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mandodo69mandodo69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 6
edited November 2012 in General Discussion (PC)
How exactly will servers work? Will it be one big server split east/west? PVP and PVE? And if it is will we have different channels in the game? Hit me up if anybody knows. :o
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  • jadescimitarjadescimitar Member Posts: 716 Arc User
    edited November 2012
    mandodo69 wrote: »
    How exactly will servers work? Will it be one big server split east/west? PVP and PVE? And if it is will we have different channels in the game? Hit me up if anybody knows. :o

    According to all the videos I've watched, there will be only one server with everyone on it. PvP will most likely be restricted to particular areas or persistent zones, but who knows since they are being a bit tight lipped about PvP. What are channels other than what I watch on TV?
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  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited November 2012
    mandodo69 wrote: »
    How exactly will servers work? Will it be one big server split east/west? PVP and PVE? And if it is will we have different channels in the game? Hit me up if anybody knows. :o


    THETRUTHsection2gameplayinfo
  • zealotdancepartyzealotdanceparty Member Posts: 14 Arc User
    edited November 2012
    Nice....i do however hope that this will not be in the disadvantage of the rp community.
  • laroscorbeenlaroscorbeen Member, Neverwinter Beta Users Posts: 19 Arc User
    edited November 2012
    how many server he have for european people?
  • mandodo69mandodo69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 6
    edited November 2012
    like in RaiderZ also by pwe we have west/east with 2 servers a piece on them and within thoes servers are chat channels. for example im in the chimera server in the east so when i load in the game at the top right you can select your chat channel 1 - 10. so if im on chat channel 3 and your on chat channel 1 we cant see each other or talk to each other (other than whisper) unless we are on the same channels. Star Trek Online does the same thing as well.
  • valas625valas625 Member Posts: 195 Bounty Hunter
    edited November 2012
    how many server he have for european people?

    Like Jade said Laro, they haven't said much other than one server with areas being split. And different chat channels should help RPer's to work around other people. Although I'm not sure how it'll matter without a dev/mod monitoring each channel 24/7. Say they have a specified RP channel, well unless someone monitors it anyone can go into it and not RP at all, SO we'll see how that goes later on.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    ONE SERVER

    Post three, Game Hardware.
    One server
    We've been using a "single server" architecture at Cryptic for some time now. In fact, we've been doing this since Champions Online launched in 2009.
    It has some pretty serious upsides. For instance:
    If you and 6 buddies all want to play Neverwinter, you don't have to worry about which server to choose. You'll all be on the same server.
    We find that this tends to be incredibly convenient for our players, and works very well from an operations standpoint as well.
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited November 2012
    Everyone on one server ? The slaughter will be glorious !
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    I would like to add it is actually not one server, but "one server architect". i.e. There are perhaps millions of servers, but you will never know because to you, they will all appear as "one server". So even if you are away from america, the ping may still not be very low (although it will be a bit low perhaps as most of the servers for all internetz are located in america).

    It will all appear as one - One Ping to rule them all, one ping to bind them ...
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    ... What are channels other than what I watch on TV?
    ;)

    Channels will work the same as @handle system it works in other games. It has also been confirmed by melanderi long before and crypticmapolis later.

    That is as long as their initial plan has not changed...

    EDIT: Sorry for double post but using quotes in new editor is not working conveniently in my opera browser ...
  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2012
    will work as sto 1 server works i hope, im playing from eu and dont have high ping, lag problem so hope here will work the same since it is action game so low ping is even more needed
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    Single server with "shards"
    Can you tell me how the Game World (or Server) will work then with player population?

    Updated 10/05/2012: Cryptic uses one game server per game. This means, Cryptic makes a unified "world server" to play on composed of a bunch of physical computer servers to make one "game world." So no other "PvP Servers" or "Role Playing Servers" are done as separate servers to log into. This also means that User Generated Content via the integrated Foundry tool (and more on that is mentioned in the Foundry section) also is accessed by the same NPCs and objects in the "world Server."


    When a public area zone in the game gets too large, it splits it into another "public instance" or "shard." So you could have "The Moonstone Mask" as a public place, then it splits into "The Moonstone Mask1" and "The Moonstone Mask2" when there are too many people for the capacity on a public location zone.

    Users will have the ability to "switch" between shards (often by a pull down location option if there are multiple areas.)

    This splitting continues if any of the the public area zones continue to grow to capacity again ("The Moonstone Mask3," "The Moonstone Mask4," etc.) and the zones lower in sequential number when the population drops so they can rejoin another (or original) shard (or zone) the next time players leave and re-enter said public zone. So if there are only 4 people in the original zone, and 2 in a second zone, that second zone goes away when the last player in a zone leaves, and the players re-entering that public zone go to the original zone. The game does automatically decide where the least load or most need for new population is needed for the shards, which the above players have the option to manually switch zones (especially for party-based grouping.)



    However, when players join a party to do certain quests, they may instead of adventure in a public area be sent to a private instance which can hold a party of up to five adventurers. This will definitely be done in the "delves" described later in this section. Also see the (previous) "Is the game Instanced or Open world? I keep hearing it's one than it's the other!" question.


    Finally, Cryptic does not "separate" players into their own servers. So there is not a "role playing" server and a "PvP" server and a "min-max" server, etc. We all play in one game world as mentioned above.
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  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited November 2012
    Maintenance, i hope can be kept to a decent night or day during the week, there is nothing worse for anyone in the oceania region experiencing maintenance on a US thursday which is our friday, i hope they would look to keep it on a tuesday-wednesday.
  • valas625valas625 Member Posts: 195 Bounty Hunter
    edited November 2012
    ryvvik wrote: »
    Maintenance, i hope can be kept to a decent night or day during the week, there is nothing worse for anyone in the oceania region experiencing maintenance on a US thursday which is our friday, i hope they would look to keep it on a tuesday-wednesday.

    I would think so. Short of hot patches, LoL always does their patches on Tuesday, which is a good day imo.
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