Stealth, dodge, immunity, insane burst, insane sustained, execute, clone mechanics, stun, silence, ranged dps AND melee dps to the same class
you have brains? whats your problem? HAMSTER?
Post edited by forsakenlich1 on
0
Comments
forsakenlich1Banned Users, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
bump?
the dodge isnt just a roll away. even if you manage to connect an attack it is 'dodged'. You give a class immunity dodge stealth exectures clones stuns silence range melee damage and you think your sane in the head? think again
One of the primary strategies in Epic dungeons is for rogues to tank the boss and essentially kill it solo while the est of the group deals with adds. There are serious problems atm, yes.
He's right, leather wearing characters or w.e. they use to protect themselves should be squishy as hell, not
TANKY as a knight for example. Considered the damage and overall survivability they possess,the trickster rogue clearly is the next best thing to nerf on the list of balance changes. How come every toon you spot in the game is a rogue? The answer is, because easy mode is always a good way for kids on the internet to feel big, too. "I can't even write down my own name properly, but lookie i still am able to kill every monster faster than any other class in the game and yet manage to do it without using a healer at all". To me, the rogue class is just a tool, for those noobs who want to compete with the good players. Nothing more or less.
It is how it is.
*once the nerfing bagins, the QQQ from OP rogue players will be intense, prepare the tinfoil hats.
Not sure who is the bigger idiot, you or the OP. TR's are squishy as hell, might not be at lvl 20 but at 60 they are. our big execute is a daily, and CW have one thast not far from the same power. Our stealth's cooldown can be extended by us taking dmg , the active time can be reduced from taking dmg most of our cc doesnt effect anything out of melee range.
Now how about the nuts cc on a CW , the shield that can completely ignore a 30k+ crit from lashing in stealth , the fact they get 3 dodges where the rest get 2, crazy amount of knock back.
You tried taking a decent geared DC down? not exactly gimp either and changes the whole game for its team, can ignore the first attack of a combat ( almost always one of our biggest for TR's) heals has higher AC and def values, knock backs ....the list goes on.....I cant get of my HAMSTER Vs. a GW.
Any muppet can write a list of what skills a class can have, every class has them, I have a 30+ of almost every thing at the mo and 60 TR, CW destroy me and the fact still remains as big as your list is we only have 3 encounter and 2 daily abilities like any one else we cant get all that you listed in we have to chose and you have to find the weakness, there will be one there Isn't enough skill slots to cover all our bases.
End of the day you need to get a cup of concrete and harden up princess
One of the primary strategies in Epic dungeons is for rogues to tank the boss and essentially kill it solo while the est of the group deals with adds. There are serious problems atm, yes.
As one of those TR's I can tell you that in T2 and some T1 the second the CW's lose control of the adds I'm dead, if a boss connects I'm at 50% best case. You make it sound like we just stand there like a guardian and eat the dmg, you dont you dodge and lay most of the dps on them while they are channeling a cast, and that is exactly why we need the dodge.
If we want to talk about broken lets try that the DC's still have to higher threat from healing and the threat on GW is still poor, its not about skill in fact the skilled DC's get more threat, that's something to cry about for all the haters
As one of those TR's I can tell you that in T2 and some T1 the second the CW's lose control of the adds I'm dead, if a boss connects I'm at 50% best case. You make it sound like we just stand there like a guardian and eat the dmg, you dont you dodge and lay most of the dps on them while they are channeling a cast, and that is exactly why we need the dodge.
If we want to talk about broken lets try that the DC's still have to higher threat from healing and the threat on GW is still poor, its not about skill in fact the skilled DC's get more threat, that's something to cry about for all the haters
Sorry mate, this part isn't up for discussion. Yes, TR end up dodging most abilities, it's still a major flaw in the dungeon system. Our rogues also love doing this, since they get to unload on the boss and pretty much ignore everything else. Also, CW losing control of adds wont bother the rogue at all, since there will be 3 people ahead of that rogue on add threat. As someone who has done nearly all dungeons and seen how much simpler it is to use a rogue tank. I'm all for saying L2P for people complaining about pvp, but trying to say that using rogue tanks is somehow a good idea is stange to say the least.
Sorry mate, this part isn't up for discussion. Yes, TR end up dodging most abilities, it's still a major flaw in the dungeon system. Our rogues also love doing this, since they get to unload on the boss and pretty much ignore everything else. Also, CW losing control of adds wont bother the rogue at all, since there will be 3 people ahead of that rogue on add threat. As someone who has done nearly all dungeons and seen how much simpler it is to use a rogue tank. I'm all for saying L2P for people complaining about pvp, but trying to say that using rogue tanks is somehow a good idea is stange to say the least.
