Hit the K key, and it will show you that you can sign up to join it. It will group you with random strangers and you get teleported there right away, no running there and back.
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Sigh, I hate auto group functions. Just because WoW did it does not mean its good. If anything, WoW is a perfect example of how it kills community interaction.
[SIGPIC][/SIGPIC]
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited May 2013
You can always join up with a group of friends or join the queue with a party.
Sigh, I hate auto group functions. Just because WoW did it does not mean its good. If anything, WoW is a perfect example of how it kills community interaction.
in wow... why always comparing sigh anyway.. have you TRY getting a Guild or a group of Friends?
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Sigh, I hate auto group functions. Just because WoW did it does not mean its good. If anything, WoW is a perfect example of how it kills community interaction.
And after WoW did it, then LotRO, STO, SWTOR, RIFT, ECT ECT did it and those communities are fine. (I don't have any problems there anyways)
Like one poster said, get some friends dude.
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ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
Seriously? He was saying he didn't like auto-group functions because to him it takes away from the sense of community in the game. People then proceeded to tell him if he didn't like the auto-group he could always join a guild or get friends, which was his exact preference to begin with.
Being told to do the exact thing one wants to do as a form of advice is funny lol.
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ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
While convenient, the LFG/LFR systems some MMOs have been adopting all end up having a negative impact on communities. There is no good way to filter the system so that you won't get burned by a player you've never played with before since reputation is no longer a factor.
Without LFG/LFR systems, players are more encouraged to find static groups to play with, in or outside of guilds. This results in a more interactive community where the reputation of players becomes more well considered.
One example is that the system in place makes it far easier for players who like to steal loot they don't need to get away with it without any possible repercussions.
[SIGPIC][/SIGPIC]
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Seriously? He was saying he didn't like auto-group functions because to him it takes away from the sense of community in the game. People then proceeded to tell him if he didn't like the auto-group he could always join a guild or get friends, which was his exact preference to begin with.
Being told to do the exact thing one wants to do as a form of advice is funny lol.
Thank you, reading comprehension prevails with some after all
[SIGPIC][/SIGPIC]
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ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
People just fail to understand that LFG/LFR system is only there to support players who don't have a guild or friends to play with.
I recognize why it was implemented (you explained it well), but even as a kid seeing Everquest I saw the kind of community you are talking about and in some ways I too think it is far superior to relying too much on a LFG-finder.
I think as more people could play Computer Games, like MMOs, the need to appeal to more players occurred. I'm not sure if there's a way to balance the two.
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I recognize why it was implemented (you explained it well), but even as a kid seeing Everquest I saw the kind of community you are talking about and in some ways I too think it is far superior to relying too much on a LFG-finder.
I think as more people could play Computer Games, like MMOs, the need to appeal to more players occurred. I'm not sure if there's a way to balance the two.
For me it was FFXI. Didn't take long to know who you should avoid, considering how it was hardcore group dependent. One way to balance the lack of LFR/LFG systems is to have good content available for solo gameplay. So that it is a choice to group up rather than a requirement.
Question: How could the Neverwinter devs make the LFD (group finder) social?
I'm pretty certain they wouldn't remove it, and I actually like the feature, but I do agree with most that it takes away from the social aspect of games. So, how could they make it social?
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Question: How could the Neverwinter devs make the LFD (group finder) social?
I'm pretty certain they wouldn't remove it, and I actually like the feature, but I do agree with most that it takes away from the social aspect of games. So, how could they make it social?
Hard to say. Maybe a reputation system similar to what they use in Dota 2. Where if you group with a player and he does well or isn't a total <font color="orange">HAMSTER</font> then you could give them a type of commend point, something other players can see when the LFD system groups you with them but doesn't immediately send you into the dungeon so you have time to deny it.
[SIGPIC][/SIGPIC]
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turkman84Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
edited May 2013
The wow community wasn't that good before the lfg tool. And I must say, I loved the tool. I was one of the many people who found that it was a pain in the butt to get a group going before the tool. After all, standing around for an hour doing nothing but whispering players of class x and y if they would like to tank/heal your dungeon is not a fun experience.
A queueing system, if implemented correctly, is always beneficial. Sure, it does have its downsides, but they are vastly outweighed by the benefits.
Comments
Same for any game, with or without a LFG/LFR system. My point stands.
in wow... why always comparing sigh anyway.. have you TRY getting a Guild or a group of Friends?
You clearly missed the point of my post.
And after WoW did it, then LotRO, STO, SWTOR, RIFT, ECT ECT did it and those communities are fine. (I don't have any problems there anyways)
Like one poster said, get some friends dude.
Seriously? He was saying he didn't like auto-group functions because to him it takes away from the sense of community in the game. People then proceeded to tell him if he didn't like the auto-group he could always join a guild or get friends, which was his exact preference to begin with.
Being told to do the exact thing one wants to do as a form of advice is funny lol.
Or you can reread what he wrote and realize you're suggesting to him what he prefers already.
While convenient, the LFG/LFR systems some MMOs have been adopting all end up having a negative impact on communities. There is no good way to filter the system so that you won't get burned by a player you've never played with before since reputation is no longer a factor.
Without LFG/LFR systems, players are more encouraged to find static groups to play with, in or outside of guilds. This results in a more interactive community where the reputation of players becomes more well considered.
One example is that the system in place makes it far easier for players who like to steal loot they don't need to get away with it without any possible repercussions.
Thank you, reading comprehension prevails with some after all
I sort of imagine the conversation as such:
"I hate Steak. I think it should be outlawed. I like Chicken though."
To which someone responds, "Why not eat Chicken then if you hate Steak?"
To which I would say puzzled, "I already am? That's why I said I like it???"
People kept telling you to do something you already wanted instead of talking about your reason for posting in the first place. lol.
People just fail to understand that LFG/LFR system is only there to support players who don't have a guild or friends to play with.
I recognize why it was implemented (you explained it well), but even as a kid seeing Everquest I saw the kind of community you are talking about and in some ways I too think it is far superior to relying too much on a LFG-finder.
I think as more people could play Computer Games, like MMOs, the need to appeal to more players occurred. I'm not sure if there's a way to balance the two.
For me it was FFXI. Didn't take long to know who you should avoid, considering how it was hardcore group dependent. One way to balance the lack of LFR/LFG systems is to have good content available for solo gameplay. So that it is a choice to group up rather than a requirement.
I'm pretty certain they wouldn't remove it, and I actually like the feature, but I do agree with most that it takes away from the social aspect of games. So, how could they make it social?
Unless you've experienced a game that had a very interactive community, you wouldn't understand.
Hard to say. Maybe a reputation system similar to what they use in Dota 2. Where if you group with a player and he does well or isn't a total <font color="orange">HAMSTER</font> then you could give them a type of commend point, something other players can see when the LFD system groups you with them but doesn't immediately send you into the dungeon so you have time to deny it.
A queueing system, if implemented correctly, is always beneficial. Sure, it does have its downsides, but they are vastly outweighed by the benefits.