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NPC Dialogue question

serudis1serudis1 Member Posts: 17 Arc User
edited May 2013 in The Foundry
I am trying to make the NPC that's following me, enable a dialogue option when I interact with an object that will enable it. But whenever I try to choose "Enable when..." and "Disable when.." It doesn't allow me to choose which objective. This however does work without making her dialogue a quest. And I can't seem to get it to enable only after you've interacted with the object. It just allows me to talk to her from the very beginning of the story and it never disables.

My only work-around is to make that NPC disappear after I interact with the object, then have a duplicate NPC appear in her place with the dialogue option.. then they follow me and no one is the wiser. But that wastes an actor spot and is a lot more work then is needed.

Anyone know what i'm doing wrong?

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Try this:

    NPC quest dialogue = objective 1

    Set NPC to be visible imediately

    Set NPC to vanish when "this component is complete"

    Make copy of NPC

    Set Appear when objective 1 is complete

    Set behavior to follow

    Set vanish when component reached, or objective complete (place a marker, or when you want another conversation kind of thing.)
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • serudis1serudis1 Member Posts: 17 Arc User
    edited May 2013
    That worked pretty well! Still kind of lame that I need to make multiple duplicates for this to work though. But, this works. Thanks! =)
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Youre welcome! Let me know if i can be of further help.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
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