I will update this as I come across things, however, I'd like to get a few things out in the open:
Currently my group is level 45.
1) Requeue / replacement system for dungeons. We're playing in a 4 person party, we queue as 4 so a 5th player is always pugged for us. MULTIPLE times now, we get to the last boss and that 5th person either drops group, DC's, or we wipe once learning the final boss and that person leaves, etc. There's no way (that I know of after clicking everything I can think of) to replace that player. You're stuck trying to 4 man the final boss (we just 4 manned the dragon in the level 44 skirmish - more on that in a second). Otherwise, you have to drop group, leave the dungeon, requeue and start the entire thing over again. That's a tad bit ridiculous.
2) Risk/Time vs. Reward. Skirmishes in the 40's become pretty difficult. Before I got further with this, that's awesome. Difficult is good, it's fun, and it's been lacking in many recent releases. However, the last boss of the level 44 Skirmish is a little ridiculous for a couple of reasons. First, we had the 5th person quitting after 1 attempt issue, so we had to 4 man it. Even with a 5th, it's a tough/long fight. We figured out a strat, separated the mystics (their healing is ridiculous) and eventually killed the dragon. It's on stream, it took around 45 minutes or so to kill the dragon alone. Our reward? About 2 bubbles of XP, no loot, 27 silver and 90 minutes of our lives gone. The better part? The daily skirmish requires you to do this 3 times for a whopping 3,000 rough astral diamonds. This really needs to be looked at. What is the purpose of doing Skirmishes? Why do they reward little to no xp, no loot, etc? Why is something like leadership more efficient in terms of xp vs. time?
3) Companion AI. During the dragon fight (which once again, is recorded for posterity), my healing companion ran in, engaged the dragon, put a HoT on me, and immediately fell over dead. I then spent the next 5 minutes attempting to res the thing a few times until I finally got it to flow right and it quit dying. On most boss fights though, you only enjoy the benefit of your companion for about 30 seconds at a time, then you just res it for a quick heal and it promptly dies again. Repeat that process until boss dies. Please look at this as well.
*will add more later
** Why won't certain items of the exact same type stack? I have 4 separate stacks of the exact same healing potion with no way to combine them, same thing goes for ID scrolls (yes, they're of the same level bracket, IE 3 separate stacks of 30-59 ID scrolls). This makes no sense.
Another note for point number 1: One of the situations we had was with Lair of the Mad Dragon - we got the last boss to about 10% and wiped, no big deal. Our 5th left the party, so we were in a situation where we had to requeue for the dungeon (after leaving) and running the entire thing again, or 4 manning it. We tried to 4 man it, and did decent but got overrun at about 15%. Unfortunately, one of the members of our group leveled up (to 36 I believe) DURING the dungeon. Because of this, and the fact that the guy left the party after a wipe, we COULDN'T requeue because one of our members now outleveled the dungeon. This is such a huge design flaw, both the lack of being able to replace group members, and the fact that you can't requeue once you outlevel the dungeon by 1 level.
Point number 2 / bug report: we ran Throne of Idris 3 times, it would complete daily dungeon, it would complete in terms of the final chest spawning and being able to portal out of the instance, but chest wouldn't be lootable and the quest you got from the zone itself wouldn't complete. We also just had the chest bug in the Wolf Den instance.
Another note for point number 1: One of the situations we had was with Lair of the Mad Dragon - we got the last boss to about 10% and wiped, no big deal. Our 5th left the party, so we were in a situation where we had to requeue for the dungeon (after leaving) and running the entire thing again, or 4 manning it. We tried to 4 man it, and did decent but got overrun at about 15%. Unfortunately, one of the members of our group leveled up (to 36 I believe) DURING the dungeon. Because of this, and the fact that the guy left the party after a wipe, we COULDN'T requeue because one of our members now outleveled the dungeon. This is such a huge design flaw, both the lack of being able to replace group members, and the fact that you can't requeue once you outlevel the dungeon by 1 level.
If I remember correctly a while back a thread was made about this that got a response from PW stating they were going to be looking into this. Doesn't negate your issue or anything just thought I would throw it out there that they're at least reviewing the issue.
However, I'm not sure what if anything they will decide to do. Personally I think they should allow for characters to temporary delevel to the max lvl for the dungeon/skirmish to avoid these types of complications.
If I remember correctly a while back a thread was made about this that got a response from PW stating they were going to be looking into this. Doesn't negate your issue or anything just thought I would throw it out there that they're at least reviewing the issue.
However, I'm not sure what if anything they will decide to do. Personally I think they should allow for characters to temporary delevel to the max lvl for the dungeon/skirmish to avoid these types of complications.
Outleveling the dungeon is an annoyance, the fact that you can't replace group members at the end of a dungeon and have to reclear the entire thing is flat out broken.
Outleveling the dungeon is an annoyance, the fact that you can't replace group members at the end of a dungeon and have to reclear the entire thing is flat out broken.
Yeah...not sure I get the rationale of that either. I agree that far as I'm concerned that is broken or at least a poorly thought out concept by them.
Yep skirmishes seem pointless I got like 29 XP at level 8 or so for one and a white item lol.
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walkerMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
also you note the problem with lack of XP in a skirmish but dont point out the lack of XP from dungeons, after the 3rd im just ignoring them, the time vs reward is to little, as a GWF only one item for my class has ever dropped in the 7 dungeon runs iv done, an ogre club from the first... which a cleric promptly rolled on and won (it didn't out damage my greycloak legacy weapon so fine) but I find dungeoneering as pointless and time consuming as the skirmish you just mentioned.... why even bother when ya leveling the loots not that good, at least you can redo dungeons endgame, so I know im not missing out.
Comments
Point number 2 / bug report: we ran Throne of Idris 3 times, it would complete daily dungeon, it would complete in terms of the final chest spawning and being able to portal out of the instance, but chest wouldn't be lootable and the quest you got from the zone itself wouldn't complete. We also just had the chest bug in the Wolf Den instance.
If I remember correctly a while back a thread was made about this that got a response from PW stating they were going to be looking into this. Doesn't negate your issue or anything just thought I would throw it out there that they're at least reviewing the issue.
However, I'm not sure what if anything they will decide to do. Personally I think they should allow for characters to temporary delevel to the max lvl for the dungeon/skirmish to avoid these types of complications.
Outleveling the dungeon is an annoyance, the fact that you can't replace group members at the end of a dungeon and have to reclear the entire thing is flat out broken.
Yeah...not sure I get the rationale of that either. I agree that far as I'm concerned that is broken or at least a poorly thought out concept by them.