I am officially protesting the righteousness debuff by NOT playing my cleric until this is fixed. This debuff was not a big deal until around the 40's in group instances. I can keep everyone else alive but cannot keep myself alive. This is really stupid. Rogues don't have 40% less damage GWF don't have 40% less defense so why does the healing class have -40% healing on themselves?
I say that everyone who plays a cleric should stop playing their cleric and roll another class until they fix this. Lets see how the whiners that said we had too much gold like it when they don't have a healer and have to spend tons of gold on potions. If enough people stop playing their clerics something will get done about this. I love the cleric class but with this debuff it seems like i am playing with one hand tied behind my back.
Post edited by chumbucket1313 on
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Comments
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Dood all you gotta do is play it a few more levels once you get 50 stand in your circle your cool, and so is your group.
Yes, I agree that the buff is really stupid and annoying. Especially when you're pulling aggro and your heals suck on yourself. I refuse to heal players I pass by because I'm jealous. But I won't stop playing my cleric lol Sorry. xD
Yes. Please stop playing the cleric. They are the worst class in the game, and are terrible at everything. Go play a rogue I heard there l33t!
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
The agro mechanics work fine, people knock the tank but its because you got tanks runnin around trying to spec for damage and use damage encounters. 1 stomp taunt grabs 5 mobs, 2 dashing shield move marks 3 close mobs and swing your sword 1 or 2 times they peel, 3 knights valor takes half the damage from the entire group and shoots it at you, you can block this damage, if your spec gives you threat on block boom more agro. There are a lot of bad tanks in this game.
The agro mechanics work fine, people knock the tank but its because you got tanks runnin around trying to spec for damage and use damage encounters. 1 stomp taunt grabs 5 mobs, 2 dashing shield move marks 3 close mobs and swing your sword 1 or 2 times they peel, 3 knights valor takes half the damage from the entire group and shoots it at you, you can block this damage, if your spec gives you threat on block boom more agro. There are a lot of bad tanks in this game.
By my math, that means you aggro about....8 mobs? Kinda hard when the bosses spawn 10-15 mobs at once and the cleric gets the rest of the aggro for simply standing there.
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chumbucket1313Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
By my math, that means you aggro about....8 mobs? Kinda hard when the bosses spawn 10-15 mobs at once and the cleric gets the rest of the aggro for simply standing there.
How is hat 8 mobs?
Stomp=5, shield dash+ sword swing = 3, shield dash can be done as many times as you want, so thats +3 +3 +3 +3 +3, knights valor takes ALL damage from ALL mobs, and if you block it the damage backlash from Guarded assault goes against ALL mobs attacking, Distracting shield also applies making the mobs do less damage, All of this builds agro on you as the tank, you just gotta work your targets, pay attention to the field, immediately peel things on the cleric priority, CW secondary (those are the targets you shield dash to).
Hell my cleric got aggro when I looked at another player fighting a mob from a distance. The monsters saw me and said,"Fk this guy KILL THE CLERIC that is minding his business."
How is hat 8 mobs?
Stomp=5, shield dash+ sword swing = 3, shield dash can be done as many times as you want, so thats +3 +3 +3 +3 +3, knights valor takes ALL damage from ALL mobs, and if you block it the damage backlash from Guarded assault goes against ALL mobs attacking, Distracting shield also applies making the mobs do less damage, All of this builds agro on you as the tank, you just gotta work your targets, pay attention to the field, immediately peel things on the cleric priority, CW secondary (those are the targets you shield dash to).
Ok....now I dont have a tank, I have a cleric. And even with this math, For some reason, when mobs spawn, they swarm me instantly. I dotn get time to type in for help, I just get attacked and have to run at the tank and HOPE he peels most of them away. If anything at least let him get the elite mobs, I might be able to tank the trash mobs.
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Yeah that is your tanks fault bud, He should know this happens, and he should constantly be panning his camera looking for these events and react to them right away. Most tanks are idiots and think they should just sit on the main mob or boss and spank it.
