TLDR: With very few exceptions the boss fights in this game boil down to one big monster and lots of waves of adds. This is boring after the nth time and should be addressed.
I am writing out of concern for the boss fights in this game. I am a fairly new lvl 60 Trickster Rogue. Up to my level I have seen the same pattern repeated over and over with boss fights: One big boss with a lot of health, copious amounts of AoE attacks and waves of additional critters summoned by the boss. It is pretty repetitive and after a while it gets to be boring.
I know that the folks at Cryptic can do better. Of all the forgettable and mindless bosses that I have killed up to this point only the Fire Eye from the Chasm stands out due to its unique mechanics - well, as unique as they get in Neverwinter.
Overall I enjoy the dungeon delves quite a bit but the bosses leave a lot to be desired in my opinion! What do you think?
Fancy polls and lots of complaints are nice and all, but what do you suggest they do with the limited AI? I mean, its not like every fight can be some crazy epic Dark Sould styled fight. Or a huge, expansive puzzle fight like Shadow of the Colossus.
Fancy polls and lots of complaints are nice and all, but what do you suggest they do with the limited AI? I mean, its not like every fight can be some crazy epic Dark Sould styled fight. Or a huge, expansive puzzle fight like Shadow of the Colossus.
Maybe do something else then throwing zergs of adds at us over and over and over, causeing the cleric to get all aggro all the ****ing time+ Not that hard
I agree. Need more disintegration and save vs death, and less adds
Also, don't make them 100% immune to my control effects. I can understand making a boss immune to a stun or root, but please let me apply my stacks of chill.......it's pretty much everything my build is based on.
Maybe do something else then throwing zergs of adds at us over and over and over, causeing the cleric to get all aggro all the ****ing time+ Not that hard
Well....I guess simply removing the adds is a suggestion. Something every one is fond of. But then it becomes a simple team bashing a boss. I think there posters are looking for epic, fantastic boss fights, memorable for months, mayhaps even years later, but they arent getting that here, so they are calling for improvments of the bad boss system we have now without adding into the pot themselves.
You cant eat the soup and expect it to be lobster without putting the lobster in the pot first. At least suggest where to get the lobster.
They should take this mechanic to its logical conclusion. Have a boss where YOU spawn the adds and you have to keep them ALIVE or else the boss does "a deep breath" and wipes everyone. That way we can all shout "NEED MOAR ADDS!"
The point is not to re-invent the wheel. Only to make things a bit more interesting. We are in an open beta stage, allegedly preparing for the real release of the game. It would be a shame if a game as well put together as Neverwinter had a low mark in what is a staple of MMORPGs and Dungeons and Dragons tabletop.
Well they can add more adds...that would be something no MMO has done, 100+ Adds!
I don't think it is actually possible for them to add anymore.
1. No more will fit on your screen.
2. I don't think developers have come up with a code yet to have more than they already do.
3. More people will give up on the Cleric class than already have.
4. LMFAO
Well....I guess simply removing the adds is a suggestion. Something every one is fond of. But then it becomes a simple team bashing a boss. I think there posters are looking for epic, fantastic boss fights, memorable for months, mayhaps even years later, but they arent getting that here, so they are calling for improvments of the bad boss system we have now without adding into the pot themselves.
You cant eat the soup and expect it to be lobster without putting the lobster in the pot first. At least suggest where to get the lobster.
I will let the designers of the game come up with ideas to keep us entertained. I don't think anyone expects Cryptic to re-invent the wheel; only to add some more variety to the fights that we have in the game.
As a long time City of Heroes player, I have heartily enjoyed all of the group instances I've seen already. (level 28 currently). All of the group dungeons have been highly enjoyable zergfests. Nothing required 'explanation'. No one suggested resorting to Ventrilo or Teamspeak.
Please make the whole rest of the game play like this all the way to the endgame and through it too.
As a long time City of Heroes player, I have heartily enjoyed all of the group instances I've seen already. (level 28 currently). All of the group dungeons have been highly enjoyable zergfests. Nothing required 'explanation'. No one suggested resorting to Ventrilo or Teamspeak.
Please make the whole rest of the game play like this all the way to the endgame and through it too.
are you serious?
**** no.
i don't want them to make the fights end-game WoW raid complicated, but, look at WoW dungeons. none of those fights are complicated in the least and i can't think of one off the top of my head that involves swarms upon swarms of adds.
all the 5-man content in WoW is self-explanatory. i know people even HATE when WoW is mentioned in a sentence, but, the one thing they do above all else well is PVE content.
