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PVP Ranking & Stats?

callmedeuxcallmedeux Member Posts: 182 Bounty Hunter
edited May 2013 in PvE Discussion
I was thinking itd be cool to have sort of a PVP ranking system. You know, top 1% of Glory Holders have a special emblem next tot heir next

then 5%

and then 10%

Something along those lines, also with a stat tracker for points earned, kills, deaths, assists?

Could a system like this possibly be coming? I love the game, I think the added depth to pvp would also be sweet.

Thoughts?
Post edited by callmedeux on

Comments

  • jakadanakejakadanake Member Posts: 10 Arc User
    edited May 2013
    WoW tried something like this and they had multiple people playing a single account 24/7 in order to keep top rank. It would be nice to see it implemented in a way that keeps it genuinely success-based though. Never any harm in meriting skill.
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  • adwenoadweno Member Posts: 9 Arc User
    edited May 2013
    That would be a lot of work, sir. You can't measure damage dealers, healers and tanks by same standards like kills for example, because they have different roles (even in PvP) and that would harm some classes. So they would have to make special ranks for every role and that would delay other important things to do.
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  • creolegamercreolegamer Member Posts: 100 Arc User
    edited May 2013
    adweno wrote: »
    That would be a lot of work, sir. You can't measure damage dealers, healers and tanks by same standards like kills for example, because they have different roles (even in PvP) and that would harm some classes. So they would have to make special ranks for every role and that would delay other important things to do.

    who needs to rank by kills/deaths/assists when they have the 'score' variable, which is a better measure of pvp awareness of any player and their game changing abilities....you can have tons of kills but if your score is crappy you can easily lose a battle. I think callmedeux is on to something
  • adwenoadweno Member Posts: 9 Arc User
    edited May 2013
    So we will measure player skill by how well he captures point? Oh come on, they will propably add more PvP modes and then you can't use "score" viable in every of them. For example in deathmatch, capture the flag? In first one for example, if clerics would earn points for healing their teammates, they will do nothing beside healing. In capture the flag using score (giving additional points for taking the flag) will lead to rushing flag on mounts and avoiding fight, trying to beat your own teammates. Everyone will try to finish objectives instead of fighting, but killing other players is essence of PvP.
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  • tubesssbmtubesssbm Member Posts: 9 Arc User
    edited May 2013
    Why not just use an elo system like LoL/Starcraft/WoW arenas? Elo goes up or down depending on if you win or lose. This way MLG Pro premades get to fight other MLG Pro premades instead of pubstomping all day.
  • adwenoadweno Member Posts: 9 Arc User
    edited May 2013
    Yeah, ELO is probably best idea.
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