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Trickster Rogue damage

kinslayrrkinslayrr Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 4 Arc User
edited May 2013 in The Thieves' Den
So any thoughts on the damage reduction that trickster rogue received? During tonight's stream the question was asked if rogues' received any "nerfs"? While they addressed this question, it was a little vague. But acknowledged they were brought in line with other classes. Hopefully it's not a huge change. You can watch the video of the stream here. http://www.twitch.tv/neverwintergame/b/389644513
Post edited by kinslayrr on

Comments

  • prunetracyprunetracy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    I imagine Lashing Blade got brought down a bit.

    I like how he said he "wouldn't call it a nerf," and then went on to imply that they've reduced rogue damage. I mean, I get you're trying to be diplomatic, but come on. Just say that while they're supposed to be doing a lot of damage, they were doing too much more than the other classes, and were brought back in line a bit.
  • xcammixcammi Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 98
    edited April 2013
    I'm ok with it. I picked a rogue because I enjoy the frantic combat and it feels smoother than the other classes. What it may lack in damage I will have to make up for in skill ;)
    There are 10 types of people in this world. Those that understand binary and those that don't.
  • bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited April 2013
    im glad they were nerfed, the game is easy enough, dont need a face roll class making it easier
  • altyrealtyre Member, Neverwinter Beta Users Posts: 106 Bounty Hunter
    edited April 2013
    xcammi wrote: »
    I'm ok with it. I picked a rogue because I enjoy the frantic combat and it feels smoother than the other classes. What it may lack in damage I will have to make up for in skill ;)

    Don't go out and buy decorations for your pity party quite yet - we still have a ton of damage, just not solo-a-dungeon levels of damage.

    I will agree on one thing, though - damage or not, I play a rogue because they feel so much better than the other classes.
  • xcammixcammi Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 98
    edited April 2013
    bejita231 wrote: »
    im glad they were nerfed, the game is easy enough, dont need a face roll class making it easier
    I would also gladly take a nerf if it gets rid of these awful noises in the room..er...forum.
    There are 10 types of people in this world. Those that understand binary and those that don't.
  • vampirialvampirial Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 27 Arc User
    edited April 2013
    I love how the greatest proponents to scream about rogues being nerfed arnt rogues, heck I even saw one person upset and wanted rogues nerfed because his cleric did less damage than a rogue /triplefacepalm

    That said I welcome the nerf, it will ceese the whining and make the game a challenge so it's win/win
  • daxx360daxx360 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    Meh, I'm on the fence with the nerf, so long as it's not too drastic I can live with it quite happily. That being said I do hope they have edited the **** at-will combo attack (can't remember it's name atm, but you turn purple and stab the <font color="orange">HAMSTER</font> out of someone while not being able to move at all). While I get the planted feet thing when it goes off, it drives me mad that you have to build up to something that very often I found enemy's backing away from while I just stood there like a muggle while getting pounded.

    Also as a side note, that gentleman had some very handsome facial hair.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2013
    The "nerf" word is thrown about far too willy-nilly that it completely loses it's effect.

    On Alpha side I've been playing a Rogue - and even after the changes I couldn't see or feel it. Still pretty kikaz. Granted, the powergamerz will probably go all-out looking for it, pull-up the statistical detail stats and compare numbers and then shout shrill epithets over the matter.

    All I can say is that the rogue still felt pretty darned powerful.
  • themangroththemangroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 104 Bounty Hunter
    edited April 2013
    daxx360 wrote: »
    I do hope they have edited the **** at-will combo attack (can't remember it's name atm, but you turn purple and stab the <font color="orange">HAMSTER</font> out of someone while not being able to move at all). While I get the planted feet thing when it goes off, it drives me mad that you have to build up to something that very often I found enemy's backing away from while I just stood there like a muggle while getting pounded.

    The ability in question is Deulist's Flurry, and I have no idea why people have so much hate for it. It's miles ahead of cloud of steel. It's certainly not meant to be the only button you smash. I use it in situations when an enemy with a lot of hit points is distracted from directly wailing on me (either because I'm in stealth, or have shadow decoy out, or another party member ect.) and there's not immediate risk of being in a red splat zone. If you execute the power strategically to unleash the full animation it does a devastating amount of damage.

