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Gear Score VS Player Competency

munkey81munkey81 Member Posts: 1,322 Arc User
edited May 2013 in General Discussion (PC)
Those of you that are lvl 60, understand the Gear Score. Those of you that done, at lvl 60, you need a certain "Gear Score" to be able to enter T1, and T2 dungeons, highest being 9300 for Castle Never.

However, I have been lucky to be in very skilled groups, but of course I have had my terrible groups with guys/gals with GS's over 10k

What I am getting at,..Gear Score only allows a person to enter a specific dungeon, it in no way means that player is "capable" of playing their class effectively,..in said dungeon. So I was thinking

How awesome would it be, to have a sort of "competency" test, on top of having the required Gear Score. Like a sort of quest, that would test your ability to play your class, and give you a "Star" rating at the end of completing it.

Say, Rank 1-6. 6 Stars being the highest lvl of "actual" play, that a player can achieve in doing the quest. I really think this would cut down dramatically on having people with insanely awesome gear, who suck at there class. As well as lets say at the end of the quest, it would give you some certain areas Cryptic Developers for your specific class, think you should work on, or let you know you are excelling at

I.E. Barabus The Gray! Congratulations you have achieved the final Rank of 6 Stars!

or, Barabus The Gray! Congratulations you have achieved the rank of 3 Stars.
You need to improve on ground mechanics, try and avoid graphics on the ground
You may want to regem your gear, a character of your level should be doing more damage
Do your best to Focus down one target before moving onto the next
Continue healing! You are excelling at your healing numbers for your rank

What you guys think? I know it would never happen, but I would LOVE knowing that my entire group is all of Rank 6 in Competancy
Post edited by Unknown User on

Comments

  • candiflavorcandiflavor Member Posts: 17 Arc User
    edited May 2013
    You can't really test how well you play a certain class unless you team up with other players tackling a t1 or t2 dungeon. Only from trials and failure will you earn experience and learn how to play your toon better.
    im a cleric, for most of the game so far its by far a walk in the park. even on t1 with my guildies its pretty easy, but when you hit t2 its a different story.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    Yah I agree 100%, the test could be a quest with a group then =) Of course it would never be exactly how you are, but I believe it would take out alot of bads in high end groups
  • androvinusandrovinus Member Posts: 4 Arc User
    edited May 2013
    Why do you need to know how good someone is? If they arent, they will get better with experience. No need to further segregate people.
  • roanxvalorinroanxvalorin Member Posts: 5 Arc User
    edited May 2013
    Never should something force segregation like this. Pugs will be pugs. If you want to have runs and know your running with competent players, form a group of people you already know are competent in your eyes.

    Going solo and finding pugs will always have the risk of bad runs, but thats what a pug really is for. a group of unorganized people attempting something. (be it successfull or not.)


    And how DARE you try to say a lesser skilled player shouldn't get to try and get better at end game...
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    2/10

    decent idea, impossible to implement from a coding standpoint. How about just joining/starting an Elitist Guild?
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    Never should something force segregation like this. Pugs will be pugs. If you want to have runs and know your running with competent players, form a group of people you already know are competent in your eyes.

    Going solo and finding pugs will always have the risk of bad runs, but thats what a pug really is for. a group of unorganized people attempting something. (be it successfull or not.)


    And how DARE you try to say a lesser skilled player shouldn't get to try and get better at end game...

    Lol you certianly blew this way out of proportion =) Not once I said anything about not allowing lesser skilled players to play end game. In fact, I said it would give you "advice" on how to be "better". Was a random thought, seemed like a cool idea. I'm sorry you had your period on my thread =)
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited May 2013
    I think GS is a very bad idea and will lead to leetism and exclusionary dungeon runs just like what happened in every other major mmo that's used GS throughout mmo history. Even in games where one cannot inspect a player some people require they link their gear and such, it's ridiculous all for the fastest dungeon run possible. I haven't played the end game yet but I suspect that the dungeons don't last 2 hours each run so there's really no need for people to be so crazy about being the fastest in this title.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I think GS is a very bad idea and will lead to leetism and exclusionary dungeon runs just like what happened in every other major mmo that's used GS throughout mmo history. Even in games where one cannot inspect a player some people require they link their gear and such, it's ridiculous all for the fastest dungeon run possible. I haven't played the end game yet but I suspect that the dungeons don't last 2 hours each run so there's really no need for people to be so crazy about being the fastest in this title.