Yeah that is your tanks fault bud, He should know this happens, and he should constantly be panning his camera looking for these events and react to them right away. Most tanks are idiots and think they should just sit on the main mob or boss and spank it.
Well...MMOs in general have kind driven that into their head. 95% of all mmos have the tank stand in one place so the boss doesnt move so everyone can beat the hell out of it and the cleric stands out side of aoe range to heal. Its kinda not their fault in the same way that children soldiers arent at fault when society tells them its their only choice.
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
Well...MMOs in general have kind driven that into their head. 95% of all mmos have the tank stand in one place so the boss doesnt move so everyone can beat the hell out of it and the cleric stands out side of aoe range to heal. Its kinda not their fault in the same way that children soldiers arent at fault when society tells them its their only choice.
It is their fault though, going into a new game and expecting it to be WoW
How is hat 8 mobs?
Stomp=5, shield dash+ sword swing = 3, shield dash can be done as many times as you want, so thats +3 +3 +3 +3 +3, knights valor takes ALL damage from ALL mobs, and if you block it the damage backlash from Guarded assault goes against ALL mobs attacking, Distracting shield also applies making the mobs do less damage, All of this builds agro on you as the tank, you just gotta work your targets, pay attention to the field, immediately peel things on the cleric priority, CW secondary (those are the targets you shield dash to).
I have a 34 cleric and I am now at the point where the party can no longer afford to simply try to burn down the dungeon boss's as they did in the lower level dungeons. I think players are used to this mentality, so they may not develop strategies against aoe vs boss vs agro control.
Every time I enter a boss battle that has npc's that can spawn mass mobs, the tanks and dps never seem to notice, all the tiny mobs just jump me, I run in circles, trying to heal myself (gl 40% less), trying to keep the team healed and throw some regens, and all because no one in the group is paying attention to their surroundings, simply trying to burn the boss.
Not to sure what to say here, every class can play for every situation, but not all players train for that.
As a side note, most boss's summon about 3 waves of mobs, just burn the mobs down, return to burning boss, rinse, repeat, it isn't that big a deal, you aren't going to burn the boss on first wave before the mobs kill your party at higher levels.
Try panning your camera around to see how your party is doing, where they are at. Perhaps note who the cleric is when you enter the dungeon, look at the health bars during boss battles sometimes, if the clerics health bar is the only one dropping, that should be a hint. If all of the parties health bars are dropping, then your cleric isn't healing, if you look around, you will probably see him/her running for their life wishing his/her tank could taunt.
Aggro does jump clerics first despite not casting a heal, this has to be a bug, happened to me to many times, walk into a battle, cast nothing, get jumped by mobs near the tank, wth?
Don't even get me started on the fact that most melee (in close combat) types, get right on top of each other fighting boss's instead of spreading out around them, making it almost impossible to target the guy deepest in, if you guys are in tight and getting hurt, step out a little, help you cleric target you
This is definitely a situation the devs need to look into over the future and tweek to a decent balance of agro and agro control.
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
As a side note, most boss's summon about 3 waves of mobs, just burn the mobs down, return to burning boss, rinse, repeat, it isn't that big a deal, you aren't going to burn the boss on first wave before the mobs kill your party at higher levels.
34, you hit lair of the mad dragon, thats where things start to get fun. This part of your statement is no longer correct, at this point and beyond on the boss adds just keep spawning, no spawn on 2/3, 1/3 like before. You gotta be on your toes and so does your party, your tank has to be moving around, its actually better on this fight if your tank is just patrolling around the room grabbing up agro, cause those **** mages will never get in melee range. You should burn the mages first, and ocassionaly your tank should shield rush the boss and smack him a couple of times but thats not a priority, your range casters should be burning the boss and staying outa the bad stuff on the ground.
The agro mechanics work fine, people knock the tank but its because you got tanks runnin around trying to spec for damage and use damage encounters. 1 stomp taunt grabs 5 mobs, 2 dashing shield move marks 3 close mobs and swing your sword 1 or 2 times they peel, 3 knights valor takes half the damage from the entire group and shoots it at you, you can block this damage, if your spec gives you threat on block boom more agro. There are a lot of bad tanks in this game.
