Oh the things I take for granted in "other" games! Don't get me wrong, I LOVE this game and have been submitting bug reports like crazy to help make the experience for all as wonderful as possible! I just have a list of things I liked about other games that I hope to see in this one someday. Even some things I am willing to pay for!
As the saying goes, one never knows how much they like something until it is gone!
1. Log off to Character Selection Screen.
2. Ability to preview items from Auction, Merchants and even linked text.
3. Ability to view off hand weapon/accessory when viewing tooltip from an item in Auction, Merchants, Linked text and inventory in conjunction with main hand.
4. Use of one key bind to Loot/interaction with NPC's and a completely different key bind to inspect/interact with PC's.
5. Ability to adventure with your community where ever, when ever, no matter what level you are I.E. "mentoring/side kicking".
6. Not having to worry about loot. I.E. someone who cannot use an item, Needing on the item.
7. Not having to worry about bag space due to QUEST ITEMS hogging all the space, these items need their own tab.
8. Account wide Bank Spaces (doesn't have to be a whole bank spaces, maybe just a row of space to be shared - can also increase size for purchase in Zen store).
9. Basic vanity dye colors for free (R, Y, B, G, O, P), uncommon colors as drops, quest rewards and/or trade skill created and rare/sets for purchase in Zen store.
10. Personal real-estate to use as home or shop or guild hall.
I almost put ability to create above vanity clothing/items in the list but after thinking about it, that will be a huge income for the game and I want this game to survive! In order for it to survive it needs to be able to pay its Dev's and I am a big supporter of this idea. Thank you Perfect World, Cryptic and everyone who put this great game together. I have greatly enjoyed my privilege to Beta test and look forward to seeing this vision through, together!
#3 is already possible. I was able to view item details of off-hand items fine. If you are talking about viewing 2 item tooltips, such as dual wield weapons, rings, then i agree that having both should be done.
#4 i'd prefer to reduce the number of keys i need to play the game. I understand that having interact with a npc while 40 people are around it is horrible. (and the going to loot and having someone run in front of you only to open the player interaction UI.)
#5 is usually done to prevent max level characters powerleveling lower level characters. Or it's to prevent new players from venturing into places where they can be easily killed (ie you're level 5 entering a level 50 area).
#7 adding to it, a 6 slot bag could be purchased for gold, leaving the bigger bags for zen. second idea to allow quest items to use a different inventory location (like a quest only tab).
#8 could be done at the bank. Add a new tab with limited space.
#10 all the new mmo's coming out dont have player housing or guild halls. I assume it's easier to launch the game and add it in later then trying to include it at launch. I hope we get player housing and a type of guild hall/castle.
Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.
kojirenMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
Just want to put this here from the MMORPG Neverwinter interview in regards to #10
Ividnaelax:
Q: Are there any intentions of adding player housing?
Andy Velasquez: The design team has definitely discussed the possibility of player housing. While it won’t be available at launch, it’s certainly on our internal list of features up for consideration with future expansions and updates.
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daeneraMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 25Arc User
edited April 2013
Kojiren, that is wonderful news! See? My "I hope to see in this one someday" suggestion list is already starting to pan out!
#1 I agree. It would be nice.
#2 I never got to the Auction House so I don't know.
#3 Sounds good to me.
#4 Most definitely.
#5 I disagree with this one for the same reason jetah mentioned.
#6 Sounds pretty good.
#7 Definitely.
#8 Sounds pretty good.
#9 I don't have any comment on this one other than I know nothing about this stuff. L0l
#10 Personally I don't care if there ever is but I'll give my vote the the "Yes" crowd
Hopefully this all works out with the Devs in the future. :cool:
I'm gonna rip your head off and make it my puppet! (NwN2)
1] Allow us to "unlock" / move the mouse cursor without moving/looking with the character.
2] Make a scroll view with the mouse wheel so we can zoom in/out.
3] 1] I am repeatedly having to "close" the window beside the map. "Arena PvP" Dungeon Delves" & "Foundry. Is there some way to make them "stay in"?
I'm gonna rip your head off and make it my puppet! (NwN2)
sarsparilla1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 27Arc User
edited April 2013
/signed!
I agree with all of the above. Great suggestions!
I would also like to see additional slots made available on the paper doll, like neck slot so we can display founder cloaks and such that are items we've outleveled but that look nice. Costumes including boots, hats and gloves should be paper doll/cosmetic slot equipable.
Disarming traps in dungeons on a rogue would be more satisfying if it was a skill that you skilled up. Penalty for failure should be a lot greater as well, to make the entire process more important and more FUN.
