1) Test Shard: For obvious purposes. Expect extreme game breaking things here. All exploits allowed. No Zen/AD exchange: All zen/ad items free. EXP item buyable. Frequent resets (even if there's no exploit to be reset).
2) No-Zen Shard: NO Zen-AD exchange. Only purchasable items are cosmetics and keys (not even bags). Lockboxes to contain cosmetics only. Partial founder's pack benefits (no bonus AD, Mount has to be purchased with gold and upgraded manually, no bonus packs, etc). AD prices of some items to be adjusted to factor in lack of Zen/AD exchange, with potentially some previously Zen items buyable with AD.
3) Release Shard: Basically a new server, with presumably everything (as much as possible) fixed. Very much stricter. Will enforce rollbacks in cases of game-breaking exploits.
EDIT:
4) Zen Shard: ONLY people who has paid money, whether by founder package or buying and transferring Zen into Neverwinter, allowed inside.
5) Permadeath Shard: Once dead, you can no longer leave the city. Arrow in the knee, so to speak. (obviously no ress scrolls either)
X) Legacy Shard: All current shards. (Alternatively, turn legacy shards into Test shards with no other changes)
EDIT: I intend this as a discussion. Feel free to suggest changes/differences, new possible shards, etc.
1) Test Shard: For obvious purposes. Expect extreme game breaking things here. All exploits allowed. No Zen/AD exchange: All zen/ad items free. EXP item buyable. Frequent resets (even if there's no exploit to be reset).
2) No-Zen Shard: NO Zen-AD exchange. Only purchasable items are cosmetics and keys (not even bags). Lockboxes to contain cosmetics only. Partial founder's pack benefits (no bonus zen, Mount has to be purchased with gold and upgraded manually, no bonus packs, etc).
3) Release Shard: Basically a new server, with presumably everything (as much as possible) fixed. Very much stricter. Will enforce rollbacks in cases of game-breaking exploits.
4) Legacy Shard: All current shards.
EDIT: I intend this as a discussion. Feel free to suggest changes/differences, new possible shards, etc.
With a $60 purchase of the game, and $15 a month sub I presume?
Ask the guy who paid $1,300 for a virtual TF2 hat how much people are willing to spend on cosmetics.
The saddest part of all of this is that NW could've made a fortune selling cosmetics alone. Instead, you can pay real money to win the hardest dungeon encounters (and probably raids too).
Ask the guy who paid $1,300 for a virtual TF2 hat how much people are willing to spend on cosmetics.
The saddest part of all of this is that NW could've made a fortune selling cosmetics alone. Instead, you can pay real money to win the hardest dungeon encounters (and probably raids too).
P2W isn't necessarily bad though. We can equate P2W with skill, and we'd have the same "issues": Some people have more money to spend than you, some people have more skill than you, those people would have an advantage and more content available. But that should in no way matter so long as you have your own content to enjoy.
I love when people suggest this, but aren't playing it themselves. It always seems to be them wanting to force it on everyone. Want to play permadeath? Play permadeath, or join a permadeath guild. DDO doesn't have peramdeath rules, but there are many guilds and people who play it, some so strictly that they don't even allow you to buy anything from the AH, just use what drops for you.
This multi-shard thing is never going to happen. The closest you will get is like how STO has the Tribble server in addition to the main server, it's a test server. One server is better than many, it helps with grouping, doesn't split the player-base, and is just better for the game.
Have you seen all the whiners in this forum complaining about a $40 mount? Yah, none of you are anywhere near the guy who paid 1300 for that hat, you all want everything free.
That's just a small minority. People has dumped a lot of money in Neverwinter. All the Zen in the Zen/AD exchange has been personally contributed by people willing to spend.
I love when people suggest this, but aren't playing it themselves. It always seems to be them wanting to force it on everyone. Want to play permadeath? Play permadeath, or join a permadeath guild. DDO doesn't have peramdeath rules, but there are many guilds and people who play it, some so strictly that they don't even allow you to buy anything from the AH, just use what drops for you.
This multi-shard thing is never going to happen. The closest you will get is like how STO has the Tribble server in addition to the main server, it's a test server. One server is better than many, it helps with grouping, doesn't split the player-base, and is just better for the game.
But one server doesn't provide the flexibility of many. There are people who prefer specific rulesets, like people who completely dislike P2W, or people who would prefer resets to having the economy trying to fix itself after every exploit.
Have you seen all the whiners in this forum complaining about a $40 mount?
Irrelevant. People are always going to whine about everything. Here YOU are whining about people who don't put money into the game.
The point is that people will be willing to pay more than enough money for cosmetics that there's no need to sell in game advantage, as they do in TF2, LoL, and many other games.
The age of the player is over. Certainly there was a time when games tried to appeal to players on their own terms like offering a pvp server for those of you into self abuse, a roleplaying server for those of you who wont actually be hitting monsters. As well the idea that one does not sell power is a direct appeal to the player as a concept. Companies felt that if they appeased the player first the game would fall into line and in some cases that worked quite well.
But that’s gone now. Now companies appease their wallets first and the only thing important about you is your money. So you get one single server and you get to pvp with among all the roleplayers who themselves are roleplaying among the “l3ftnut5 r1ghtnut5” crowd. You get 40$ virtual ponies and the ability to purchase anything in the game including first place.
