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Ice Rays, Shard of End. Aval., Maelstrom of Chaos any good for CW?

losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
Im level 41 and trying to plan ahead a little. Can anyone tell me if any of these spells are worth using? Tried to find some youtube footage of them but nothin.
"The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
Post edited by losse1 on

Comments

  • myakimyaki Member Posts: 38
    edited May 2013
    Ice ray is useless, shard of avlanche is very good, malestrom of chaos is good AOE damage but I prefer ice knife single target and arcane singularity for AOE.
  • losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Thanks!!!!!
    "The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
  • kelthienkelthien Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17 Arc User
    edited May 2013
    I'd like to caveat that Shard of The Endless Etc can be great... or terrible, depending. I find it CRAPPY for single targets and open-world stuff. It's slow to cast, tricky to aim, and often just hangs out behind my enemies like a loser.

    When it works though, it's awesome knockback/down and damage. Plus it kind of looks awesome.
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    edited May 2013
    shard is great for certain tactical situations in pvp.

    For example: Around a corner, cast it, it will take a long time to explode until you sling it somewhere, so you can wait for the enemy to come around the corner in a group and get initiative with a disabling shot.

    It can also divide the battlefield or create a buffer during a retreat if you sling it then run. enemies will try to avoid it.

    1 on 1 versus rogues seems to work well for me, eventually they figure it out, but... If I can knock them down with it (regardless if it exploding or not) they are dead (i.e. shard > entangling > 2 slotted rays > stealing time = dead ****ing rogue) >)

    Rogues don't recover very fast from the knockdown effect of either the stone squishing them nor the explosion.

    I have yet to see it crit though, think this is a bug.
    "Jazz isn't dead, it just smells funny" - Frank Zappa
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