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guardian and great weapons fighter

warpetwarpet Member Posts: 1,969 Arc User
edited February 2013 in General Discussion (PC)
think they need attack speed boost,in game videos looks like they hitting in slow motion if u compare them to rouges :( and their attack speed
Post edited by Unknown User on

Comments

  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited February 2013
    Rogues have faster attacks, kinda the staple of the rogue in general.

    Daggers attack faster than swords and definitely faster than a greatsword.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2013
    yeah but it is too fast compared to fighters,so im frightened that rouges will will rule pvp and pve :(
  • arythorarythor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 315 Bounty Hunter
    edited February 2013
    warpet wrote: »
    think they need attack speed boost,in game videos looks like they hitting in slow motion if u compare them to rouges :( and their attack speed

    Are you surprised that a rogue wielding daggers that are a fraction of the size of a sword can attack more quickly? Faster, weaker strikes versus slower, stronger strikes has been a balance staple since RPGs began.
  • magmofdmagmofd Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 108 Bounty Hunter
    edited February 2013
    And going to D&D damage dice

    Dagger 1d4

    GS 2d6

    To achieve even comparable MMO DPS the dagger needs to hit a bit more often :D
  • bloodsuckingparasitebloodsuckingparasite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2013
    Rogues should be able to attack faster, they're agile, and recieve less hps per level than a fighter. Their best defense is speed. I'm not even sure how they plan on dealing with aggro management and sneak attack damage.

    Fighters are lugging around in heavy armor (full plate from the looks of the video) which has a max dex armor bonus (if they plan on keeping this close to DnD or just stapling the name to their title to make it look good), they recieve more hps per level than a rogue.
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Fighters are lugging around in heavy armor (full plate from the looks of the video) which has a max dex armor bonus (if they plan on keeping this close to DnD or just stapling the name to their title to make it look good), they recieve more hps per level than a rogue.

    This is a 3.5 edition rule. In 4e heavy armor doesn't have any dex bonus to AC, but it scales with levels.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • bloodsuckingparasitebloodsuckingparasite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2013
    Yeah, I'm looking up the 4e rules just to double check and notice a lot of things I'm not used to.

    The point still stands that rogues are nimble and squishier than a beefy fighter in heavy armor.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    The question is if the speeds are so disparate to need a re-balance. The weekend test will be the decider of that.
    [SIGPIC][/SIGPIC]
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