's "Straight Passage with Catwalk", and Crypt's "Huge Two Story Room" both of wich have 2 floors, and only have the "Room Platform 1" option.
This seems to indicate in the future we might get the "Room Platform 2", but it's not available yet.
In those scenarios, I have to go into the game, and move at least 1 object to the right altitude.
Once I do, I return to the Editor and copy the vertical coordinate to the other objects.
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Sometimes it is also a glitch in the coding,map, or game. I used a pre-made map and I decorated it. However, in one area SOMETIMES a mob will just fall down. If the player gets aggro... there is nothing he can do about it... sometimes the mob will re-set other times it makes the player frustrated.
At first, I thought maybe I had a texture that was interacting the encounters. So I removed a few of the textures within the area. Eventually, I got so frustrated that I removed everything but the enemy encounter... and the default map has a glitchy and the mob will sometimes still fall under the ground... WTG cryptic... WTG. And keep in mind, this is an outdoor map along the beach - not some dungeon with multiple levels.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
While this is true, it doesn't work everywhere.
Example being the Royal Crypt's "Straight Passage with Catwalk"
I reported this during beta, don't know if they fixed it yet.
"Straight Passage with Catwalk" actively forbids monster placements on certain valid spots (pretty much the entire side steps/path underneath). You don't even get the yellow ! warning, the Foundry just moves the encounter to another place. Not only that, you can't give them patrols or use nodes to move monsters to the spots, also forbidden by Foundry.
There are some bugs but thats to be expected in a beta. Another one is when I place down encounters in a certain spot facing a certain direction, sometimes they will be stuck in their default placement in-game regardless of what I do in the editor.
The Emperor's Staff: NW-DUUNOHIB2
The Retribution of Kel'thalun: NW-DJ46U5NZG
The Conquering of Ymir: NW-D12TWV3K3
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited May 2013
If you do find a place that you are experiencing drop though, you can take an invisible wall and turn it sideways and place it over the hole. This has worked well for me in the past with some floor pieces.
Comments
While this is true, it doesn't work everywhere.
Example being the Royal Crypt's "Straight Passage with Catwalk", and Crypt's "Huge Two Story Room" both of wich have 2 floors, and only have the "Room Platform 1" option.
This seems to indicate in the future we might get the "Room Platform 2", but it's not available yet.
In those scenarios, I have to go into the game, and move at least 1 object to the right altitude.
Once I do, I return to the Editor and copy the vertical coordinate to the other objects.
At first, I thought maybe I had a texture that was interacting the encounters. So I removed a few of the textures within the area. Eventually, I got so frustrated that I removed everything but the enemy encounter... and the default map has a glitchy and the mob will sometimes still fall under the ground... WTG cryptic... WTG. And keep in mind, this is an outdoor map along the beach - not some dungeon with multiple levels.
"Straight Passage with Catwalk" actively forbids monster placements on certain valid spots (pretty much the entire side steps/path underneath). You don't even get the yellow ! warning, the Foundry just moves the encounter to another place. Not only that, you can't give them patrols or use nodes to move monsters to the spots, also forbidden by Foundry.
The Retribution of Kel'thalun: NW-DJ46U5NZG
The Conquering of Ymir: NW-D12TWV3K3