And yet, if Cryptic did change the boss fights, players would scream about that.
My suggestion for a boss, one that teleports in the dungeon and the players need to find and hit the boss within a time limit.
A suggestion, with a unique idea that doesnt require too much working on a new AI or scripted fights that would get old really quick. Something that could be random...This is somthing I support.
As a long time City of Heroes player, I have heartily enjoyed all of the group instances I've seen already. (level 28 currently). All of the group dungeons have been highly enjoyable zergfests. Nothing required 'explanation'. No one suggested resorting to Ventrilo or Teamspeak.
Please make the whole rest of the game play like this all the way to the endgame and through it too.
I agree. It's so nice to play an MMO again without some idiot screeching orders, or trying to keep the "perfect" rotation while jumping electric wires and other junk. "Your DPS dropped 4.2%!" *kick*
Every other MMO out there has ridiculous jumping puzzles and enrage timers etc, play it there if you like it.
[SIGPIC][/SIGPIC]
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mrchinoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 12Arc User
I agree. It's so nice to play an MMO again without some idiot screeching orders, or trying to keep the "perfect" rotation while jumping electric wires and other junk. "Your DPS dropped 4.2%!" *kick*
Every other MMO out there has ridiculous jumping puzzles and enrage timers etc, play it there if you like it.
I agree about they're sometimes requiring too much in terms of perfection for boss fights in other MMOs. However I also very strongly agree that every fight can't just be boss with huge amounts of HP and loads of adds to the point where every dungeon give or take one or two requires the same thing.
OK - so they can't copy other MMOs.. big whoop, they have an imagination, it's what they're paid to do. There's plenty of ways they can make it more interesting by providing some personality to boss fights without making it an incredibly intense elitist jerk fight from another game.
Me and my guildies were talking about this, there's absolutely ZERO confirmation from Cryptic that they're agreeing, understanding, looking to change ANY of the things people have been bringing up. It's their way of saying "we are here for the influx of money and when it dies down we'll bring out an expansion and make more money.." until then they probably won't change this and a LOAD of things that clearly need tweaking before it becomes a highly rated MMO game.
Anyways without this becoming a rant... (any more than it already has).. with repetition comes boredom and it lacks imagination. Games today demand more to gain the respect of the gaming community.
I certainly agree that every boss fight being a "weak mob with a zillion HP with waves of adds" is not very exciting, I prefer that to line-dancing, clicking glowies doing your taxes and keeping a tank alive all at the same time as some games start to feel.
A middle ground would be nice. TBH, I think the Arch Villain fights in CoX were perfectly tuned. They had the CC on bosses down to a science, and it was fun. If anything, they should remove some adds, and buff the remaining maybe.
I feel like if agro was corrected, these dungeons wouldn't be so bad.
[SIGPIC][/SIGPIC]
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teldaraMember, Neverwinter Beta UsersPosts: 0Arc User
environment effects would be nice like using a group to bring a wall down on a boss to hit him for a fair chunk of damage and whilst trying that you could have some adds come to make it difficult to achieve if necasary just really need more tactics in the boss fights and an ocastional buff to the players would hurt say if a whole team got wiped several times to give people a chance
'Aggro Magnet' - 1000 Zen, increases aggro generated from abilities by 300%. Lasts 3600 Sec. Persists through death.
'Add Repel-ant' - 1000 Zen, reduces aggro generated from abilities by 300%. Lasts 3600 Sec. Persists through death.
The Persist through death might be very generous. Knowing PWE, it would last 360 sec...
Lets have a boss that's stationary with 3 buff zones. Lets color these zones Red, White and Blue (murrica colors). White zone is for 1 player only(Tank), and it will be in front of the boss. If more than 1 player are in that white zone they will receive high amount of damage and 1 player has be in that zone at all time or boss will go berserk mode. Red/Blue zones are for the Healers and DPS. Lets have Red zone be magic defense, meaning if the boss changes into his spell form everyone has to jump into that zone before he cast his spells, if the players who are not in that zone he/she will receive high amount of damage. Players will also receive damage while in the zones, but it won't be a astronomical. Blue zone will be for physical damage. This is when he summons his mobs (we all know cryptic loves their waves of mobs), player who are not in this zone will also receive high amount of damage from these mobs.
Just a small idea i had while reading this thread. You guys fill in the rest!
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mrchinoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 12Arc User
edited May 2013
bwuahahaha. Cryptic, because you have refused to reply or respond to these queries, you have already started to become a joke. Answer your gaming community who put time and effort into playing your game, not to mention money.
