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some "must do" improvements for release...

scarygary112scarygary112 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
edited May 2013 in PvE Discussion
1. Way to many currencies, I understand it is all a part of getting people to spend more money in the cash shop at the end of the day but hey, this is ridiculous. Seriously ditch the Astral Diamonds and reconsider all the zone currency rewards.

2. Way to much crowd control in pvp. Look at swtor and wow, main complaint in pvp is "too much CC"...and this game is even worse!

3. Chatchannels, add trade, LFG etc. The spam in "general" is so much you can't even read it
Post edited by scarygary112 on

Comments

  • henke2henke2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I can agree with you on the currencies, there are just too many. Ok with the astral diamonds and regular gold. but then its seals, divine currency and those bars. Gets a bit confusing.

    But I cant agree with the CC problem in PvP, and i play as a GF. Yes the main complaint in swotor is too much CC but there is alot less CC here than it is in swotor. When going in to this game I hardly gave pvp a thought but as it turns out I think its alot of fun.
  • myrmeenlhalmyrmeenlhal Member Posts: 65 Arc User
    edited May 2013
    1. Way to many currencies, I understand it is all a part of getting people to spend more money in the cash shop at the end of the day but hey, this is ridiculous. Seriously ditch the Astral Diamonds and reconsider all the zone currency rewards.

    Hmmm yes. Usually by the time you've gathered enough of the zone currency to buy the seals to buy the gear, you've out levelled it. (For example, +2 Agile Armour from the Lion Seal vendor costs 40 seals, and 40 seals costs 1600 Many Arrows (and other) marks.)

    Maybe they actually intended the seals to be something bought by higher level characters for their lower level alts? I don't know, but it doesn't make sense that a level 16 can't earn level 16 gear in time to use it, on their own.
    2. Way to much crowd control in pvp. Look at swtor and wow, main complaint in pvp is "too much CC"...and this game is even worse!

    I can't really comment about control or excess of it in PvP. The main thing is, if you fiddle too much with control for PvP you run the risk of totally ruining it in PvE. As I'm a strictly PvE only player, I really would hate to see that.
    3. Chatchannels, add trade, LFG etc. The spam in "general" is so much you can't even read it

    I am not really sure that'd help much. I think part of the problem is that the game is very new, and so therefore everyone and their grandmother's dire wolves are currently playing. Once the initial surge dies down, I think the channel might become less spamtastic.
  • saythinsaythin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 130 Bounty Hunter
    edited May 2013
    pvp is horrible in this game lol. coming from a high pvp rated background. you can tell there wasnt much thought on the pvp aspect of this game. Which im sure majority of the player base play this for the DnD pve feel. But the pvp is going downhill unless they make some class balance changes. When you allow ONE class to singlehandedly cc an entire team, and every ability can be a cc with 3 blinks which is more dodges than any other class. obviously someone was high on drugs when they put that through. I made a premade of 4 OCW's and me a trickster. and completetly destroyed the other team. they couldnt even get INTO the node let alone kill any of the OCW's (overcontrol wizard)

    By far the worst balance in pvp i have ever experienced. People who arnt that great at pvp complain about all the wrong things. game mechanic wise. the CW has to much of everything. they can do good dmg, cc to an unlimited extent if rolled correctly, and has 3 blinks to kite. they are actually overpowered. and need to be toned down a bit to either 2 blinks, or increase their cc cd's slightly,

    you shouldnt be able to have all this cc and be able to run forever. its unfair. I've met one good ocw who sadly was impossible to kill. I could never touch him. AT ALL. no matter how i planned out my rolls and leap to get to him. i coujldnt even touch him or even put a lashing blade out. Its very pathetic and they need to do something about it. cuz I can speak for myself and ALOT of the pvp playerbase when I say. I will not spend money on a game that doesnt even address the balance issues.its been over a week now and unless they have 3 chinese peopel working for their entire company. someone better say something. The game is starting to get very unfun when you que into a team that has 2 OCW's. I just afk and soak up the glory. and thats what a lot of players are starting to do now.
  • jakula1jakula1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    It just seems like the currencies just keep coming.

    Most of them I have no problem with. I can understand Zen, Astral Diamonds, Gold, Trade Bars and Glory. But the Marks and Seals need to be reconsidered, I have not used any of the three types of marks I have collected thus far as I always out level the area before I can use them. Does anyone know if they can even be traded to alts?
  • wintersmercywintersmercy Member Posts: 0 Arc User
    edited May 2013
    Seals/Marks are bound to the character. And yes, all save the one for the epic gear are completely worthless due to the way you get them (and the speed at which you level).

    That being said, from Perfect World's perspectives, more currencies are good. The more confusing it is, the more likely people will end up spending Zen to get something easily rather than working out complex cross-currency trades.
  • myrmeenlhalmyrmeenlhal Member Posts: 65 Arc User
    edited May 2013
    Seals/Marks are bound to the character. And yes, all save the one for the epic gear are completely worthless due to the way you get them (and the speed at which you level).

    That being said, from Perfect World's perspectives, more currencies are good. The more confusing it is, the more likely people will end up spending Zen to get something easily rather than working out complex cross-currency trades.

    The marks that you get in each zone are not bound, and can be freely traded (I just checked the AH, and there's a lot for sale). The seals, on the other hand, are bound.

    The latter part of your quote is cynical, but I'm cynical so I can see a company doing just that, sadly.

    To simplify the system my suggestion would be rolling all the seals into one type, and making the higher level rarer gear more expensive than it is now, the lower end gear should also be cheaper, or the seals cost less marks.
  • piklenpiklen Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    The chat channels can be customised, optional tabs can also be added. But I suppose you are asking for a trade channel.
  • wizend14everwizend14ever Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    CW's OP???? HAHAHAHAHA not even close. Try untargetable range spam from a TR then come back and talk to me. If you don't know what I'm talking about then don't even bother responding you ain't up to snuff.

    Not to mention smoke bomb which you run if you are a decent TR cause your at wills do more than enough when lined up properly and it stops clerics to.

    CW's are REALLY good at holding a point true, but remember you have to stay on that point to hold it and that blink takes you off it.
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    In regards to the seals, you get nearly enough for a single piece of gear from going on a single dungeon run, at least I did. I did each dungeon once and usually ended up with enough seals to buy at least one piece of gear. I don't think it's ever intended for you to get the entire set while leveling.
  • myrmeenlhalmyrmeenlhal Member Posts: 65 Arc User
    edited May 2013
    someoneod wrote: »
    In regards to the seals, you get nearly enough for a single piece of gear from going on a single dungeon run, at least I did. I did each dungeon once and usually ended up with enough seals to buy at least one piece of gear. I don't think it's ever intended for you to get the entire set while leveling.

    Yeah, I did my first dungeon run a little while ago and completely forgot that I got seals out of it. My main character hasn't been within cooee of a dungeon, so she's never had enough seals.

    Anyway, the character got 15 seals, which is enough for one of the two rings on offer (even if she is level 19 to the ring's level of 16). So I guess it does work out.

    However, I would still like to see the system simplified - at the very least marks should take up space in the currency tab, not in my character's already limited pack space.
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