WoW tried something like this and they had multiple people playing a single account 24/7 in order to keep top rank. It would be nice to see it implemented in a way that keeps it genuinely success-based though. Never any harm in meriting skill.
That would be a lot of work, sir. You can't measure damage dealers, healers and tanks by same standards like kills for example, because they have different roles (even in PvP) and that would harm some classes. So they would have to make special ranks for every role and that would delay other important things to do.
That would be a lot of work, sir. You can't measure damage dealers, healers and tanks by same standards like kills for example, because they have different roles (even in PvP) and that would harm some classes. So they would have to make special ranks for every role and that would delay other important things to do.
who needs to rank by kills/deaths/assists when they have the 'score' variable, which is a better measure of pvp awareness of any player and their game changing abilities....you can have tons of kills but if your score is crappy you can easily lose a battle. I think callmedeux is on to something
So we will measure player skill by how well he captures point? Oh come on, they will propably add more PvP modes and then you can't use "score" viable in every of them. For example in deathmatch, capture the flag? In first one for example, if clerics would earn points for healing their teammates, they will do nothing beside healing. In capture the flag using score (giving additional points for taking the flag) will lead to rushing flag on mounts and avoiding fight, trying to beat your own teammates. Everyone will try to finish objectives instead of fighting, but killing other players is essence of PvP.
Why not just use an elo system like LoL/Starcraft/WoW arenas? Elo goes up or down depending on if you win or lose. This way MLG Pro premades get to fight other MLG Pro premades instead of pubstomping all day.
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who needs to rank by kills/deaths/assists when they have the 'score' variable, which is a better measure of pvp awareness of any player and their game changing abilities....you can have tons of kills but if your score is crappy you can easily lose a battle. I think callmedeux is on to something