Will the class leveling be set as a cookie cutter advancement or will we be able to decide dif abilities/powers as we level up?
And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?
And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?
I'm pretty sure that's not the case for every MMO, and certainly nobody forces you to use build 'x' or 'y' anywhere. Neverwinter does suffer a bit from lack of options with builds and equipment, IMO, but as long as it's fun to play that doesn't matter a ton to me beyond not feeling very D&D-like.
And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?
I hate cookie cutter builds. People need to think for themselves instead of following along like sheep marching in to war. OK maybe not the best way to put it but you get the point.
I have never been a sheep. In MTG I always played my own decks except for 2 that were pre-built and that's because it was cheaper to buy them than it was to buy the individual cards in them that I wanted.
Anyway, I'm just curious if there are decissions to be made like in other games or if you are just stuck with getting set powers and that's it. No choices to make between what skills you have. But it sounds like there are "choices to be made" which is what I figured but wanted to be sure.
Thanks all. Much appreciated
I'm gonna rip your head off and make it my puppet! (NwN2)
The feat trees (Heroic and Paragon feats) will be where the differentiation comes from. The Paragon tree also grants active skills, as well as all the passives that will change how the regular skills play out.
THIS IS CLERIC AGGRO IN BW3
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
The feat trees (Heroic and Paragon feats) will be where the differentiation comes from. The Paragon tree also grants active skills, as well as all the passives that will change how the regular skills play out.
On the contrary, the real differentiation comes from which skills you choose to bring into battle with you. Even IF someone chose the exact same race, class, and feats as me (highly unlikely) not to mention gearing options (which can quickly make a big change in your character's functionality and deserves to be discussed more often), our characters would play vastly different according to which skills we had slotted.
That's not to say that as I have leveled up I have found the feat system in any way an inadequate means to distinguish my character. There's plenty of theorycrafting and number crunching to be had for the min-maxers (like myself) if they are only willing to learn a new system.
On the contrary, the real differentiation comes from which skills you choose to bring into battle with you.
Well obviously the skills you bring in will affect how the character plays, but the passives will be what changes how those chosen skills work. Far more choice given to us in the feat trees than in the actives everyone gets.
THIS IS CLERIC AGGRO IN BW3
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
On the contrary, the real differentiation comes from which skills you choose to bring into battle with you. Even IF someone chose the exact same race, class, and feats as me (highly unlikely) not to mention gearing options (which can quickly make a big change in your character's functionality and deserves to be discussed more often), our characters would play vastly different according to which skills we had slotted.
That's not to say that as I have leveled up I have found the feat system in a way an inadequate means to distinguish my character. There's plenty of theorycrafting and number crunching to be had for the min-maxers (like myself) if they are only willing to learn a new system.
At one point i can already see that there will probably be two sets of gear, PVP and PVE. You have two choices for powers, the group set of powers and the solo power set. At level 24 i was still using the default powers set you are imposed while leveling.
Also, first impressions are important in any new MMOs and first impression most people seemed to have was that this was auto-levelling with the game deciding everything for you. Sure the Zone chat was almost unbearable even to me but this kept coming back again and again with equal unbearable repression from people that like the system.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
At one point i can already see that there will probably be two sets of gear, PVP and PVE. You have two choices for powers, the group set of powers and the solo power set. At level 24 i was still using the default powers set you are imposed while leveling.
Also, first impressions are important in any new MMOs and first impression most people seemed to have was that this was auto-levelling with the game deciding everything for you. Sure the Zone chat was almost unbearable even to me but this kept coming back again and again with equal unbearable repression from people that like the system.
I found myself switching slotted spells and gear according to:
trash mobs vs bosses
big open areas vs tight corridors
solo vs in party
usually things like
lifesteal for soloing vs recovery for more active powers in party
area dps vs focused dps for groups of mobs instead of bosses
knockbacks vs lockdowns for open areas or tight hallways
specifically in the graveyard I loaded as many knockback spells as possible as throwing enemies off of the many ledges to instantly kill them was extremely gratifying.
Generally speaking the solo content is easy enough to be done with just about anything. In fact I'd be hard pressed to come up with a build terrible enough to make most the content challenging at all. It doesn't really require or reward any forethought or planning put into gear or feat selection, which is a bit of a letdown for me. The Dungeon Delves and Skirmishes were much more rewarding. To me, if everything dies in 2 hits, whether I'm level 3 or 30, it doesn't feel like I've advanced my character at all if my opponents don't pose any more of a challenge.
I've found that 90% of the complaints about this game and more specifically the character building can be summed up as follows: TL; DR - not what I expected, disappointed because I don't want to learn something new.
