Hey guys. I'm fairly new to action-combat tanking but I think I've been getting a bit of a handle on it. A problem I've been having is that in add-heavy fights (specifically, the last boss in Cragmire Crypts) I've been having a lot of trouble with add control. The whole fight is pretty much a cluster you-know-what. I can only imagine it gets more hectic as the game progresses.
This question is more directed at end-gamers: What's expected of a Guardian Fighter? Are we expected to worry about the adds as well as the boss? What qualifies as a "good" GF?
Well, I'm not an end-gamer, but this can be answered just by looking at the classes.
The Guardian Fighter has the best damage mitigation and the best aggro ability. The Great Weapon Fighter has the best mobility, a lot of AoE, and less aggro ability than the Guardian Fighter.
In particularly difficult fights, the GF should focus on the big bad, trying to keep it's attention so that the thing won't hurt others, and neutralize most of the damage with the shield. The GWF should rove about the battlefield using his mobility to take on the adds with his high number of AoE abilities, allowing the GF to focus on the largest threat to keep it at bay.
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zoxxistakenMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
That's what I figured. I only asked for end-gamers because I wasn't sure how much of a threat adds would be in high-end content.
I have no problem holding aggro on the big-bad. I just feel obligated to take care of the adds as well and that makes things difficult.
I think Tanks by nature want to control it all, and in many games can. It will take getting used to having to rely on others to do some of the aggro/interception of threats.
Edit: Then again, if one GF can't control it all, it means a second GF on the team won't be a waste. That's kind of neat, actually.
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xirriMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 27Arc User
I think Tanks by nature want to control it all, and in many games can. It will take getting used to having to rely on others to do some of the aggro/interception of threats.
Edit: Then again, if one GF can't control it all, it means a second GF on the team won't be a waste. That's kind of neat, actually.
If one tank cant control it all, you really -really- dont need a second tank! What you want is a -controller-, preferably a wizard one at that. Let me regale you a true story, a guardian in current content is there to tank the mobs with unmovable buff who cant be chainstunned to oblivion AND to enable groupfinder to work. Whenever I click queue up, I get groups instantly. I have few friends TR's and CW's, and they can wait upwards to 30ish mins to get into queue because theres just so many goddang TR's and CW's to the ratio of guardians.
And whenever I end up doing non-solo content, I know I'm just there for the ride and the CW's basically carry the whole day. And honestly, sometimes the team WOULD be better off with another Vortex to handle the adds than a guardian, the stuff that can be CC'ed can be CC'ed so easily its virtually no use for the tank to troddle over slowly into the range of pimpslapping few imps to the face.
And even when were useful, our best method of keeping the group safe is to slap a mark and a bit of damage on the boss to get him interested, then run around in circles to the tune of benny hill montage to avoid aoes and eat singletarget hits with block so everyone else can focus on the important things. Occasionally do a bit more damage to the boss so he wont forget to chase us. I've slotted in the aoe taunt - not because I actually need an aoe taunt but because its a large area aoe damage so I can feel atleast slightly helpful even if it does piddly damage.
... and there we go, that felt better.
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zoxxistakenMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I'm so glad to know that I haven't been doing it "wrong". I've just been yelled at on a few occasions because people think (especially at low levels) that guardians are threat gods like every other tank in every other game. It's just not the case. I can use my AoE taunt on CD to mitigate a little damage, but I'm not going to chase adds around when a boss is hitting people for 30%+ their HP.
Comments
The Guardian Fighter has the best damage mitigation and the best aggro ability. The Great Weapon Fighter has the best mobility, a lot of AoE, and less aggro ability than the Guardian Fighter.
In particularly difficult fights, the GF should focus on the big bad, trying to keep it's attention so that the thing won't hurt others, and neutralize most of the damage with the shield. The GWF should rove about the battlefield using his mobility to take on the adds with his high number of AoE abilities, allowing the GF to focus on the largest threat to keep it at bay.
I have no problem holding aggro on the big-bad. I just feel obligated to take care of the adds as well and that makes things difficult.
Thanks for the response!
Edit: Then again, if one GF can't control it all, it means a second GF on the team won't be a waste. That's kind of neat, actually.
If one tank cant control it all, you really -really- dont need a second tank! What you want is a -controller-, preferably a wizard one at that. Let me regale you a true story, a guardian in current content is there to tank the mobs with unmovable buff who cant be chainstunned to oblivion AND to enable groupfinder to work. Whenever I click queue up, I get groups instantly. I have few friends TR's and CW's, and they can wait upwards to 30ish mins to get into queue because theres just so many goddang TR's and CW's to the ratio of guardians.
And whenever I end up doing non-solo content, I know I'm just there for the ride and the CW's basically carry the whole day. And honestly, sometimes the team WOULD be better off with another Vortex to handle the adds than a guardian, the stuff that can be CC'ed can be CC'ed so easily its virtually no use for the tank to troddle over slowly into the range of pimpslapping few imps to the face.
And even when were useful, our best method of keeping the group safe is to slap a mark and a bit of damage on the boss to get him interested, then run around in circles to the tune of benny hill montage to avoid aoes and eat singletarget hits with block so everyone else can focus on the important things. Occasionally do a bit more damage to the boss so he wont forget to chase us. I've slotted in the aoe taunt - not because I actually need an aoe taunt but because its a large area aoe damage so I can feel atleast slightly helpful even if it does piddly damage.
... and there we go, that felt better.
Thanks for putting my worries to bed.