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A few Foundry questions

aristarchos01aristarchos01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
edited May 2013 in The Foundry
I have searched but can't seem to find the answer to a few questions. So I will just pose them here. If they have been answered then please just direct me there. Thanks in advance.

1. After you publish a quest it goes to the "Review" tab. How long does it stay there?
2. Is there a way to insert a Treasure Chest on the map. One that actually has random treasure, not just an empty detail. I was thinking like a side trek hidden chest that is not integral to the quest but if you look its there
3. Is there a way to insert the random skill objects (not sure what they are called). The items that "Require Thievery Skill or Kit" items?
Quest : The Kidnapped Bride Short Code : NW-DP3KMHTRP Author : @Aristarchos
Post edited by aristarchos01 on

Comments

  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    1. After 5 reviews I'm told.
    2. None
    3. Nope
  • aristarchos01aristarchos01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited May 2013
    Thanks for the quick answer. Hopefully the last 2 will be added soon :cool:
    Quest : The Kidnapped Bride Short Code : NW-DP3KMHTRP Author : @Aristarchos
  • zahinderzahinder Member Posts: 897 Arc User
    edited May 2013
    I doubt they will, since I can't imagine how they could avoid opening up exploits.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • aristarchos01aristarchos01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited May 2013
    Good point. I sometimes forget that there are thousands of people out there that try to "win" a game instead of just playing it to have fun
    Quest : The Kidnapped Bride Short Code : NW-DP3KMHTRP Author : @Aristarchos
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    2. Is there a way to insert a Treasure Chest on the map. One that actually has random treasure, not just an empty detail. I was thinking like a side trek hidden chest that is not integral to the quest but if you look its there
    Good point. I sometimes forget that there are thousands of people out there that try to "win" a game instead of just playing it to have fun

    2a. Yes you can ADD a random "treasure chest". My recommendation is to do the following:

    Create a "HARD" encounter that is a single mob, for instance, Wright Commander (I believe it is spelled correctly - i am doing this from memory). Then customize the skin of this encounter to a "mimic" (the monster that has a shape of a treasure chest). Now you can give out random "treasure chests" that sometimes gives out loot. However, watchout for the bite. HA HA

    2b. More serious now. Create a quest, before the end, that states something like, "Collect Reward." Then spawn the above encounter... and put a FX over it to make it glow. Of course, you would need to continue your story... but you get the point ;)
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