Comments
Maybe do something else then throwing zergs of adds at us over and over and over, causeing the cleric to get all aggro all the ****ing time+ Not that hard
I'd like to see more tactics used.
Turniwen - Half-orc GWF
Turnholm Twofoot - Halfling Cleric of Kelemvor
Errol Lackelir - Half-elf Rogue
Well....I guess simply removing the adds is a suggestion. Something every one is fond of. But then it becomes a simple team bashing a boss. I think there posters are looking for epic, fantastic boss fights, memorable for months, mayhaps even years later, but they arent getting that here, so they are calling for improvments of the bad boss system we have now without adding into the pot themselves.
You cant eat the soup and expect it to be lobster without putting the lobster in the pot first. At least suggest where to get the lobster.
I don't think it is actually possible for them to add anymore.
1. No more will fit on your screen.
2. I don't think developers have come up with a code yet to have more than they already do.
3. More people will give up on the Cleric class than already have.
4. LMFAO
I will let the designers of the game come up with ideas to keep us entertained. I don't think anyone expects Cryptic to re-invent the wheel; only to add some more variety to the fights that we have in the game.
My suggestion for a boss, one that teleports in the dungeon and the players need to find and hit the boss within a time limit.
Please make the whole rest of the game play like this all the way to the endgame and through it too.
are you serious?
**** no.
i don't want them to make the fights end-game WoW raid complicated, but, look at WoW dungeons. none of those fights are complicated in the least and i can't think of one off the top of my head that involves swarms upon swarms of adds.
all the 5-man content in WoW is self-explanatory. i know people even HATE when WoW is mentioned in a sentence, but, the one thing they do above all else well is PVE content.
Actually I am begging you Cryptic, for the love of god please enough of the knock backs!!!!
A suggestion, with a unique idea that doesnt require too much working on a new AI or scripted fights that would get old really quick. Something that could be random...This is somthing I support.
I agree. It's so nice to play an MMO again without some idiot screeching orders, or trying to keep the "perfect" rotation while jumping electric wires and other junk. "Your DPS dropped 4.2%!" *kick*
Every other MMO out there has ridiculous jumping puzzles and enrage timers etc, play it there if you like it.
I agree about they're sometimes requiring too much in terms of perfection for boss fights in other MMOs. However I also very strongly agree that every fight can't just be boss with huge amounts of HP and loads of adds to the point where every dungeon give or take one or two requires the same thing.
OK - so they can't copy other MMOs.. big whoop, they have an imagination, it's what they're paid to do. There's plenty of ways they can make it more interesting by providing some personality to boss fights without making it an incredibly intense elitist jerk fight from another game.
Me and my guildies were talking about this, there's absolutely ZERO confirmation from Cryptic that they're agreeing, understanding, looking to change ANY of the things people have been bringing up. It's their way of saying "we are here for the influx of money and when it dies down we'll bring out an expansion and make more money.." until then they probably won't change this and a LOAD of things that clearly need tweaking before it becomes a highly rated MMO game.
Anyways without this becoming a rant... (any more than it already has).. with repetition comes boredom and it lacks imagination. Games today demand more to gain the respect of the gaming community.
A middle ground would be nice. TBH, I think the Arch Villain fights in CoX were perfectly tuned. They had the CC on bosses down to a science, and it was fun. If anything, they should remove some adds, and buff the remaining maybe.
I feel like if agro was corrected, these dungeons wouldn't be so bad.
'Add Repel-ant' - 1000 Zen, reduces aggro generated from abilities by 300%. Lasts 3600 Sec. Persists through death.
The Persist through death might be very generous. Knowing PWE, it would last 360 sec...
Lets have a boss that's stationary with 3 buff zones. Lets color these zones Red, White and Blue (murrica colors). White zone is for 1 player only(Tank), and it will be in front of the boss. If more than 1 player are in that white zone they will receive high amount of damage and 1 player has be in that zone at all time or boss will go berserk mode. Red/Blue zones are for the Healers and DPS. Lets have Red zone be magic defense, meaning if the boss changes into his spell form everyone has to jump into that zone before he cast his spells, if the players who are not in that zone he/she will receive high amount of damage. Players will also receive damage while in the zones, but it won't be a astronomical. Blue zone will be for physical damage. This is when he summons his mobs (we all know cryptic loves their waves of mobs), player who are not in this zone will also receive high amount of damage from these mobs.
Just a small idea i had while reading this thread. You guys fill in the rest!