It's going to be FTP. I wouldn't be surprised if they had a Gold and Silver subscription level like Champions and Star Trek Online have, but since this is an entirely new game releasing after the Perfect World takeover, it's equally possible that it'll be just F2P. I haven't heard anything one way or the other, but I'm fairly new to the site and haven't read taken a dive into the old posts yet.
This game has no real link to NWN other than it set in the same world.
Different game made by different company.
And after the train wreck that was NWN2 we wouldnt want it connected to it
*draws a large circle and casts protection from evil within to keep the demon Atari from being lured by its name*
On the contrary, it is quite connected to the former two games. It is the same World, same City, different Time - 100 years after NWN2, the city has begun to be rebuilt from the raging of the Mintarn. Seeing how NWN1 and NWN2 were cannon and NWO is also cannon, that would make NWO the 3rd installation of the Neverwinter series. Don't forget, NWN2 wasn't made by the same company that NWN1 was either. The first NWN was made by AOL/Atari/TSR back in '91. WotC then bought TSR. NWN was then re-visioned as NWN1 and made by Atari/BioWare/WotC. Where-as NWN2 was made by Atari/Obsidian/WotC with BioWare offering support and advice to the Obsidian team. NWO would have been made by Atari/Cryptic/WotC but Cryptic was acquired by PWE, who also got the rights to make NWO so it is now being done by PWE/Cryptic/WotC.
Furthermore, just because this is 100 years in the future from NWN2, it doesn't change the fact that the game is set in the same cannon Forgotten Realms campaign, which would, for all intents and purposes, make this the 3rd (or 4th - if you count the one by AOL in '91) Neverwinter game. Especially since it is following the same cannon story path set out by NWN1 and NW2 and the source/novel material that envelops all of this. Let's also not forget the one common denominator in development and publication, which is WotC/TSR and almost Atari. Atari wanted NWO to be another single player game like its predecessors however PWE, after acquiring Cryptic, is now allowing Cryptic to make Neverwinter how Cryptic wanted, as an MMO.
Indeed, it is just "NW" for Neverwinter or "NWO" for Neverwinter Online. There is no "Nights" in this 3rd installation of the Neverwinter series.
NWN2 being a "train-wreck" is subjective and an opinion. I, personally, do not believe that Neverwinter Nights 2 was a train wreck. I still play it from time to time and enjoy it very much so, even though I do enjoy NWN1 much more.
Yet IMO "train wreck" aptly describes the failed systems and ultimate abandonment by the company for support. Again the patients had to take over the asylum in order to provide content (skywing!), modules, crafting (broken as it was) worksheets, and a website for builds.
Finally the bare bones community fell apart having no leadership. The world map was unremarkable for all its expected wonder.
If it was a horse on the trail it would have been put out of its misery.b:surrender
PW knows that despite the preceding saga of bewilderment, there is a core of dedicated players and builders out there ready to help out. The rest of us can enjoy the ride somewhat. I have big hopes.
This game has no real link to NWN other than it set in the same world.
Different game made by different company.
And after the train wreck that was NWN2 we wouldnt want it connected to it
It is in the same city after more than hundred years. The story in OC of this game would be cannon to pnp so it is just not a side story but real story.
I am not sure if NWN was cannon enough for the pnp to be referred in this game, in fact I quite doubt it(also because of licensing and all that). But both the games were based around same region. So a small codex of information about NWN# game's characters subtly placed in this game wouldn't surprize me either.
EDIT: and as for NWN2 it wasn't bad, just the foundry (toolset) wasn't as good. OC was, imo, better than NWN1 (except for Aribeth). Especially the character of warlock(Ammon was it?) was intresting.
0
vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
NWN2 was, at least for me, better in every respect than NWN1 (aside from bugs). Better graphics (not that it was ever a contest, as nwn1, being one of the first full 3D rpgs, looked worse than Baldur's Gate), much, much more variety in races, better UI and, though I have not gone too much into NWN1, I bet it doesn't beat NWN2 in terms of story and choices. Not when in the latter you are eventually given the choice to become an elder evil, no...
