1%/2%/3% reflected dmg... Its like cosmetic feature only... Enemey would have to hit you 100/50/33 times while you succesfully block, to get equivalent of damage of his single hit... How usefull can that be?
5%/7.5%/10% is more like something usefull yet nothing super good to be unbalanced. Maxed talent would make enemy hit yout shield 10 times to get equivalent of 1 full mirrored damage.
maebeknotMember, Neverwinter Beta UsersPosts: 14Arc User
edited May 2013
I agree that this needs a healthy buff. It is barely damage. At level 33 I find it doing 1-9 damage back at enemies. If this was an always on it would be a lot better but still need more %. Instead you have to be blocking for this to count as well as use up 1 of 2 slots for active.
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dtrain69Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I want to know if the damage that you are causing with this talent has any effect on your Action Points regen. Its my understanding that one of the ways you gain action points is when you cause damage, so are you gaining AP when your opponent hits you?
If this is the case i think this talent is very useful. However, I cant seem to track down any source that says how GF's gain AP.
I want to know if the damage that you are causing with this talent has any effect on your Action Points regen. Its my understanding that one of the ways you gain action points is when you cause damage, so are you gaining AP when your opponent hits you?
If this is the case i think this talent is very useful. However, I cant seem to track down any source that says how GF's gain AP.
But its still wasted ability idea... Becouse it could as well be "you gain double amount of action points with each block". While the idea was to have retributive damage, kind of "thorns" ability.
aldemmMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 23Arc User
edited May 2013
Doesn't help that your guard meter depletes rather quickly in end-game dungeons anyways. The briartwine armour enchant, which reflects back 2% damage done, will definitely end up ahead over three points into Guarded Assault by the end of a run.
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dtrain69Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Comments
Thanks for the tip, but i wasnt asking for it. Im reporting broken beta ability so devs can see how useless it is.
I got a better idea, how about an activated ability that absorbs the next 1/2/3 attack without consuming any guard meter?
Otherwise just scrap that ability it is useless and should not be one of our skills.
Sacrifice
Guardian Fighter
Makes it more of a tactical decision too if you have to activate it. it takes up an skill slot.
If this is the case i think this talent is very useful. However, I cant seem to track down any source that says how GF's gain AP.
But its still wasted ability idea... Becouse it could as well be "you gain double amount of action points with each block". While the idea was to have retributive damage, kind of "thorns" ability.
Then maybe you should post it in the bugs section of the forums if it's "broken".
I should have if it would be a technical problem. Its not. Its the flawed design. And bugs section is about bugs, not bad design.