So when proposing things that should be in the game one needs only asks one’s self. Does this help PWE’s wallet or does it not? Stop, before you answer. You know in your heart the answer already.
The age of the player is over. Certainly there was a time when games tried to appeal to players on their own terms like offering a pvp server for those of you into self abuse, a roleplaying server for those of you who wont actually be hitting monsters. As well the idea that one does not sell power is a direct appeal to the player as a concept. Companies felt that if they appeased the player first the game would fall into line and in some cases that worked quite well.
But that’s gone now. Now companies appease their wallets first and the only thing important about you is your money. So you get one single server and you get to pvp with among all the roleplayers who themselves are roleplaying among the “l3ftnut5 r1ghtnut5” crowd. You get 40$ virtual ponies and the ability to purchase anything in the game including first place.
So when proposing things that should be in the game one needs only asks one’s self. Does this help PWE’s wallet or does it not? Stop, before you answer. You know in your heart the answer already.
No zen, no ad? In the immortal words of Ed Lover…
C’mon SON!
I never said no Zen at all. The No Zen suggestion only means it doesn't enter the market, it can still be used to buy cosmetics, which is still vastly profitable.
Separately, there ARE still companies which does that, like Grinding Gear Games (Developers of PoE).
And extra shards doesn't mean lower profitability: since the shards likely already run on a cloud structure anyway, and we ARE merging shards together, which means that issues of extra shards isn't that large anyway.
I love when people suggest this, but aren't playing it themselves. It always seems to be them wanting to force it on everyone. Want to play permadeath? Play permadeath, or join a permadeath guild. DDO doesn't have peramdeath rules, but there are many guilds and people who play it, some so strictly that they don't even allow you to buy anything from the AH, just use what drops for you.
This multi-shard thing is never going to happen. The closest you will get is like how STO has the Tribble server in addition to the main server, it's a test server. One server is better than many, it helps with grouping, doesn't split the player-base, and is just better for the game.
if there was a perma death server how would that be forcing it on anyone? how about you play your game and don't worry about others? How exactly do you know that nobody is playing and practicing perma death? You know every player in the game?
Comments
With a $60 purchase of the game, and $15 a month sub I presume?
Open Beta is launch. There are no more character wipes.
Here is list of questions/answers called Frequently Asked Questions (FAQ).
http://nw.perfectworld.com/about/faq
http://nw-forum.perfectworld.com/showthread.php?18401-Neverwinter-Extended-FAQ
If not sure if a thread is posted, try the SEARCH function below:
http://nw-forum.perfectworld.com/search.php
No. Funded by cosmetics.
This is an open beta. Start treating it like one.
I'd love a perma death shard.
This is an open beta. Start treating it like one.
Ask the guy who paid $1,300 for a virtual TF2 hat how much people are willing to spend on cosmetics.
The saddest part of all of this is that NW could've made a fortune selling cosmetics alone. Instead, you can pay real money to win the hardest dungeon encounters (and probably raids too).
This is an open beta. Start treating it like one.
I love when people suggest this, but aren't playing it themselves. It always seems to be them wanting to force it on everyone. Want to play permadeath? Play permadeath, or join a permadeath guild. DDO doesn't have peramdeath rules, but there are many guilds and people who play it, some so strictly that they don't even allow you to buy anything from the AH, just use what drops for you.
This multi-shard thing is never going to happen. The closest you will get is like how STO has the Tribble server in addition to the main server, it's a test server. One server is better than many, it helps with grouping, doesn't split the player-base, and is just better for the game.
This is an open beta. Start treating it like one.
But one server doesn't provide the flexibility of many. There are people who prefer specific rulesets, like people who completely dislike P2W, or people who would prefer resets to having the economy trying to fix itself after every exploit.
This is an open beta. Start treating it like one.
Irrelevant. People are always going to whine about everything. Here YOU are whining about people who don't put money into the game.
The point is that people will be willing to pay more than enough money for cosmetics that there's no need to sell in game advantage, as they do in TF2, LoL, and many other games.
But that’s gone now. Now companies appease their wallets first and the only thing important about you is your money. So you get one single server and you get to pvp with among all the roleplayers who themselves are roleplaying among the “l3ftnut5 r1ghtnut5” crowd. You get 40$ virtual ponies and the ability to purchase anything in the game including first place.
So when proposing things that should be in the game one needs only asks one’s self. Does this help PWE’s wallet or does it not? Stop, before you answer. You know in your heart the answer already.
No zen, no ad? In the immortal words of Ed Lover…
C’mon SON!
Separately, there ARE still companies which does that, like Grinding Gear Games (Developers of PoE).
And extra shards doesn't mean lower profitability: since the shards likely already run on a cloud structure anyway, and we ARE merging shards together, which means that issues of extra shards isn't that large anyway.
This is an open beta. Start treating it like one.
if there was a perma death server how would that be forcing it on anyone? how about you play your game and don't worry about others? How exactly do you know that nobody is playing and practicing perma death? You know every player in the game?
This is an open beta. Start treating it like one.