Greetings! I am trying to make my first Foundry quest but I keep running into an issue that I am not sure how to resolve. I have made an objective where the player must interact with some objects scattered on the map. I did this through the Quest tab, using the 'Interact With Object' This allows me to select the components on the map that I want the player to interact with. There are five components I have indicated as being part of this quest objective.
The problem is that when I try to play the map, only two of the components I specified are being read as part of the quest. The other objects are indeed interactable, but nothing happens (they are supposed to drop something and then disappear). The other two behave normally. I have tried everything I can think of to fix this. I deleted the components and replaced them. I renamed them all. I deleted the objective and tried to set it up again. I even went so far as to delete the entire map and start from scratch in case it was some kind of conflict.
I'm not sure what I'm doing wrong, or if this is a bug, or maybe a conflict in my process. Any insight or suggestions would be loved!
For reference, here is an example of how things are laid out:
1. Arrive in outdoor map.
2. Talk to NPC.
3. Go inside a building.
4. Speak to another NPC who gives some background and starts the quests.
5. Go back to the outdoor map (I had to duplicate the first map for this).
6. Talk two separate NPCs who both have quests.
7. One NPC gives the quest to go out and collect a particular item from five different locations.
That's as far as I've gotten, because I can't figure out why the things I am setting as interactable via the Quest menu aren't all working.
Also, when I duplicate the outdoor map, it makes a lot of things interactable and assigns them dialogue that I have attached to the NPCs in the original map. I have no idea why, and I have to manually go through and disable the interaction for those components in the duplicated map.
Weird.
Any advice I would be SO grateful for! Thank you in advance
0
Comments
I thought it must be a bug. I guess from now on I'll have to build all my maps first and not assign dialogue until every map is in place.