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Units being placed under the map

wasabisnooterwasabisnooter Member Posts: 23 Arc User
edited May 2013 in The Foundry
When I put down encounters inside a custom made map they will appear under the map ingame.

Any way to fix this?
The Emperor's Staff: NW-DUUNOHIB2

The Retribution of Kel'thalun: NW-DJ46U5NZG

The Conquering of Ymir: NW-D12TWV3K3
Post edited by wasabisnooter on

Comments

  • hflord1hflord1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 123 Bounty Hunter
    edited May 2013
    Yes, there is an X, Y, and Z position for each NPC (and object) you place. Play with the middle number. If they are below the world, set it to say, 25 and see where they are. This is also true if you want them on top of an object, like scaffolding. You see how tall the object is in it's description than set that middle number to that number (scaffolding is 22 feet, so you would place them at 22 in that middle number).
  • melos777melos777 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2013
    You could also choose to position them on "Room Platform" Instead of "Zero-Altitude"
  • nurvusnurvus Member Posts: 10 Arc User
    edited May 2013
    melos777 wrote: »
    You could also choose to position them on "Room Platform" Instead of "Zero-Altitude"

    While this is true, it doesn't work everywhere.
    Example being the Royal Crypt's "Straight Passage with Catwalk", and Crypt's "Huge Two Story Room" both of wich have 2 floors, and only have the "Room Platform 1" option.
    This seems to indicate in the future we might get the "Room Platform 2", but it's not available yet.

    In those scenarios, I have to go into the game, and move at least 1 object to the right altitude.
    Once I do, I return to the Editor and copy the vertical coordinate to the other objects.
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Sometimes it is also a glitch in the coding,map, or game. I used a pre-made map and I decorated it. However, in one area SOMETIMES a mob will just fall down. If the player gets aggro... there is nothing he can do about it... sometimes the mob will re-set other times it makes the player frustrated.

    At first, I thought maybe I had a texture that was interacting the encounters. So I removed a few of the textures within the area. Eventually, I got so frustrated that I removed everything but the enemy encounter... and the default map has a glitchy and the mob will sometimes still fall under the ground... WTG cryptic... WTG. And keep in mind, this is an outdoor map along the beach - not some dungeon with multiple levels.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    nurvus wrote: »
    While this is true, it doesn't work everywhere.
    Example being the Royal Crypt's "Straight Passage with Catwalk"
    I reported this during beta, don't know if they fixed it yet.

    "Straight Passage with Catwalk" actively forbids monster placements on certain valid spots (pretty much the entire side steps/path underneath). You don't even get the yellow ! warning, the Foundry just moves the encounter to another place. Not only that, you can't give them patrols or use nodes to move monsters to the spots, also forbidden by Foundry.
  • wasabisnooterwasabisnooter Member Posts: 23 Arc User
    edited May 2013
    There are some bugs but thats to be expected in a beta. Another one is when I place down encounters in a certain spot facing a certain direction, sometimes they will be stuck in their default placement in-game regardless of what I do in the editor.
    The Emperor's Staff: NW-DUUNOHIB2

    The Retribution of Kel'thalun: NW-DJ46U5NZG

    The Conquering of Ymir: NW-D12TWV3K3
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited May 2013
    If you do find a place that you are experiencing drop though, you can take an invisible wall and turn it sideways and place it over the hole. This has worked well for me in the past with some floor pieces.
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