Introducing:
Cloak Tower Redux
Average play time: 25 - 30 mins.
Cloak Tower Redux is a modified version of The Cloak Tower.
In my dungeon, you will find a greater challenge with more enemies to fight.
Puzzles to solve and traps to overcome.
This is my first attempt at creating a dungeon and I'm fairly happy with the outcome.
This dungeon can be solod, for those daring adventurers out there. But works best as a group.
Please review and rate my dungeon. Don't forget to leave feedback in this thread too.
Foundry codeNW-DOYD3JBQRknown issues:
Custom sounds will not play at key events.
Followers and encounters cannot pass through Blade traps.
Trap room does not reset if you die in it.
Comments
I would really like some feedback on this.
Horde: Rise of the Fallen
http://nw-forum.perfectworld.com/showthread.php?226392-Horde-Rise-of-the-Fallen
Cloak Tower Redux
http://nw-forum.perfectworld.com/showthread.php?225242-Cloak-Tower-Redux
Not really having a problem soloing it's things like not being able to geting the key for some reason won't work the first time I ran it.Probably not a good Idea to put an area where you get locked in by walls with no way to continue further through the dungeon if you die.(expect to restart the quest.)
I shall set up a trigger that resets the trap when you re-spawn at the spawn point.
Horde: Rise of the Fallen
http://nw-forum.perfectworld.com/showthread.php?226392-Horde-Rise-of-the-Fallen
Cloak Tower Redux
http://nw-forum.perfectworld.com/showthread.php?225242-Cloak-Tower-Redux
Changelog::
Boss encounter improved.
More dialogue added.
Blade traps removed to fix pathing issues.
Horde: Rise of the Fallen
http://nw-forum.perfectworld.com/showthread.php?226392-Horde-Rise-of-the-Fallen
Cloak Tower Redux
http://nw-forum.perfectworld.com/showthread.php?225242-Cloak-Tower-Redux
Horde: Rise of the Fallen
http://nw-forum.perfectworld.com/showthread.php?226392-Horde-Rise-of-the-Fallen
Cloak Tower Redux
http://nw-forum.perfectworld.com/showthread.php?225242-Cloak-Tower-Redux