Hey folks,
So we all know there are no true "boss" encounters yet available through the Foundry. I was wondering which specific encounters authors have been using and slapping a costume on to simulate boss-type fights? You know, the types of encounters where there's just one mob to fight. Seems to me there are very few "Hard" difficulty fights that contain only a single NPC.
I've used the "Nasher - Hexer" a couple times now, but I'm not incredibly happy with him.
So let's hear what people use.
Comments
An idea for a couple of boss fights to make them more engaging if they are too "easy" for some players is to have phases of fights. I learned that from the author of Cragsteep(?) Crypt (an incredible dungeon jaunt by the way!)
Darkwater Rising - LIVE! (NW-DJ2KG9JBA)
Waves of Deception - Under Construction!
Crashing Tides - Under Construction!
Tilt made a list of the current encounters which have these hero mobs, you can check out the list here or here
For a short list of encounters this includes:
Snip from Tilt's thread.
Like I said though, the Ogre Savage is the only one not connected to other mobs, but you can work around using them by placing them individually in an inaccessible room to the side of the boss room and find a clever way to kill them (traps, guard encounters or whatever)
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
I think about it like PvP. A solid dungeon or PvP group of will have a tanks (probably the primary boss), a healer or CC, and ranged DPS. That way a person has to decide which way to fight. Do you want to kill the easy mobs first, the healer or CCer, or the boss.
Be really, REALLY careful with this. I ran a bunch of Foundry quests this weekend as a level 27 Cleric (and able to pretty easily hold my own on real Bosses) and I was getting CLOBBERED with this very type of encounter in many of the Foundry Quests.
Have one or two is okay. But seriously: I beseech you: Be very careful with your encounters. Use minions and easy-kills through the majority of your stuff. Sure, the low-level players will skate through your quests. But OMG at 25+ - I barely made it out of some of your stuff.
In fact there was one Foundry quest that I had to replay the boss SIX FREAKIN' TIMES. I wanted to just abandon but was compelled to 1-Star that one and give my feedback on it. It was absolutely ridiculous. PLEASE do not fall into that trap. When creating a boss level - put ONE Hero level encounter. If you have simultaneous adds - stay with mid to low level encounters. Two Hero level encounters and you're just going to <font color="orange">HAMSTER</font> people off - UNLESS you are going to "Epic Level" play or multi-player party.
In which case - DO clarify this early in your descriptions.
As for @Boydzinj's suggestion: Sure - but only ONCE in your quest and only at the Boss encounter. NOT every other encounter through out.
I like the Eye of Garuush or however you spell it as magic boss type enemies, a lot harder than the hexer.
Pretty much all of my harder hitting humanoid NPCs get Battletested Orcs or Ogre skins.
EDIT: Unless you specifically indicate in the quest instructions that it is intended for at least two players.. stacking two hards and having two players is doable, but if someone goes in solo... SPLAT
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
NW-DPTEETULF
[SIGPIC][/SIGPIC]
I can only see Encounters +2 mobs minimum.
EDIT: Nevermind, found it.