So far I have a 14 GF, a level 13 CW, a level 7 Cleric, a level 5 rogue and a level 8 GWF. I've looked at most of their powers down the tree and I just can't decide which would be more fun....PvP and PvE wise, I've tried searching the forums and I can't find anything.
In my past MMO (WoW) I was mainly a healer in PvP/PvE so naturally I went to a cleric but I want to switch things up if possible or if cleric is the most fun to play.
Most fun to me means, nuking people, out lasting in dungeons, facerolling/melting, top damage, etc...I was a elitist in WoW but now I want to be just a casual, 'I hate that guy he's so OP' type of person rather than a generic person.
GF seems so slow leveling, I still take tons of damage at times, my CW I'm taking little to no damage but my CC is pretty good atm, my cleric doesn't really have a lot of healing powers yet. Rogue seems like they burst a lot (I see a ton of rogues :S) and GWF I've heard has the most OP crit/stun locks. Any info would be great.
Post edited by yobhguod on
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dtrain69Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
CW imo.
Then again after leveling a GF to 60 anything is more exciting.
Dunno about that, with a GWF your Daily Powers can do less damage than a TRs At-Wills.......
I have a 60 CW and after getting about 8.7 gs I decided to start leveling my GWF. Now level 37, and I feel like I'm swinging around a giant paper sword. Hit unstoppable suddenly I'm this monstrous person who does even...less damage. Zero sense made.
Must fun is the GF you can 1 shot anything (even epic level T2 bosses) and make tons of AD and Zen with drop from speed solo dungeons.
If you don't think it's fun you can buy your fun, since you are rich now
Dunno about that, with a GWF your Daily Powers can do less damage than a TRs At-Wills.......
Doing damage is exciting. Not dying is also exciting (Getting close to death is also exciting). GF is good at both (or all three, if you use Knight's challenge as much as I do). (Yes, GF can do damage. Ignore the naysayers.) (No, this has nothing to do with the GF bug currently. I'm talking about pre-60 here)
Doing damage is exciting. Not dying is also exciting (Getting close to death is also exciting). GF is good at both (or all three, if you use Knight's challenge as much as I do). (Yes, GF can do damage. Ignore the naysayers.) (No, this has nothing to do with the GF bug currently. I'm talking about pre-60 here)
Is there a specific set of powers I should be using? Currently I have the default at-wills, Griffon's Wraith, Lunging strike and Enforced threat as my encounters, Fighter's Recovery as my daily, and shield talent and enhanced mark as my class feature. Also what companion should I be using, I bought the middle foundry pack so I currently have my dire wolf. Should I use a healer companion instead?
Yes, use the healer companion. Not sure what level you are, but here goes..
1) Villain's Menace as your go-to Daily. AoE damage, control immunity, and damage buff makes this a clear choice in most situations.
2) Keep Griffin's wrath until you get Knight's Challenge, replace once you get some points in that. Dealing double damage helps to burn single targets down. Coupled with Villain's Menace gives you near rogue-level DPS against single targets for a short duration. Of course, you have to watch your HP.
3) Keep Tide of Iron until you get Threatening Rush. At-will mini-lunge, with AoE marks, makes this preferable to Tide of Iron in most situations.
4) For soloing, replace enhanced mark with Combat Superiority, and Shield Talent with Ferocious Reaction when available. In groups, keep enhanced mark, and use whichever of the other three you prefer, depending on if you need to do more damage, guard more, or anticipate emergency heals.
5) Preferably pick offence over defence, and Conqueror path. Refer to existing GF guides for more info on this.
6) This is just how I prefer to play, and is a mere guide. Don't worry if some other skills suit you better.
yobhguodMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Now I've been looking for a very long time for this (about 2-3 days now) and I still can't figure out which is a better stat. Power, recovery, deflection or armor pen (Some items, rare).
Comments
Then again after leveling a GF to 60 anything is more exciting.
Dunno about that, with a GWF your Daily Powers can do less damage than a TRs At-Wills.......
I have a 60 CW and after getting about 8.7 gs I decided to start leveling my GWF. Now level 37, and I feel like I'm swinging around a giant paper sword. Hit unstoppable suddenly I'm this monstrous person who does even...less damage. Zero sense made.
If you don't think it's fun you can buy your fun, since you are rich now
Doing damage is exciting. Not dying is also exciting (Getting close to death is also exciting). GF is good at both (or all three, if you use Knight's challenge as much as I do). (Yes, GF can do damage. Ignore the naysayers.) (No, this has nothing to do with the GF bug currently. I'm talking about pre-60 here)
This is an open beta. Start treating it like one.
Is there a specific set of powers I should be using? Currently I have the default at-wills, Griffon's Wraith, Lunging strike and Enforced threat as my encounters, Fighter's Recovery as my daily, and shield talent and enhanced mark as my class feature. Also what companion should I be using, I bought the middle foundry pack so I currently have my dire wolf. Should I use a healer companion instead?
1) Villain's Menace as your go-to Daily. AoE damage, control immunity, and damage buff makes this a clear choice in most situations.
2) Keep Griffin's wrath until you get Knight's Challenge, replace once you get some points in that. Dealing double damage helps to burn single targets down. Coupled with Villain's Menace gives you near rogue-level DPS against single targets for a short duration. Of course, you have to watch your HP.
3) Keep Tide of Iron until you get Threatening Rush. At-will mini-lunge, with AoE marks, makes this preferable to Tide of Iron in most situations.
4) For soloing, replace enhanced mark with Combat Superiority, and Shield Talent with Ferocious Reaction when available. In groups, keep enhanced mark, and use whichever of the other three you prefer, depending on if you need to do more damage, guard more, or anticipate emergency heals.
5) Preferably pick offence over defence, and Conqueror path. Refer to existing GF guides for more info on this.
6) This is just how I prefer to play, and is a mere guide. Don't worry if some other skills suit you better.
This is an open beta. Start treating it like one.