Quest: An Affair Most Offensive
NW-DC2YIT3FR
Solo orientated content with a focus on humor, challenging combat, and multiple conversation pathways. The captain of the guard has summoned you to the Noble's Courtyard to investigate a suspicious sound coming from a nearby home. Your investigation leads to some disturbing revelations, and before you know it, you are chasing a horrible villain through Neverwinter!
There are some challenging encounters, and this is my first foray into the realm of content creation, so please feel free to point out things that work/don't work/ appear buggy/need spruced up/etc etc.
I don't think you need that first encounter. Perhaps instead have the cooks run out of the house? I also wonder if you could make the the two having an affair actually appear that they are having an affair?
Can you overlay DM text when that halfling splits into multiple mobs? Not sure if its possible to overlay text on the screen at will.
The scroll at one eyed tulls shack is not readable until you reach the waypoint which is past the note.
I liked knocking mobs off the cave path. Did you create the whole cave yourself or was it a premade? It seems that creating caves will take awhile but I haven't really explored that part of the Foundry yet.
I wasn't really sure about the first group, so I appreciate you confirming my suspicions. I think I need to go back and overhaul the house quite a bit to make it more...well, fun I guess.
I don't know how to overlay DM text when he splits, but I'm sure I can look into it. I agree, it seems like a little context would help that section.
It was a premade cave map, but I spent a significant amount of time tweaking the aesthetics and such. I couldn't imagine placing all of it by myself for my first ever Foundry attempt.
Not sure if it's poor form to bump my thread because I want people to see it, but...bump
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zocat1Member, Neverwinter Beta UsersPosts: 27Arc User
edited May 2013
Played it as well.
Strong point for me was the dialog, which, while sometimes it felt a bit forced, was quite entertaining
Pacing of fights / dialog / area transitions was also quite good.
"The scroll at one eyed tulls shack is not readable until you reach the waypoint which is past the note." I had this problem as well.
Apart from that I felt the tavern/inn was too empty. Maybe you can place the enemies earlier and only make them turn hostile after talking to the innkeeper.
Also the invisible walls to place the traps on during the end fight felt strange. Maybe you can use other traps?
Comments
A few things,
I don't think you need that first encounter. Perhaps instead have the cooks run out of the house? I also wonder if you could make the the two having an affair actually appear that they are having an affair?
Can you overlay DM text when that halfling splits into multiple mobs? Not sure if its possible to overlay text on the screen at will.
The scroll at one eyed tulls shack is not readable until you reach the waypoint which is past the note.
I liked knocking mobs off the cave path. Did you create the whole cave yourself or was it a premade? It seems that creating caves will take awhile but I haven't really explored that part of the Foundry yet.
Thanks for the quest.
I wasn't really sure about the first group, so I appreciate you confirming my suspicions. I think I need to go back and overhaul the house quite a bit to make it more...well, fun I guess.
I don't know how to overlay DM text when he splits, but I'm sure I can look into it. I agree, it seems like a little context would help that section.
It was a premade cave map, but I spent a significant amount of time tweaking the aesthetics and such. I couldn't imagine placing all of it by myself for my first ever Foundry attempt.
Thanks for the feedback again!
Strong point for me was the dialog, which, while sometimes it felt a bit forced, was quite entertaining
Pacing of fights / dialog / area transitions was also quite good.
"The scroll at one eyed tulls shack is not readable until you reach the waypoint which is past the note." I had this problem as well.
Apart from that I felt the tavern/inn was too empty. Maybe you can place the enemies earlier and only make them turn hostile after talking to the innkeeper.
Also the invisible walls to place the traps on during the end fight felt strange. Maybe you can use other traps?