What are the features you wish for most in the foundry?
My top wishes are:
- Boss encounters
- Allowance for a couple of random resource nodes.
- Allowance for a single minor treasure chest.
- More build features, such as false walls, operatable switches and bridges that can be extended or raised/lowered.
- A Monster Creation Tool so that we can create our own boss encounters with customised powers.
For the monster creation tool, I was thinking that it would be similar to the costume creator, but you select the type of encounter you want to make (boss, hard melee, minion, etc) which would then give you an exact amount of points to spend on powers and buffs for that type of encounter... so you could give a boss only ice related skills, should there be too few ice skills for the points, you could then spend the points on stat buffs, so every encounter would be balanced at least.
The ability to design dedicated Dungeon quests, that require a group of 5 to enter.
The ability to design dedicated Raid quests, that require a group of 10 to enter.
STRICT rules on the minimum number of "Trash Pull" encounters that you must place for each boss.
The ability to customize a boss's mechanics, possibly not fine-tuning but selecting a base ability set and being able to re-color the abilities. (Monster Summoning, Various AOE effects, CC effects).
A sort of Green Light system to allow dungeons/raids to get voted in: Allow players to run the quest in God Mode, with no XP/Loot rewards, and if it gets enough positive reviews it gets greenlighted. To give incentive for players to do this but not make it MANDATORY for players to do so, grant players small amounts of AD for successfully completing and reviewing a dungeon or raid trying to make it through the Green Light system (250 AD for a dungeon, 500 for a raid, 1x/day, with a bonus amount awarded if your decision matches the decision made on whether or not to pass or fail the quest). Quests would be up for green light review for maybe 1 week, and if they do not receive enough "pass" marks, or too many "fail" marks, it does not make it through the system. After the 1 week, those that get enough "pass" marks would be reviewed by Cryptic before the final decision to add them to the game - this way, you can weed out ones that people gave passing marks simply for the purpose of easy loot.
Adding to this list:
The ability to use custom ambient Music for the entirety of a map. (Difficult to pull off, but this could add so much depth) Obviously, you'd need to add a disclaimer stating that the user must own content they are uploading, and any content found to be protected by copyrights will be taken down.
The ability to change up encounters! Put a budget on the amounts/types of mobs you can place in a given difficulty of encounter and let us do the rest! The foundry could greatly use a new tool for making custom Encounters entirely.
The ability to make quest items drop off of mobs.
The ability to link the death of a creature to another event WITHOUT using Quest Objectives. I.E. door unlocks when X mob/encounter dies, cannot interact with this item/NPC until X mob/encounter dies, for the purpose of adding "hidden" or optional objectives to quests.
Alone in the darkness, that is where you truly discover yourself. Without self, without the core of your identity, you are nothing. - Rasmenar
Nobody else? Threads like these tend to grab Dev's attention more than complaining/raging threads. Might be a good opportunity for your ideas to be seen.
Alone in the darkness, that is where you truly discover yourself. Without self, without the core of your identity, you are nothing. - Rasmenar
0
kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
If only there were a sticky where people could post ideas they wanted to see added...
The sticky's rather long and polluted now, with a lot of off-topic posts such as this one, and the two above it
Alone in the darkness, that is where you truly discover yourself. Without self, without the core of your identity, you are nothing. - Rasmenar
0
rainynovaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I am about to start my first foundry quest. I have done a few, including one one of my guildmembers just finished (Unholy Matrimony)...and one thing that any D&D member would love...DM messages.
For example when you enter a room you can have a message pop up saying "You notice the flickering lights and undercurrent of rotting flesh coming from the alter on the north wall. A feeling of unease falls over you."
The custom sounds of music would be awesome as well.
A bugbear for me was that it's possible for party members to skip over reading quest dialog, forcing the quest onto the next step for all party members. I propose a "wait" mechanism, so that all party members must have completed the dialog steps before activating the next step of the quest. I totally missed what was going on in one quest because someone skipped through it all before I had time to read.
Nobody else? Threads like these tend to grab Dev's attention more than complaining/raging threads. Might be a good opportunity for your ideas to be seen.
Comments
The ability to design dedicated Raid quests, that require a group of 10 to enter.
STRICT rules on the minimum number of "Trash Pull" encounters that you must place for each boss.
The ability to customize a boss's mechanics, possibly not fine-tuning but selecting a base ability set and being able to re-color the abilities. (Monster Summoning, Various AOE effects, CC effects).
A sort of Green Light system to allow dungeons/raids to get voted in: Allow players to run the quest in God Mode, with no XP/Loot rewards, and if it gets enough positive reviews it gets greenlighted. To give incentive for players to do this but not make it MANDATORY for players to do so, grant players small amounts of AD for successfully completing and reviewing a dungeon or raid trying to make it through the Green Light system (250 AD for a dungeon, 500 for a raid, 1x/day, with a bonus amount awarded if your decision matches the decision made on whether or not to pass or fail the quest). Quests would be up for green light review for maybe 1 week, and if they do not receive enough "pass" marks, or too many "fail" marks, it does not make it through the system. After the 1 week, those that get enough "pass" marks would be reviewed by Cryptic before the final decision to add them to the game - this way, you can weed out ones that people gave passing marks simply for the purpose of easy loot.
Adding to this list:
The ability to use custom ambient Music for the entirety of a map. (Difficult to pull off, but this could add so much depth) Obviously, you'd need to add a disclaimer stating that the user must own content they are uploading, and any content found to be protected by copyrights will be taken down.
The ability to change up encounters! Put a budget on the amounts/types of mobs you can place in a given difficulty of encounter and let us do the rest! The foundry could greatly use a new tool for making custom Encounters entirely.
The ability to make quest items drop off of mobs.
The ability to link the death of a creature to another event WITHOUT using Quest Objectives. I.E. door unlocks when X mob/encounter dies, cannot interact with this item/NPC until X mob/encounter dies, for the purpose of adding "hidden" or optional objectives to quests.
For example when you enter a room you can have a message pop up saying "You notice the flickering lights and undercurrent of rotting flesh coming from the alter on the north wall. A feeling of unease falls over you."
The custom sounds of music would be awesome as well.
You see the very first sticky in the forum?
Yeah.
That's why.