I really hate to reference MMOs. I honestly do. City of heroes and Guild Wars 2. What do these two MMOs have in common? (Or had in common... RIP Paragon. Oh, and hi Statesman
Still love you guys.)
They both had -fantastic- ways of finding friends and grouping with them -regardless- of level.
City of Heroes took the "Well, we'll just gimp you" approach. I had no issues with this, as I could still play with my friends on a regular basis and not have to worry about outleveling them, or outgearing them or... whatever. Soon as I teamed with a level 4 friend, I was right back to brawl, fire blast, and my handy dandy nemesis staff! Or, if we felt like it, I could bring him up to level 50 and he could pretend to be a <font color="orange">HAMSTER</font> with his upgraded brawl and one attack. Either way, we could still play together and much fun was had.
Guild Wars 2 took that to the next level. Even when you weren't teamed, you were level scaling down if you went into a lowbie zone. Unlike city of heroes, you could still use any power you wanted free of care, and it did make you a good bit more powerful than other lowbies, but it's not like you were competing with them. You were having fun, and playing with friends.
Enter neverwinter. I can't express the sadness I had when I sat in a queue for 2 hours while questing, only to get just one more level and be bumped right out of that queue because I had just out leveled it. Or constantly saying to friends "Ah... sorry, I don't have a character in that level range".
This game needs level scaling of some sort. Put a collar on me and call me a Gimp Rogue if you have to, or a Controlled Wizard, or a Somewhat Devoted Cleric, or a Not So Great Weapon Fighter (I'll stop, I can do this all day). Whatever you have to do to make this happen, do it. I'd rather be severely gimped than not be able to play with people because of my or their levels.
Not only that, but even solo players miss out on entire skirmishes and dungeons because of massively long queue times, either simply not having the time in the day to wait the hours long queues out, outleveling them (because of such a quick leveling pace through questing), or both. I didn't do a single dungeon from lair of the mad dragon onwards simply because I out leveled them faster than it took for the queues to pop, and that was with simple questing.
So, pretty please, with whipped cream and a cherry on top... give us some level scaling.
Comments
Steamrolling a level 20 dungeon as a level 60 is not the same as being scaled down to level 20 and having a challenging and fun dungeon run.
"Sure it sucks"
^ This right here sums up my point.
With level scaling, there is no "sure it sucks". You get the best of both worlds. I really don't see why you're arguing against a feature like this since you haven't really made a single point to put it in a negative light
That... is kind of the point. Not to mention that the daily skirmish and dungeon quests get up to like 3 or four before you can do the quests. For some dungeons, that's like 6 hours of sitting around waiting for the queue to pop ALONE, not even including the time it takes to do a dungeon.
Both STO and Champions have it (both cryptic games) so... I don't see any reason why it shouldn't be here too, sooner than later.
I have to agree tho, in gw2 they managed to do it quite well.
But an optional system would be nice.
In PSO2 it does not downlevel you, if you want to bring your friend into higher level areas or go to their low level areas that's okay. XP is not reduced either way. But PSO2 does not have DnD style dungeons of any sorts and grinding takes a long time anyway.
Level scaled quests? Apart from Foundry where are they?
Even with level scaling any higher level character could solo low level events because scaling didn't remove your powers are reduce your equipment bonuses enough. But since the point of level scaling was to make you get full xp and equipment even if you kill lower level mobs I don't see why it couldn't be disabled. You'd just get (almost) no XP and low level drops.
I haven't played the others with level scaling, but FireFall doesn't really have such levels and means everyone at any time can play together - I know its not the same, but it completely removes any worry of singling one/more players out of the group because they haven't played as much as the rest.
Not sure about scaling up, but if someone has already passed that level, being able to scale DOWN to join lower friends doing skirmishes and dungeons would be great.
CO has level scaling (also both ways).
NW....doesn't. And it's running the same Cryptic Engine as the other two games are.
What happened?
Time? Bad memory? Dunno, but I want it.