    in FFXI, if you used /inspect on Japanese players, they would kick you from the party. I'm talking heyday FFXI days, not the Abbysea <font color="orange">HAMSTER</font>
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    I agree with the Gear Score actually. Only to the fact that, a lvl 60 player will get smashed in the T2's, if they were wearing lvl 40 greens for example. I dont think it was ever meant to be a "skilled" base requirement, just a requirement to make sure you can even hit the mobs', or be hit by them and not constantly one shot because gear is sub-par
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    better idea...at end of each dungeon get to rate your fellow players, 1-5 stars. This then averages over time...and people can see your rating by inspecting you. Much easier method... one guy ragging on you wont effect you much but whole team rating you badly does. Additionally ninja's will get rated badly thus can always see there rating...low ratings dont group with them.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    Oooooh, I like that!
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    The primary problem ATM is people that use purchased gear or pvp gear to hit the cap. Yesterday I was with a CW in epic spider temple that needed on a (fairly crappy) epic ring, 125 power/crit/rec with 50 lifesteal. Not the best item, but probably worth a chunk of cash on auction. He claimed he needed it because of his current ring. He linked the starter guardian package ring. The one with 13 power and 50 hp. The one you replace at level 15. This idiot also had a full set of pvp gear without a single enchantment in it (not even rank 3/4/5s).

    I think the way the current system is, it comes down to inspecting the person to ensure they aren't complete idiots. Form the group 20 minutes before delves instead of 5 minutes after, to allow time to weed out stupid.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    better idea...at end of each dungeon get to rate your fellow players, 1-5 stars. This then averages over time...and people can see your rating by inspecting you. Much easier method... one guy ragging on you wont effect you much but whole team rating you badly does. Additionally ninja's will get rated badly thus can always see there rating...low ratings dont group with them.

    that's a interesting idea.
  • yeruneyerune Member Posts: 0 Arc User
    edited May 2013
    I'd like to know how much the purple gear really makes a difference. I haven't found any yet, but I'm assuming most are found in dungeons, and I haven't been doing much of those.

    Can anyone share their experience with this? Will someone in green gear with good skills always be outdone by purple gear?
    So far the only screenshots of builds of people claiming succes (at least in pvp) I've seen, have all purple equipment.


    I like the idea of rating fellow players, but there should be something to avoid abuse. Maybe like only be able to rate a couple of times a day?

    Maybe there could be a huge journal, a log of every player's acomplishments. An online hall of heroes.
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    yerune wrote: »
    I'd like to know how much the purple gear really makes a difference. I haven't found any yet, but I'm assuming most are found in dungeons, and I haven't been doing much of those.

    Can anyone share their experience with this? Will someone in green gear with good skills always be outdone by purple gear?
    So far the only screenshots of builds of people claiming succes (at least in pvp) I've seen, have all purple equipment.


    I like the idea of rating fellow players, but there should be something to avoid abuse. Maybe like only be able to rate a couple of times a day?

    Maybe there could be a huge journal, a log of every player's acomplishments. An online hall of heroes.

    It does seem to be heavily gear based, at least for the cleric and whomever will be soaking the hits, be it GWF or GF.
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    better idea...at end of each dungeon get to rate your fellow players, 1-5 stars. This then averages over time...and people can see your rating by inspecting you. Much easier method... one guy ragging on you wont effect you much but whole team rating you badly does. Additionally ninja's will get rated badly thus can always see there rating...low ratings dont group with them.

    I like this idea. In early days of games like EQ and DAOC the servers were small enough you learned quickly who the jerks and ninja looters were and their reputation followed them. It worked really well. With modern mmo the worlds are too big and too many people on server to really have a reputation that most others were know....so your idea kind of allows that.
  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    Anyone know if the Cat, Ioun, etc count tword gear score?
  • roanxvalorinroanxvalorin Member Posts: 5 Arc User
    edited May 2013
    munkey81 wrote: »
    Lol you certianly blew this way out of proportion =) Not once I said anything about not allowing lesser skilled players to play end game. In fact, I said it would give you "advice" on how to be "better". Was a random thought, seemed like a cool idea. I'm sorry you had your period on my thread =)
    munkey81 wrote: »
    Yah I agree 100%, the test could be a quest with a group then =) Of course it would never be exactly how you are, but I believe it would take out alot of bads in high end groups

    This is what your point of the idea was for. Hence weeding out the lesser skilled players for end game. Don't quote me and all of a sudden say I got your message wrong. Clearly I didn't