Comments
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
By my math, that means you aggro about....8 mobs? Kinda hard when the bosses spawn 10-15 mobs at once and the cleric gets the rest of the aggro for simply standing there.
Thats exacly what i am doing how did you know? At least they don't have 40% less damage.
How is hat 8 mobs?
Stomp=5, shield dash+ sword swing = 3, shield dash can be done as many times as you want, so thats +3 +3 +3 +3 +3, knights valor takes ALL damage from ALL mobs, and if you block it the damage backlash from Guarded assault goes against ALL mobs attacking, Distracting shield also applies making the mobs do less damage, All of this builds agro on you as the tank, you just gotta work your targets, pay attention to the field, immediately peel things on the cleric priority, CW secondary (those are the targets you shield dash to).
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
Ok....now I dont have a tank, I have a cleric. And even with this math, For some reason, when mobs spawn, they swarm me instantly. I dotn get time to type in for help, I just get attacked and have to run at the tank and HOPE he peels most of them away. If anything at least let him get the elite mobs, I might be able to tank the trash mobs.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
40% less "self"-HEALING slapnutz. Good thing you know what your talking about
/lol @ you
P.S. Slap yourself for being dumb k thx bye`
Well...MMOs in general have kind driven that into their head. 95% of all mmos have the tank stand in one place so the boss doesnt move so everyone can beat the hell out of it and the cleric stands out side of aoe range to heal. Its kinda not their fault in the same way that children soldiers arent at fault when society tells them its their only choice.
It is their fault though, going into a new game and expecting it to be WoW
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
I have a 34 cleric and I am now at the point where the party can no longer afford to simply try to burn down the dungeon boss's as they did in the lower level dungeons. I think players are used to this mentality, so they may not develop strategies against aoe vs boss vs agro control.
Every time I enter a boss battle that has npc's that can spawn mass mobs, the tanks and dps never seem to notice, all the tiny mobs just jump me, I run in circles, trying to heal myself (gl 40% less), trying to keep the team healed and throw some regens, and all because no one in the group is paying attention to their surroundings, simply trying to burn the boss.
Not to sure what to say here, every class can play for every situation, but not all players train for that.
As a side note, most boss's summon about 3 waves of mobs, just burn the mobs down, return to burning boss, rinse, repeat, it isn't that big a deal, you aren't going to burn the boss on first wave before the mobs kill your party at higher levels.
Try panning your camera around to see how your party is doing, where they are at. Perhaps note who the cleric is when you enter the dungeon, look at the health bars during boss battles sometimes, if the clerics health bar is the only one dropping, that should be a hint. If all of the parties health bars are dropping, then your cleric isn't healing, if you look around, you will probably see him/her running for their life wishing his/her tank could taunt.
Aggro does jump clerics first despite not casting a heal, this has to be a bug, happened to me to many times, walk into a battle, cast nothing, get jumped by mobs near the tank, wth?
Don't even get me started on the fact that most melee (in close combat) types, get right on top of each other fighting boss's instead of spreading out around them, making it almost impossible to target the guy deepest in, if you guys are in tight and getting hurt, step out a little, help you cleric target you
This is definitely a situation the devs need to look into over the future and tweek to a decent balance of agro and agro control.
34, you hit lair of the mad dragon, thats where things start to get fun. This part of your statement is no longer correct, at this point and beyond on the boss adds just keep spawning, no spawn on 2/3, 1/3 like before. You gotta be on your toes and so does your party, your tank has to be moving around, its actually better on this fight if your tank is just patrolling around the room grabbing up agro, cause those **** mages will never get in melee range. You should burn the mages first, and ocassionaly your tank should shield rush the boss and smack him a couple of times but thats not a priority, your range casters should be burning the boss and staying outa the bad stuff on the ground.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
I wanna play with this dude!