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I found myself switching slotted spells and gear according to:
trash mobs vs bosses
big open areas vs tight corridors
solo vs in party
usually things like
lifesteal for soloing vs recovery for more active powers in party
area dps vs focused dps for groups of mobs instead of bosses
knockbacks vs lockdowns for open areas or tight hallways
specifically in the graveyard I loaded as many knockback spells as possible as throwing enemies off of the many ledges to instantly kill them was extremely gratifying.
Generally speaking the solo content is easy enough to be done with just about anything. In fact I'd be hard pressed to come up with a build terrible enough to make most the content challenging at all. It doesn't really require or reward any forethought or planning put into gear or feat selection, which is a bit of a letdown for me. The Dungeon Delves and Skirmishes were much more rewarding. To me, if everything dies in 2 hits, whether I'm level 3 or 30, it doesn't feel like I've advanced my character at all if my opponents don't pose any more of a challenge.
I've found that 90% of the complaints about this game and more specifically the character building can be summed up as follows: TL; DR - not what I expected, disappointed because I don't want to learn something new.
Your assuming that everyone making criticism does so because they dont want to learn anything new...Action combat like in this game is something very new to me and i really like it, i'm very happy to have a change of pace. Some feel like the whole thing is auto-levelling and more like console games then anything else and as far as character customization, i agree with them. Some console games even offer alot more then what we have now.
Comments
And to clarify, when you say "Be able to decide on dif abilities/powers", you mean, "go to the forums, look up which cookie cutter build is most effective for leveling, then copy that exactly, since most of the powers you can pick are <font color="orange">HAMSTER</font> or broken", just like in every other MMO, right?
I'm pretty sure that's not the case for every MMO, and certainly nobody forces you to use build 'x' or 'y' anywhere. Neverwinter does suffer a bit from lack of options with builds and equipment, IMO, but as long as it's fun to play that doesn't matter a ton to me beyond not feeling very D&D-like.
I hate cookie cutter builds. People need to think for themselves instead of following along like sheep marching in to war. OK maybe not the best way to put it but you get the point.
I have never been a sheep. In MTG I always played my own decks except for 2 that were pre-built and that's because it was cheaper to buy them than it was to buy the individual cards in them that I wanted.
Anyway, I'm just curious if there are decissions to be made like in other games or if you are just stuck with getting set powers and that's it. No choices to make between what skills you have. But it sounds like there are "choices to be made" which is what I figured but wanted to be sure.
Thanks all. Much appreciated
What Class Are You?
On the contrary, the real differentiation comes from which skills you choose to bring into battle with you. Even IF someone chose the exact same race, class, and feats as me (highly unlikely) not to mention gearing options (which can quickly make a big change in your character's functionality and deserves to be discussed more often), our characters would play vastly different according to which skills we had slotted.
That's not to say that as I have leveled up I have found the feat system in any way an inadequate means to distinguish my character. There's plenty of theorycrafting and number crunching to be had for the min-maxers (like myself) if they are only willing to learn a new system.
Well obviously the skills you bring in will affect how the character plays, but the passives will be what changes how those chosen skills work. Far more choice given to us in the feat trees than in the actives everyone gets.
At one point i can already see that there will probably be two sets of gear, PVP and PVE. You have two choices for powers, the group set of powers and the solo power set. At level 24 i was still using the default powers set you are imposed while leveling.
Also, first impressions are important in any new MMOs and first impression most people seemed to have was that this was auto-levelling with the game deciding everything for you. Sure the Zone chat was almost unbearable even to me but this kept coming back again and again with equal unbearable repression from people that like the system.
I found myself switching slotted spells and gear according to:
trash mobs vs bosses
big open areas vs tight corridors
solo vs in party
usually things like
lifesteal for soloing vs recovery for more active powers in party
area dps vs focused dps for groups of mobs instead of bosses
knockbacks vs lockdowns for open areas or tight hallways
specifically in the graveyard I loaded as many knockback spells as possible as throwing enemies off of the many ledges to instantly kill them was extremely gratifying.
Generally speaking the solo content is easy enough to be done with just about anything. In fact I'd be hard pressed to come up with a build terrible enough to make most the content challenging at all. It doesn't really require or reward any forethought or planning put into gear or feat selection, which is a bit of a letdown for me. The Dungeon Delves and Skirmishes were much more rewarding. To me, if everything dies in 2 hits, whether I'm level 3 or 30, it doesn't feel like I've advanced my character at all if my opponents don't pose any more of a challenge.
I've found that 90% of the complaints about this game and more specifically the character building can be summed up as follows: TL; DR - not what I expected, disappointed because I don't want to learn something new.
Your assuming that everyone making criticism does so because they dont want to learn anything new...Action combat like in this game is something very new to me and i really like it, i'm very happy to have a change of pace. Some feel like the whole thing is auto-levelling and more like console games then anything else and as far as character customization, i agree with them. Some console games even offer alot more then what we have now.
Also i have no idea what TL; DR means.