    Sly Flourish on the other hand, instead of being the ONLY melee attack you use, is more for attacking monsters with only a few remaining hit points, or when you're doing a lot of hit and run and dodging enemy swing animations or red splat zones.

    Also to be noted, you can still turn your character while locked in animation if your current target dies or moves beyond your range to finish the attack on another nearby target.

    There were instances where my target would charge or teleport away from me and I would follow it and not loose any attacks from the Flurry. I'm not sure if that is an intended function or a bug. Or mabe a hallucination derived from a combination of sleep deprivation, excessive Monster Energy consumption, and having played a trickster rogue for 35-40 hours over BW3. Did anyone else catch this happening?
  • adozuadozu Member Posts: 477 Arc User
    edited April 2013
    sure, once duelist flurry is locked on target (which happens after the first few moments of the actual flurry) you'll rubber band wherever the enemy goes for the remaining of the animation. this can lead to all sort of unintended situation like the CW in your paty choke holding a large monster in a low-roof corridor and you following the enemy model above the roof. yeah, i got stuck above the roof that way, good thing the rogue teleport gets you out of many unintended glitches.
  • selonwselonw Member, Neverwinter Beta Users Posts: 258
    edited April 2013
    Ive been playing loads of mmos since Meridian time, and in all games with PvP, the rogue has always been called for nerfs.
    Mostly by cloth classes like mages or healers.
    I cant understand why those squishy classes believe they should be able to go toe-to-toe in a melee fight against a rogue, ontop of that they want to be able to do as much damage, while having tons of cc, heals and range.

    Bring down damage in PvE a notch? fine
    Bring down damage in PvP? big misstake
  • ragemonkey83ragemonkey83 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 60
    edited April 2013
    the nerf wasn't bad, I play a rogue and at 50 had no issues and was happy with my numbers , early on when you don't have some of the abilities that were early in the old build i did feel a little gimp, but the end is what we are looking at and from 45 on I was happy with the class. The combat is still hectic and I love that, I wont be taking an thing else for my first toon, just love the style of combat.

    My only regret is that the tears still flow , and will until such time as TR's are the lowest dps of all classes then those that play the other dps classes will be happy, lets not worry about the pro's those classes have that we as TR's don't.....
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    My only regret is that the tears still flow , and will until such time as TR's are the lowest dps of all classes then those that play the other dps classes will be happy, lets not worry about the pro's those classes have that we as TR's don't.....

    There are no other DPS classes :D
    [SIGPIC][/SIGPIC]
  • themangroththemangroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 104 Bounty Hunter
    edited April 2013
    adozu wrote: »
    sure, once duelist flurry is locked on target (which happens after the first few moments of the actual flurry) you'll rubber band wherever the enemy goes for the remaining of the animation. this can lead to all sort of unintended situation like the CW in your paty choke holding a large monster in a low-roof corridor and you following the enemy model above the roof. yeah, i got stuck above the roof that way, good thing the rogue teleport gets you out of many unintended glitches.


    I got flung off a cliff that way once.

    I am proud to say I was stabbing the <font color="orange">HAMSTER</font> outa that pirate till I hit the rocks at the bottom, lol. I might be dead, but he was DEADER!!.
  • adozuadozu Member Posts: 477 Arc User
    edited April 2013
    lol that's an awesome picture, too focused on killing someone to bother that he was flung down a cliff.

    CW so OP, nerf the jedi push or give the rogue push encounter the same push distance!! lol
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    zalathorm7 wrote: »
    There are no other DPS classes :D

    That is not exactly true. In the official stream, they clearly stated the GWF was a dps class and that the damage should be the same. currently it is not, but I imagine they will sort it out either via a GWF buff or TR nerf.

    This notion that the TR is the only dps class is silly.
    [SIGPIC][/SIGPIC]
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    zingarbage wrote: »
    That is not exactly true. In the official stream, they clearly stated the GWF was a dps class and that the damage should be the same. currently it is not, but I imagine they will sort it out either via a GWF buff or TR nerf.

    This notion that the TR is the only dps class is silly.

