1. The foundry leveling was too OP and allowed numerous players to reach maximum level within a day or two. This has been fixed,but now that some people have had the taste of such easy exp they are complaining now that they have to try.
2. In Tier 2 instances if you kill a boss, loot the seals, leave adds alive, and die. The boss will continuously respawn as long as these steps are repeated. So now we have level 60 characters decked out in T2 very very early in open beta. Please fix this.
I don't know why this thread is not getting more attention? That problem 2 is a big problem. MMO's make money by keeping players involved, if they max out too fast, the players wont stick around and then you lose money. . . OR create an unfair environment and the new blood wont stick around to spend money.
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