Fix camera angles so when you walk inside of a tent you're not viewing the outside of the tent while your character is inside. Same thing with pillars in several dungeons, try and spin the camera and end up with a pillar in the view between you and your toon.
#5 - I'm considering not playing the game until this gets added in. During BW4 I went to go into the Lair of the Mad dragon with some friends from my guild, only to find out I was one level too high to enter it.
This is game-breaking, IMO.
I KNOW the tech to set everyone entering an instance to a standard, appropriate level exists - it's used in CO. I know the tech to set all group members to the same level as a designated group member exists - again it's in CO. I know the tech to scale an instance to the group level exists - it's in CO and STO.
One of these needs to be introduced, instead of this draconian 'you cannot play with your friends' policy.
biggest ones you mentioned for me are the account bank, that should really be standard in any new MMO by now. Being able to log out to the character select screen; I always play multiple characters so not having this just gets very annoying very fast, even in the beta it got on my nerves and that was just 3 days. Adding a simple fix to the loot system so if you can't even use an item you can't roll on it, again to me this is just a no brainer that should be standard for any new MMO.
Didn't do much grouping in the beta but if you can't run content once you out level it then yes that is pretty silly, need to have some type of down level system or something if they don't want people steam rolling content once they level past it.
The other things mentioned are nice but these are the key ones for me.
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daeneraMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 25Arc User
edited April 2013
@txhawk I feel you. I'm usually the "one left behind" due to my desire to "touch everything on a map" and always end up playing by myself or an endless stream of rude people in PUG'S. However, I will still be playing as it is an open beta and there are always bugs to squash!
Healing the world one *hug* at a time!
0
snakeoil88Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Comments
#4 i'd prefer to reduce the number of keys i need to play the game. I understand that having interact with a npc while 40 people are around it is horrible. (and the going to loot and having someone run in front of you only to open the player interaction UI.)
#5 is usually done to prevent max level characters powerleveling lower level characters. Or it's to prevent new players from venturing into places where they can be easily killed (ie you're level 5 entering a level 50 area).
#7 adding to it, a 6 slot bag could be purchased for gold, leaving the bigger bags for zen. second idea to allow quest items to use a different inventory location (like a quest only tab).
#8 could be done at the bank. Add a new tab with limited space.
#10 all the new mmo's coming out dont have player housing or guild halls. I assume it's easier to launch the game and add it in later then trying to include it at launch. I hope we get player housing and a type of guild hall/castle.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Ividnaelax:
Q: Are there any intentions of adding player housing?
Andy Velasquez: The design team has definitely discussed the possibility of player housing. While it won’t be available at launch, it’s certainly on our internal list of features up for consideration with future expansions and updates.
#2 I never got to the Auction House so I don't know.
#3 Sounds good to me.
#4 Most definitely.
#5 I disagree with this one for the same reason jetah mentioned.
#6 Sounds pretty good.
#7 Definitely.
#8 Sounds pretty good.
#9 I don't have any comment on this one other than I know nothing about this stuff. L0l
#10 Personally I don't care if there ever is but I'll give my vote the the "Yes" crowd
Hopefully this all works out with the Devs in the future. :cool:
What Class Are You?
1] Allow us to "unlock" / move the mouse cursor without moving/looking with the character.
2] Make a scroll view with the mouse wheel so we can zoom in/out.
3] 1] I am repeatedly having to "close" the window beside the map. "Arena PvP" Dungeon Delves" & "Foundry. Is there some way to make them "stay in"?
What Class Are You?
I agree with all of the above. Great suggestions!
I would also like to see additional slots made available on the paper doll, like neck slot so we can display founder cloaks and such that are items we've outleveled but that look nice. Costumes including boots, hats and gloves should be paper doll/cosmetic slot equipable.
Disarming traps in dungeons on a rogue would be more satisfying if it was a skill that you skilled up. Penalty for failure should be a lot greater as well, to make the entire process more important and more FUN.
Fix camera angles so when you walk inside of a tent you're not viewing the outside of the tent while your character is inside. Same thing with pillars in several dungeons, try and spin the camera and end up with a pillar in the view between you and your toon.
This is game-breaking, IMO.
I KNOW the tech to set everyone entering an instance to a standard, appropriate level exists - it's used in CO. I know the tech to set all group members to the same level as a designated group member exists - again it's in CO. I know the tech to scale an instance to the group level exists - it's in CO and STO.
One of these needs to be introduced, instead of this draconian 'you cannot play with your friends' policy.
Didn't do much grouping in the beta but if you can't run content once you out level it then yes that is pretty silly, need to have some type of down level system or something if they don't want people steam rolling content once they level past it.
The other things mentioned are nice but these are the key ones for me.