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eyebreaker7eyebreaker7 Member Posts: 621 Arc User
edited March 2013 in General Discussion (PC)
Will the class leveling be set as a cookie cutter advancement or will we be able to decide dif abilities/powers as we level up?
I'm gonna rip your head off and make it my puppet! (NwN2)
Post edited by eyebreaker7 on

Comments

  • jdnycjdnyc Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 334 Bounty Hunter
    edited March 2013
    You have a 'few' choices. I personally would like more, but don't think that's going to happen.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    Take a look at the class build forums.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2013
    Will the class leveling be set as a cookie cutter advancement or will we be able to decide dif abilities/powers as we level up?

    And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • unblessedhandunblessedhand Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 51
    edited March 2013
    ironzerg79 wrote: »
    And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?

    I'm pretty sure that's not the case for every MMO, and certainly nobody forces you to use build 'x' or 'y' anywhere. Neverwinter does suffer a bit from lack of options with builds and equipment, IMO, but as long as it's fun to play that doesn't matter a ton to me beyond not feeling very D&D-like.
  • bedroomjesusbedroomjesus Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0
    edited March 2013
    Seeing as how you can only have 2 at-will, 3 encounter, and 2 daily powers on your bar at one time, there IS a choice.
  • eyebreaker7eyebreaker7 Member Posts: 621 Arc User
    edited March 2013
    ironzerg79 wrote: »
    And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?


    I hate cookie cutter builds. People need to think for themselves instead of following along like sheep marching in to war. OK maybe not the best way to put it but you get the point.
    I have never been a sheep. In MTG I always played my own decks except for 2 that were pre-built and that's because it was cheaper to buy them than it was to buy the individual cards in them that I wanted.

    Anyway, I'm just curious if there are decissions to be made like in other games or if you are just stuck with getting set powers and that's it. No choices to make between what skills you have. But it sounds like there are "choices to be made" which is what I figured but wanted to be sure.
    Thanks all. Much appreciated :)
    I'm gonna rip your head off and make it my puppet! (NwN2)
  • babylonbabylon Member, Banned Users, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    The feat trees (Heroic and Paragon feats) will be where the differentiation comes from. The Paragon tree also grants active skills, as well as all the passives that will change how the regular skills play out.
    THIS IS CLERIC AGGRO IN BW3
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    babylon wrote: »
    The feat trees (Heroic and Paragon feats) will be where the differentiation comes from. The Paragon tree also grants active skills, as well as all the passives that will change how the regular skills play out.

    On the contrary, the real differentiation comes from which skills you choose to bring into battle with you. Even IF someone chose the exact same race, class, and feats as me (highly unlikely) not to mention gearing options (which can quickly make a big change in your character's functionality and deserves to be discussed more often), our characters would play vastly different according to which skills we had slotted.

    That's not to say that as I have leveled up I have found the feat system in any way an inadequate means to distinguish my character. There's plenty of theorycrafting and number crunching to be had for the min-maxers (like myself) if they are only willing to learn a new system.
  • babylonbabylon Member, Banned Users, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    ranncore wrote: »
    On the contrary, the real differentiation comes from which skills you choose to bring into battle with you.

    Well obviously the skills you bring in will affect how the character plays, but the passives will be what changes how those chosen skills work. Far more choice given to us in the feat trees than in the actives everyone gets.
    THIS IS CLERIC AGGRO IN BW3
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    ranncore wrote: »
    On the contrary, the real differentiation comes from which skills you choose to bring into battle with you. Even IF someone chose the exact same race, class, and feats as me (highly unlikely) not to mention gearing options (which can quickly make a big change in your character's functionality and deserves to be discussed more often), our characters would play vastly different according to which skills we had slotted.

    That's not to say that as I have leveled up I have found the feat system in a way an inadequate means to distinguish my character. There's plenty of theorycrafting and number crunching to be had for the min-maxers (like myself) if they are only willing to learn a new system.

    At one point i can already see that there will probably be two sets of gear, PVP and PVE. You have two choices for powers, the group set of powers and the solo power set. At level 24 i was still using the default powers set you are imposed while leveling.

    Also, first impressions are important in any new MMOs and first impression most people seemed to have was that this was auto-levelling with the game deciding everything for you. Sure the Zone chat was almost unbearable even to me but this kept coming back again and again with equal unbearable repression from people that like the system.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    kimonagi wrote: »
    At one point i can already see that there will probably be two sets of gear, PVP and PVE. You have two choices for powers, the group set of powers and the solo power set. At level 24 i was still using the default powers set you are imposed while leveling.

    Also, first impressions are important in any new MMOs and first impression most people seemed to have was that this was auto-levelling with the game deciding everything for you. Sure the Zone chat was almost unbearable even to me but this kept coming back again and again with equal unbearable repression from people that like the system.

    I found myself switching slotted spells and gear according to:
    trash mobs vs bosses
    big open areas vs tight corridors
    solo vs in party

    usually things like
    lifesteal for soloing vs recovery for more active powers in party
    area dps vs focused dps for groups of mobs instead of bosses
    knockbacks vs lockdowns for open areas or tight hallways

    specifically in the graveyard I loaded as many knockback spells as possible as throwing enemies off of the many ledges to instantly kill them was extremely gratifying.

    Generally speaking the solo content is easy enough to be done with just about anything. In fact I'd be hard pressed to come up with a build terrible enough to make most the content challenging at all. It doesn't really require or reward any forethought or planning put into gear or feat selection, which is a bit of a letdown for me. The Dungeon Delves and Skirmishes were much more rewarding. To me, if everything dies in 2 hits, whether I'm level 3 or 30, it doesn't feel like I've advanced my character at all if my opponents don't pose any more of a challenge.

    I've found that 90% of the complaints about this game and more specifically the character building can be summed up as follows: TL; DR - not what I expected, disappointed because I don't want to learn something new.
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    ranncore wrote: »
    I found myself switching slotted spells and gear according to:
    trash mobs vs bosses
    big open areas vs tight corridors
    solo vs in party

    usually things like
    lifesteal for soloing vs recovery for more active powers in party
    area dps vs focused dps for groups of mobs instead of bosses
    knockbacks vs lockdowns for open areas or tight hallways

    specifically in the graveyard I loaded as many knockback spells as possible as throwing enemies off of the many ledges to instantly kill them was extremely gratifying.

    Generally speaking the solo content is easy enough to be done with just about anything. In fact I'd be hard pressed to come up with a build terrible enough to make most the content challenging at all. It doesn't really require or reward any forethought or planning put into gear or feat selection, which is a bit of a letdown for me. The Dungeon Delves and Skirmishes were much more rewarding. To me, if everything dies in 2 hits, whether I'm level 3 or 30, it doesn't feel like I've advanced my character at all if my opponents don't pose any more of a challenge.

    I've found that 90% of the complaints about this game and more specifically the character building can be summed up as follows: TL; DR - not what I expected, disappointed because I don't want to learn something new.

    Your assuming that everyone making criticism does so because they dont want to learn anything new...Action combat like in this game is something very new to me and i really like it, i'm very happy to have a change of pace. Some feel like the whole thing is auto-levelling and more like console games then anything else and as far as character customization, i agree with them. Some console games even offer alot more then what we have now.

    Also i have no idea what TL; DR means.
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