    Now sure quests like these would be fine for good practice, but the results should never be public nor should they effect any form of initiation/entrance to content. But that wasn't the case in your post.
    better idea...at end of each dungeon get to rate your fellow players, 1-5 stars. This then averages over time...and people can see your rating by inspecting you. Much easier method... one guy ragging on you wont effect you much but whole team rating you badly does. Additionally ninja's will get rated badly thus can always see there rating...low ratings dont group with them.
    A prime example of why a public rating system doesn't work. If someone is bad at the game but tries to get better, opportunities disappear because people would start giving low scores and then it just piles on till they are unable to even play the game. It's game breaking for some people.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    Yah. Spose your correct then, nothing I hate worse then seeing someone in amazing gear that is constantly standing in red **** and blaming me cuz he died =) tuche`
  • luke92luke92 Member Posts: 58
    edited May 2013
    This is 100% correct. No one will ever get better with this kind of system. Rather then just saying some members of your party are **** why not (probable after the wipe) tell them what they did wrong and try and over come that next time around and complete the dungeon. Is that not what the goal is in the end after all?
  • paragon33paragon33 Member Posts: 134 Bounty Hunter
    edited May 2013
    I think GS is a very bad idea and will lead to leetism and exclusionary dungeon runs just like what happened in every other major mmo that's used GS throughout mmo history. Even in games where one cannot inspect a player some people require they link their gear and such, it's ridiculous all for the fastest dungeon run possible. I haven't played the end game yet but I suspect that the dungeons don't last 2 hours each run so there's really no need for people to be so crazy about being the fastest in this title.

    People are taking his point way out of line... If anything he started out saying your GS means nothing in the very manner you guys are arguing. Its like a have or have not PoV but still in same mindset.. You can be capped and still suck... So I don't get some of you. Your like black people who see segregation and the world working against you 24/7 everywhere you look; when its 80% of the time your filter... (Yeah I went there). Its not the system its the people... Id blame the birth of the Dungeon Que systems to games as the downfall long before blaming GS... Originally avg players wouldn't even get a chance to do progressive content in a serious group. Now you can and that has brought the ability for crappy players to freeload and or bring down people who do like end game. The only solution is more casual versions. But what you don't understand is that even if you would be competent with that there will be many others after completing that which will not be satisfied and want to reach something thats out of reach for them. (Im not being bad here; plenty get weeded out or learn and improve between all this.) Im simply saying its not necessarily "you" that the argument is over. Its about Competent vs incompetent... GS was simply needed to help organize it. Stick to the old ways of friends or Guilds then...? Even then your going to get it in most games from your own people; I mean common you might just be that one person who is always leading to the wipe or being carried and therefor limiting progression. Trying to have fun and progress unless your with all component players is anything but fun... It is gaming but its more serious gaming; and practically impossible with I just wanna have fun types.
    Would you rather Q up for a T2 and find your party full of green nubs in it? GL with that because your just wasting currency at that point. You yourselves would eventually build or join a more constructed group if you were serious.

    Again its a baseline for entrance either via locking out or to point out the bare min gear you need to conquer said content.
    Not a value of your life as a human and not a proof of your competency as he stated.

    Many of these people get carried. And they end up being the ones (ironical) drawing a line between you and them. The types you hate (more often then not) Not people like this guy. Especially in the start of a game where your choices are not very broad in terms of who is avlb to get there these people get through the crack. They are rushing after all because they want you to know/feel they are better then you. Its their virtual *****.

    Still were talking about ideal here...not intentional segregation.
  • yultyult Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 181 Bounty Hunter
    edited May 2013
    I have sold enough T2 gear to outfit at least a couple people with 9000+. There is nothing stopping someone from buying a 10k+ gear score without setting foot into an epic dungeon.
  • paragon33paragon33 Member Posts: 134 Bounty Hunter
    edited May 2013
    luke92 wrote: »
    This is 100% correct. No one will ever get better with this kind of system. Rather then just saying some members of your party are **** why not (probable after the wipe) tell them what they did wrong and try and over come that next time around and complete the dungeon. Is that not what the goal is in the end after all?

    Again its like people take it personally...
    When in reality its 99% impossible to do that way.
    Saying anything other then this and there is no way in hell you people have done any end game content other then entry...
    You do try to get everyone in and help them... But there is always a few that no matter how hard they try, either they, their class, build, or gear are in the way. Anything from just sucking to not keeping their gear up to date.
    Its just a reality... Should it be this way? No...