And with our awesome aoe ability we do what other role besides nailing bosses exactly ? I mean clerics have a better aoe than us , we pick a single elite kill it and pick another, simply our best spot is on a boss, why , well because we are single target dps. In the true sense we are not tanking it, we dont take any dmg if we do it right but that's all about boss design not TR as a class, a cleric or CW can do the same but their dps and skills are better else where than the single target focus kill. the GWF is the only one that struggles a little as the don't have the ability to eat dmg like a GW and they don't have a dodge as such just the run.
one of the biggest issues lies in threat gen , if a TR gets a good run on a boss its **** hard to get threat off them and if they don't it often ends up on the clerics, fix that issue and you may see less "TR Tanks" because I know I lose a ton of dmg when I don't have CA and that tells me that if a GWF or GW could hold it they would be much better off.
as it stands bosses are the same as players they dont move and cast and due to that they can be avoided by almost any class, avoiding doesn't make you tanky it just means you dont get hit so the argument that rogues are tanky is null.
One of the problems with this game is that we only have 2 character slots. Now, here me out before you lament that I'm a troll who's changing the subject.
The best way to learn a character's weaknesses is to play that character. With only 2 character slots (at least, if you want to play for free, that's all you get for a good long while) you have the opportunity to play just a couple of the classes to a high level. I used to come into threads like these all the time on the forums of other MMOs and recommend people play the other classes, and experiment with them. Fight against other players who decimate you, and see how they did it, so you can learn to do it, too.
Unfortunately, for the average free-to-play player, this isn't really an option in Neverwinter. It leads to people being ignorant about the other classes, which gives them the impression that other classes are not balanced against each other. All classes in PvP seem to have their uses given the type of objective, and I truly believe this game has succeeded in getting PvP balance nearly perfect, right from the start.
Where most of the changes need to come is in PvE. Rogues are tanking bosses while Guardian Fighters struggle to serve any purpose at all in dungeons, due to the lackluster aggro mechanics. GF's are really the only class that gets the short end of the stick, here. If the aggro mechanics could be addressed, I think GF's would get the love they need, and it wouldn't affect PvP at all.
What we don't need are wide, sweeping nerfs to the Rogue. Rogues are incredibly squishy when their enemy has the presence of mind to CC them, then team up 2 on 1 for a quick kill. 2 Wizards can easily kill my Rogue before their stuns wear off, if they work together. I'm almost a non-factor against an organized team, and really have to pick my battles to be effective.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
0
djabolicMember, Neverwinter Beta UsersPosts: 0Arc User
And with our awesome aoe ability we do what other role besides nailing bosses exactly ? I mean clerics have a better aoe than us , we pick a single elite kill it and pick another, simply our best spot is on a boss, why , well because we are single target dps. In the true sense we are not tanking it, we dont take any dmg if we do it right but that's all about boss design not TR as a class, a cleric or CW can do the same but their dps and skills are better else where than the single target focus kill. the GWF is the only one that struggles a little as the don't have the ability to eat dmg like a GW and they don't have a dodge as such just the run.
one of the biggest issues lies in threat gen , if a TR gets a good run on a boss its **** hard to get threat off them and if they don't it often ends up on the clerics, fix that issue and you may see less "TR Tanks" because I know I lose a ton of dmg when I don't have CA and that tells me that if a GWF or GW could hold it they would be much better off.
as it stands bosses are the same as players they dont move and cast and due to that they can be avoided by almost any class, avoiding doesn't make you tanky it just means you dont get hit so the argument that rogues are tanky is null.
I didn't say there was any better position for a rogue than on the boss, I said the fact that that is the best option is the problem. I think the problem is we agree with each other but the messag is getting garbled.
Rogues should be more effective at AOE, but other classes should be more effective at single target. I do hope that the new paragon trees open up options for this, otherwise it will come down to bringing the minimum amount of cc/aoe plus a bunch of rogues, instead of a balanced party.
0
bejita231Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
Comments
the dodge isnt just a roll away. even if you manage to connect an attack it is 'dodged'. You give a class immunity dodge stealth exectures clones stuns silence range melee damage and you think your sane in the head? think again
I'd rather not be alone, because I value friendships more than anything else.
Proud to be a part of Graviora Manent
l2brain
Not sure who is the bigger idiot, you or the OP. TR's are squishy as hell, might not be at lvl 20 but at 60 they are. our big execute is a daily, and CW have one thast not far from the same power. Our stealth's cooldown can be extended by us taking dmg , the active time can be reduced from taking dmg most of our cc doesnt effect anything out of melee range.
Now how about the nuts cc on a CW , the shield that can completely ignore a 30k+ crit from lashing in stealth , the fact they get 3 dodges where the rest get 2, crazy amount of knock back.