    Community Mod quote "The Rogue is a glass cannon and designed to be. The GWF is supposed to be a mix between a striker and a defender so he will always get out dps'd." So GWF is a hybrid. Therefore, Rogue is the only pure striker.

    source: http://nw-forum.perfectworld.com/showthread.php?108671-Expected-Release-Date/page3&p=1538951#post1538951
    [SIGPIC][/SIGPIC]
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    zalathorm7 wrote: »
    Community Mod quote "The Rogue is a glass cannon and designed to be. The GWF is supposed to be a mix between a striker and a defender so he will always get out dps'd." So GWF is a hybrid. Therefore, Rogue is the only pure striker.

    source: http://nw-forum.perfectworld.com/showthread.php?108671-Expected-Release-Date/page3&p=1538951#post1538951

    Lulz, I'd take the word of Sominator in the stream over a community mod, are you being serious?
    [SIGPIC][/SIGPIC]
  • inexistinexist Member Posts: 0 Arc User
    edited April 2013
    zingarbage wrote: »
    Lulz, I'd take the word of Sominator in the stream over a community mod, are you being serious?

    Yeah, we are. They are the striker class. It's been said for months that's the way it's intended. The only reason you are being so vile about it is you play a GWF. Get over it. They are the ONLY striker class...
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    inexist wrote: »
    Yeah, we are. They are the striker class. It's been said for months that's the way it's intended. The only reason you are being so vile about it is you play a GWF. Get over it. They are the ONLY striker class...

    I'm leveling a GF first then a TR.

    Just kind of surprised you are listening to a community moderator over someone that actually works for PW. Whatever though, I'll be surprised if one of the two classes does not get changed. Hopefully it is a GWF buff so we can have a more diverse class spread. Seeing 50% rogues running around was bleh.
    [SIGPIC][/SIGPIC]
  • lady808lady808 Member Posts: 107 Arc User
    edited April 2013
    You saw that many rogues because rogues are just too cool. Everyone wants to be cool right? Sadly, skill levels didn't match desire-to-be-cool levels. Some people probably decided they wanted to be less squishy and play a class/character that didn't require as much skill or thought.
    __________________________________________________

    [SIGPIC][/SIGPIC]

    "If you're going to ride my HAMSTER... At least pull my hair"
    Taking the trash out, one badguy at a time.
    "Satisfaction guaranteed or twice your trash back."
  • eqlunaeqluna Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 53
    edited April 2013
    I agree with you... afterall, just play the class you are most comfortable with.
    The point is to have fun. There is no point to complain now. If you cannot beat them, join them right? hehe =)
    lady808 wrote: »
    You saw that many rogues because rogues are just too cool. Everyone wants to be cool right? Sadly, skill levels didn't match desire-to-be-cool levels. Some people probably decided they wanted to be less squishy and play a class/character that didn't require as much skill or thought.
  • theodatetheodate Member Posts: 44 Arc User
    edited May 2013
    xcammi wrote: »
    I would also gladly take a nerf if it gets rid of these awful noises in the room..er...forum.

    only way that will ever happen, is the people crying NERF.... or this class is OP nerf them, is if they become the very ones they been crying NERF on... period....
  • neverderp3012neverderp3012 Member Posts: 18 Arc User
    edited May 2013
    Rogues are "squishy" and have been "nerfed"???

    I just started playing on Thursday night and got my little TR to 27 so far and it is absolutely FACEROLL in PvE. I'm doing content 5 levels above him just to stay challenged. I'm still wearing gear several levels too low because I'm not killing mobs at the same level anymore. I can't use any of the gear I get because I'm not high enough level, lol.

    Are the other classes really that underpowered? I took a wizard to lvl 6 last night and it's just... ugh. Feels like running around in a swimming pool full of peanut butter by comparison the rogue, but that's a feel issue; can't really opine about the power of the class.

    Seems pretty balanced PvP.
  • dragonsbane3dragonsbane3 Member Posts: 190 Arc User
    edited May 2013
    All I know is that my TR is setting at 11500gs atm. I've been lucky with the gear. Even with the so called 'Nerfs" I was still topping the meters by 3-6mil dmg today running T2's. So call it what ever you will. If you know how to play the class it is still where it needs to be.
    "The Sweet Ain't As Sweet Without The Sour!"
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