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Is it me....

siolenassiolenas Member Posts: 30 Arc User
edited March 2013 in General Discussion (PC)
Is it me or does this game feel like a cheap action game put into a DnD skin

For Example.

Stats: Since when does stats do not matter?

Con & Life - A rogue with 1k starting life very well kills the immersion faction
Other stats - Whats the points, +stat weapons and armor makes your initial rolls seems pointless


The lore, terrain and store is right on, but the mechanics behind the game seems dated, and just tossed in there.
Post edited by siolenas on

Comments

  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2013
    You're not the first to state that. I have an entire thread to try to constructively bring more D&D aspects into the game but despite it all it's still a quality game imo.

    Check out Exemplifying D&D in Neverwinter. See if you agree with what is stated there and maybe some changes could come about. I don't think having 1K starting health on a rogue is bad considering the other classes have more, those changes are more for balancing purposes, but certainly some other features have to be tweaked a bit.
  • siolenassiolenas Member Posts: 30 Arc User
    edited March 2013
    I am a old fashioned PnP player. Mages 1d4+con, Rogues 1d6+con, Priests 1d8+con, warrios 1d10+con... Now I can unsterstand in an mmo starting off with maybe 25 to 100 life, but 1000 is not good IMO
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Those mechanics are the least of my worries. The point in wizards having 1d4 and fighters having 1d10 is a baseline to represent fighters having a larger healthpool. Its being translated the way it is to fit with the engine they are using and wizards and rogue are still more fragile then fighters.

    If you work with smaller numbers its really harder to balance things and make compromises.
  • ichbinichbin Member, Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 166 Bounty Hunter
    edited March 2013
    You're not the first to state that. I have an entire thread to try to constructively bring more D&D aspects into the game but despite it all it's still a quality game imo.

    I agree, this is a quality game... if nothing else existed.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited March 2013
    Rightly said - it is an MMO telling Forgotten Realms story. It is more like a novel being played real-time. It does not have D&D gameplay mechanics - just some MMO mechanics similar to Drgon Age which are masked as D&D mechanics.But it is still good. And lore is very accurate - the story is D&D.Hence it is a D&D story being told very nicely through the medium of MMO. And in my opinion, it is fun as I feel like playing one of the Forgotten realms novels.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited March 2013
    I think people are taking things far to literally.

    Ask yourself this. Where did the inspiration for the PnP games come from? You think when they sat down and wrote the first basic rules before the game really took off, they were imagining this static, turn based fantasy world? I doubt it. While I cannot speak for Gary and Dave, I bet they were imagining fantastical, action battles that combined swordplay, magic, trickery, and anything else an adventurer might use in a fluid, exciting combat. However, this obviously is hard to do on Paper, so they did their best to interpret everything to work well on paper. This involved lots of stats, rules and dice, and the very nature of this style slows it down to a turn based setting.

    However, I feel that Neverwinter is just taking all the great lore, stories and game play mechanics and treating them as if it really WAS happening in real time.

    With that being said, in order to balance things, as well as make it more fast paced and exciting you have to increase the health pools, otherwise you would have either extremely short fights, or you would have exaggerated fights where you spend most of your time missing in combat.

    Think about it, yes you have less health in the PnP version, but the act of taking even one action in combat is about as long as you can kill several guys in Neverwinter.

    While I agree there are some issues, namely the depth of the classes themselves, as well as the number of classes available, and I think stats needs to play a bigger role, I think calling it a cheap action game in a DnD skin is not being fair. Rather it is just reversing the DnD experience back to the world that the PnP game drew from. And that world is all there. With the Foundry, the emphasize will be on building stories, something that ultimately drew most people to love the PnP game so much.

    As someone else mentioned, it is like playing through one of the FR novels. They have always focused on the fast paced side of things, taking the elements of PnP and translating it to what it might have really been like if you were an actual adventurer in one of the DM's stories.
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  • doctordoriandoctordorian Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 75
    edited March 2013
    NWN, NWN2, DDO those were all fast paced too....
  • zagemoggazagemogga Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    The number thread was somewhere else?
    If the rogue does 10,000 damage with level 12, then the wizard needs 1000 hitpoints to start with :)
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    You're almost right; it's a single player action RPG morphed into a watered down action MMORPG. I look at it like this; the game is free, the game is designed as an action game, the game is designed to be very casual friendly. Understand and accept what the game is, and stop expecting it to be something it cannot possibly be. Neverwinter is a Burger, Fries, and maybe a Chocolate shake; quick, easy, kinda sloppy, and cheap. If you want a 4 course meal, you're looking at the wrong MMO. Enjoy it for what it is. The Foundry alone will keep me occupied until some of the bigger/more serious MMORPG sandboxes come out in a year or so.

    Short Version: It is a cheap action RPG with a D&D skin. ;)
  • rohk007rohk007 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited March 2013
    I think the game is great and haters are gonna hate........CU at launch
    [SIGPIC][/SIGPIC]
  • blondesolidblondesolid Member, Neverwinter Beta Users Posts: 48
    edited March 2013
    For me the game just felt dated(my significant other asked me where that other dnd game was I played FIVE years ago, cause it looked better! true story). The animations were really stiff and some just odd. The character models were.....average at its very best. There is just no way I'm going to pour money into this, especially when they are taking advantage of Drizzt addicts for TWO HUNDRED dollars.

    Even being a FR fan, and almost addict =D This one is gonna get a major pass by me.
  • krubarkrubar Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars Posts: 841 Bounty Hunter
    edited March 2013
    For me the game just felt dated(my significant other asked me where that other dnd game was I played FIVE years ago, cause it looked better! true story). The animations were really stiff and some just odd. The character models were.....average at its very best. There is just no way I'm going to pour money into this, especially when they are taking advantage of Drizzt addicts for TWO HUNDRED dollars.

    Even being a FR fan, and almost addict =D This one is gonna get a major pass by me.

    CU at launch too.
  • pion01pion01 Member Posts: 760 Arc User
    edited March 2013
    I tend to agree, but sadly games have a habit of over-inflating numbers to the point they're meaningless, and Cryptic is especially guilty of this.

    In my opinion a well balanced and well defined game means the difference between 18 con and 20 - a 10% difference - is noticeable and meaningful, and nobody should ever hit diminishing returns because numbers shouldn't get that absurd.
  • jdnycjdnyc Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 334 Bounty Hunter
    edited March 2013
    siolenas wrote: »
    I am a old fashioned PnP player. Mages 1d4+con, Rogues 1d6+con, Priests 1d8+con, warrios 1d10+con... Now I can unsterstand in an mmo starting off with maybe 25 to 100 life, but 1000 is not good IMO

    Pay less attention to the mechanics of the game and more to the possibility of the Foundry system. Players will create all kinds of content and many will include adventures that will go for the type of game you'll like. If you're looking for D20 mechanics of old, this is based on 4e - so you won't get the old school THAC0 feel.
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