You tried taking a decent geared DC down? not exactly gimp either and changes the whole game for its team, can ignore the first attack of a combat ( almost always one of our biggest for TR's) heals has higher AC and def values, knock backs ....the list goes on.....I cant get of my HAMSTER Vs. a GW.
Any muppet can write a list of what skills a class can have, every class has them, I have a 30+ of almost every thing at the mo and 60 TR, CW destroy me and the fact still remains as big as your list is we only have 3 encounter and 2 daily abilities like any one else we cant get all that you listed in we have to chose and you have to find the weakness, there will be one there Isn't enough skill slots to cover all our bases.
End of the day you need to get a cup of concrete and harden up princess
As one of those TR's I can tell you that in T2 and some T1 the second the CW's lose control of the adds I'm dead, if a boss connects I'm at 50% best case. You make it sound like we just stand there like a guardian and eat the dmg, you dont you dodge and lay most of the dps on them while they are channeling a cast, and that is exactly why we need the dodge.
If we want to talk about broken lets try that the DC's still have to higher threat from healing and the threat on GW is still poor, its not about skill in fact the skilled DC's get more threat, that's something to cry about for all the haters
Someone has one trick to help save them from your OPness and you still can't see how much the rogue class has over every other class.....
Sorry mate, this part isn't up for discussion. Yes, TR end up dodging most abilities, it's still a major flaw in the dungeon system. Our rogues also love doing this, since they get to unload on the boss and pretty much ignore everything else. Also, CW losing control of adds wont bother the rogue at all, since there will be 3 people ahead of that rogue on add threat. As someone who has done nearly all dungeons and seen how much simpler it is to use a rogue tank. I'm all for saying L2P for people complaining about pvp, but trying to say that using rogue tanks is somehow a good idea is stange to say the least.
And with our awesome aoe ability we do what other role besides nailing bosses exactly ? I mean clerics have a better aoe than us , we pick a single elite kill it and pick another, simply our best spot is on a boss, why , well because we are single target dps. In the true sense we are not tanking it, we dont take any dmg if we do it right but that's all about boss design not TR as a class, a cleric or CW can do the same but their dps and skills are better else where than the single target focus kill. the GWF is the only one that struggles a little as the don't have the ability to eat dmg like a GW and they don't have a dodge as such just the run.
one of the biggest issues lies in threat gen , if a TR gets a good run on a boss its **** hard to get threat off them and if they don't it often ends up on the clerics, fix that issue and you may see less "TR Tanks" because I know I lose a ton of dmg when I don't have CA and that tells me that if a GWF or GW could hold it they would be much better off.
as it stands bosses are the same as players they dont move and cast and due to that they can be avoided by almost any class, avoiding doesn't make you tanky it just means you dont get hit so the argument that rogues are tanky is null.
The best way to learn a character's weaknesses is to play that character. With only 2 character slots (at least, if you want to play for free, that's all you get for a good long while) you have the opportunity to play just a couple of the classes to a high level. I used to come into threads like these all the time on the forums of other MMOs and recommend people play the other classes, and experiment with them. Fight against other players who decimate you, and see how they did it, so you can learn to do it, too.
Unfortunately, for the average free-to-play player, this isn't really an option in Neverwinter. It leads to people being ignorant about the other classes, which gives them the impression that other classes are not balanced against each other. All classes in PvP seem to have their uses given the type of objective, and I truly believe this game has succeeded in getting PvP balance nearly perfect, right from the start.
Where most of the changes need to come is in PvE. Rogues are tanking bosses while Guardian Fighters struggle to serve any purpose at all in dungeons, due to the lackluster aggro mechanics. GF's are really the only class that gets the short end of the stick, here. If the aggro mechanics could be addressed, I think GF's would get the love they need, and it wouldn't affect PvP at all.
What we don't need are wide, sweeping nerfs to the Rogue. Rogues are incredibly squishy when their enemy has the presence of mind to CC them, then team up 2 on 1 for a quick kill. 2 Wizards can easily kill my Rogue before their stuns wear off, if they work together. I'm almost a non-factor against an organized team, and really have to pick my battles to be effective.
-Travail.
L2P bro.
I didn't say there was any better position for a rogue than on the boss, I said the fact that that is the best option is the problem. I think the problem is we agree with each other but the messag is getting garbled.
Rogues should be more effective at AOE, but other classes should be more effective at single target. I do hope that the new paragon trees open up options for this, otherwise it will come down to bringing the minimum amount of cc/aoe plus a bunch of rogues, instead of a balanced party.
They aren't the best 1v1 class (that's CW).
They aren't the biggest game changers for capping and holding nodes (that's DC).
They don't have the highest sum of damage output and durability (that's GF).
Rogues are best at one thing: burst damage from stealth, meaning they're good at punishing those who make mistakes.
People who make mistakes over and over are the ones who don't recognize that they're making them.
Hence these many threads.