    That's why I like how rift went and created small group versions of all their raids. So people could still experience it and give a good idea of what its like. A nice first step. (familiarize yourself with map etc.) Or GW2 with their story modes vs explore modes. (Bad example because no trinity tho) Go to feedback and maybe request these kinds of things.

    The thing that sucks here is if you rush then its a free ride like I said before. (or more so then for those coming up at steady pace.)
    Because by then these guys are established, they know the dungeons. They used gear that sucked but got them through it because its all there was. By the time you get there there is more and a more reasonable demand of GS or gear will be required; to ensure a smooth ride outside of competency. Its a double bladed sword at this point because now if you try to get in they will demand competency... How many times have I been in runs or on raids where people end up telling you they didn't read about it or watch a video lol... how can you even try to take them serious at this point.
    The only people that get that free ride are the initial progressions people because no one knows the content. Its just logic...

    I tried to lead a casual raid for years. I had a real raid team and a casual; the casual was ALWAYS a nightmare and huge time sink.
    They just are not built for progression no matter how good willed or dedicated they are. Because it requires all to be on top. Front load them with all the entry gear (or better) then you want; if they suck you still go down...

    If your so serious then go get 60 and grab Tier gear (They are BoE) lol; its easier to get in this game then anything ive ever seen. Then it will be a matter of simply being competent and entering the dungeons. Because you can have the same score or near the same as the others...? So no They already i.e gave you a way around the so called "segregation" of GS in this game....
  • l1d3nl1d3n Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 385 Bounty Hunter
    edited May 2013
    Segregation is a bad thing, so is elitism.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    The star system would only work if other team member votes BUT that is a bad idea because then you might have someone who are voted 1 star just cause they don't like them.

    The ONLY other method I can think of that will work is "Trial system"

    The Secret World has a trial which fights NPC in the ROLE you select (Tank, Heal, DPS) and if you pass, you can run Nightmare instances (elite dungeon to NWN) if you don't pass, you can't run it regardless of gear.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    l1d3n wrote: »
    Segregation is a bad thing, so is elitism.


    Segregation and Elitism are not bad. Depending on the person. I for one, strive to be "Elite". I want to be in the best guild, group with the best players, beat the hardest content. How is that wrong? I would assume everyone in the game wants to do everything. So in reality, everyone starts out wanting to be "Elite". Obviously, most dont make the cut. Being Elite imo, means research, and practice, lots and lots of practice. I for one am always reading forums about other clerics, taking the good with the bad, and implementing strategies into my rotation I deem a good fit. Watching videos on fights from differant PoV's, seeing it from the other side. Seeing how for example a GWF, or GF, or Rogue fights a specific T2 boss. Talking with other clerics about there choice in powers/feats and gear.

    Now, you have the other side of "Elitism". The l33t dud3s. I've met, been in guilds, and grouped with hundreds of these guys. While the majority are in the top Tier of player ability, they have the wrong mind-set, and terrible attitudes. These are the guys that look down on you because you have green gear, or blue gear, or the wrong enchant for your gear, or they TELL you, ..how to play your class. This is not the type of Elitism I want to be a part of. It makes the real Elitists, look bad.

    Segregation has always been in MMOs. Its necessary. PvP for example, theres lvl brackets. Obviously you know the reason, prime exampe.

    I would never "not" group with someone in a normal T1, or T2(if there guildies), if they had green gear. Obviously we all know full well gear does not = skill. But, on the flip side, new content for example. I am searching currently for a good group of folks to do Castle Never with. Obviously the gear needs to be atleast 9300 just to enter, but I'm more looking towards the skill. I dont want to go into the hardest content in the game, with someone I know does not have the skill to even do 100% on a T2. Hard content is Hard, its near impossible and not fun at all, when you are with people that are terrible at their class. Am I an ******* for not wanting to group with someone thats bad? Am I an Elitist prick? Of course not, but alot of you would think so. Its like sending a soldier into battle with a bow and arrow. Do you want to succeed? Or atleast have the very best chances of doing so, PROGRESS each whipe, get better each time? Of course you do, and for that, for me. I will be picking people I believe are "Elite" among there class, not for gear, but for skill.

    There are many games out there, that End-Game content is just "not" for everyone, game developers make content, they know, a large majority of players will never see, let alone beat, and that is ok. Not everyone plays hours every day, some people read every line of quest and follow the story, some people get max lvl in days, where others take weeks, or longer. Such a broad range of player base. I'm not sure when being Elite turned into a derrogatory term, but its <font color="orange">HAMSTER</font>. Its generally from people not up to par, and pissed because they cant find groups to do end-game content.
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