I kind of wish they put this stat bonus information on the character selection screen instead of the flavor text it uses now. You don't see what your stats actually do until you after you've rolled your character.
I kept wondering things like, "what does strength do for a cleric" or "what does charisma do for a rogue" as they were listed as secondary stats.
Can you also add Class features to the list.
Anyone have any suggestions for Race/Class comboes with this list.
Tiefling +5% more damage to targets under 1/2 health.
Guardian Warrior I think does +5 or 10% more damage when hit.
So Tiefling GW with 18 STR
the +3 feat points from humans is useful to some characters. for rogue's for example it allows you to get both +20% stealth duration and +9% atwill damage to foes not targeting you which can be considered worth a -2 str or cha.
(normally you can either pick +20% stealth duration or +9% atwill damage and +8% stealth duration)
Hmm... I plan on playing an Elf Trickster Rogue, so this is shaping up nicely.
I haven't gotten to play at all yet though, how viable are glassy TRs? I'd like to be in melee at pretty much all times, so should I go with some CON? Stealth seems like it's pretty lengthy, so it seems like I could get by pretty well without too much CON...
I'll probably pick INT over WIS for my racial choice.
Im having a really hard time picking race in NW. Gonna play a ControlWizard and it seems Tiefling got the perfect stats and racials for that however they are so darn ugly :O. Since im one of those players that really want to max the champs out, it feels like i have no choice at all. Humans ingame looks good and such but 3 extra basic featpoints is rather awfull for the lack of both attributepoints and solid racials.
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leissesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
The human decision is a very hard one in my opinion.
Those 3 points will open the thrid collun of feats from a secondary path, but to achieve that it will force you to use 13 points in that path instead of using some extra at your main path. Another thing to think about on this is if you really need that third collun to make your build great and the changes the game have through time.
^that's incorrect. you get 3 heroic feat points, you cannot spend them on paragon feats and they don't work towards unlocking paragon feats faster either. those 3 extra can only be spent on the regular non-paragon feats.
^that's incorrect. you get 3 heroic feat points, you cannot spend them on paragon feats and they don't work towards unlocking paragon feats faster either. those 3 extra can only be spent on the regular non-paragon feats.
That still sounds pretty advantageous. I remember on my guardian trying to decide between a feat that increased my max shield meter or my max str (for more shield). I think with those extra 3 I wouldn't have to worry about making choices, especially if it's for a lower tier feat.
^that's incorrect. you get 3 heroic feat points, you cannot spend them on paragon feats and they don't work towards unlocking paragon feats faster either. those 3 extra can only be spent on the regular non-paragon feats.
Ouch! That makes the human not that good. 2 ability points probably are better option than the 3 extra heroic feats
Do you guys think that Tiefling Bloodhunt is really so good?. I read on this forum many people say how nice is to have 5% more damage as a TR when the enemy is below 50% health. But really lets take it into the paper.
While you do 100 dmg the additional damage you do is 5. Is that so much ?
Of course while you get stronger and you will do 1000 dmg per hit the additional damage is growing to 50.... well not so much considering your basic damage is 1K. And also please remember while you get stronger you obviously encounter stronger mobs (more health and defence) so you really think that 50 more dmg will do the trick ?
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carrotpakMember, Neverwinter Beta UsersPosts: 0Arc User
edited April 2013
hmmm... for devoted cleric which race would be advantageous?
Do you guys think that Tiefling Bloodhunt is really so good?. I read on this forum many people say how nice is to have 5% more damage as a TR when the enemy is below 50% health. But really lets take it into the paper.
While you do 100 dmg the additional damage you do is 5. Is that so much ?
Of course while you get stronger and you will do 1000 dmg per hit the additional damage is growing to 50.... well not so much considering your basic damage is 1K. And also please remember while you get stronger you obviously encounter stronger mobs (more health and defence) so you really think that 50 more dmg will do the trick ?
While 5% more damage when < 50% HP is nice, you have to consider you miss out on +2 Strength, which is 2% extra damage all the time; or +2 Dex, which is +2% crit all the time. Obviously the 2% crit vs 5% damage < 50% is less easy to compare directly without knowing more about the math behind the game and knowing if there are soft and hard caps on stats and what those caps actually are.
Comments
I kept wondering things like, "what does strength do for a cleric" or "what does charisma do for a rogue" as they were listed as secondary stats.
Anyone have any suggestions for Race/Class comboes with this list.
Tiefling +5% more damage to targets under 1/2 health.
Guardian Warrior I think does +5 or 10% more damage when hit.
So Tiefling GW with 18 STR
If this should go to another thread let me know.
(.-.)
Dunno I never really noticed any speed boost in any place playing as my half orc.
****, those humans will be running around with five feets by level 20.
Edit: really, that's a censored word? wow... /frown
Me just checked, it be once per combat.
They get 2 less stats.
The other races get +2/+2.
Here is the Drow info
All drow characters get +2 Dexterity and +2 Charisma.
Darkfirer: Every time a drow attacks, there’s a chance it’ll debuff the target’s Defense.
Trance: which allows all drow characters to recover faster at campfires.
Sorry I don't know the percentages
(normally you can either pick +20% stealth duration or +9% atwill damage and +8% stealth duration)
I can't remember if it's 1% DR per point or per 2 points.
I haven't gotten to play at all yet though, how viable are glassy TRs? I'd like to be in melee at pretty much all times, so should I go with some CON? Stealth seems like it's pretty lengthy, so it seems like I could get by pretty well without too much CON...
I'll probably pick INT over WIS for my racial choice.
Those 3 points will open the thrid collun of feats from a secondary path, but to achieve that it will force you to use 13 points in that path instead of using some extra at your main path. Another thing to think about on this is if you really need that third collun to make your build great and the changes the game have through time.
I definitely want it for my GWF build but I don't really miss them for my CW.
Ouch! That makes the human not that good. 2 ability points probably are better option than the 3 extra heroic feats
While you do 100 dmg the additional damage you do is 5. Is that so much ?
Of course while you get stronger and you will do 1000 dmg per hit the additional damage is growing to 50.... well not so much considering your basic damage is 1K. And also please remember while you get stronger you obviously encounter stronger mobs (more health and defence) so you really think that 50 more dmg will do the trick ?
While 5% more damage when < 50% HP is nice, you have to consider you miss out on +2 Strength, which is 2% extra damage all the time; or +2 Dex, which is +2% crit all the time. Obviously the 2% crit vs 5% damage < 50% is less easy to compare directly without knowing more about the math behind the game and knowing if there are soft and hard caps on stats and what those caps actually are.
Main stat is wisdom which dwarves or half elves can get, might want to up crit chance instead though which OP says needs Str.