Also, in nwn1 you can't even change your companions' gear... wtf is that, even Dragon Age II gave you more than that, and it was (rightfully so) hammered for it's limitations...
[SIGPIC][/SIGPIC]
0
frankelotMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited July 2012
I played both NWN1 and NWN2 and finished both games, loved them both.
However, and I'm probably a minority in this, I liked NWN2 a little more. For me there were more enjoyable moments in the game than there were annoyances (which so many other people seem to have had alot of).
One thing that comes to mind was the court session where you had to prove your innocence, for being accused of massacring an entire village. I thoroughly enjoyed that bit, especially the parts where I shot down that snooty harlot of a Torio Claven with my Cleric's "diplomatic" optional retorts.... Ohhhhhh how I enjoyed knocking her down from her high horse.... *snicker*
I also liked the whole building up your Fort and recruiting characters, from all over the place, for your cause thing, though I admit that could've been improved with a lot of things.
Amazingly, I mostly liked the voice acting in NWN2 as well. Some of the characters had voices which I couldn't imagine having any other voice now. Which is interesting since alot of games have sub-par English voice acting and some even atrocious enough to prefer the original foreign voice acting with English subtitles in stead.
And storyline wise, I liked NWN2 's Original Campaign one more than NWN1's, though Lady Aribeth de Tylmarande and Fenthick Moss were really likable characters in NWN1. I wished Fenthick's afterlife wasn't an enemy in NWN2 though, I would've preferred Aribeth and Fenthick somehow at least ending up together in the afterlife. I really felt sorry for poor Fenthick
Since were on the topic of NWN and NWN2, i liked NWN1 better simply because it had more content (graphics arent a big deal for me) and the tool set was infinitely easier to use.
Not to mention joining games online was way easier because you didnt have to download something for the module and have to keep updating it constantly. I feel that was key because the online community really kept NWN1 alive.
However, and I'm probably a minority in this, I liked NWN2 a little more. For me there were more enjoyable moments in the game than there were annoyances (which so many other people seem to have had alot of).
One thing that comes to mind was the court session
...
I dont think you are minority in that. NWN1's OC, at least the first part was not very good, except for a few likeable characters (oh! Aribeth you poor thing). But it's toolset was nice. And later two missions were much better.
NWN2's OC was just awesome - diplomacy in court, building a fort, getting npc's. However, its toolset ruined it and the popularity was not sustained. And yes, what happened to fenthick was bad. But he was stupid to go after that mage of Thay. What happened to him is still better than what happened to stupid dodo.
Btw, graphics of NWN1 were awesome for it time while graphice of NWN2 were behind its times when it was released. The controls of NWN2 were just ... almost the same as NWN1. So NWN1 was better game than NWN2. I still like games like FF3 for its graphics and airhips - trendsetter of its times.
EDIT: ANd when you remind of voice, that dialogue comes to mind - Neeshka, its called Neee -shka. I used to think she was a parody of Knights of NII..!
0
kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
graphice of NWN2 were behind its times when it was released.
The graphics engine's problem wasn't that it was behind the times. The problem was the graphics engine is very inefficient, so most builders didn't take advantage of the things it is capable of (Including Obsidian), because performance used to stink.
The graphics engine's problem wasn't that it was behind the times. The problem was the graphics engine is very inefficient, ...
Yes, you are correct. The right term should probably be 'unpolished' graphics and lot of glitches.
If the toolset didn't have problems (at least initially) then users would have taken it up more enthusiastically and created much more better campaigns; but even toolset had many critical fixes after launch. I guess gradually people lost interest after playing the story and went back to NWN1.
So its a good thing that this game has got enough time to polish it. I heard that their internal testers are themselves givig good feedback and generating debates - e.g. in healing. For example, its active combat without manual targeting making healing a lot more fps like. So they are trying to make healing easier by using AoE heal effects. These kind of discussions and improvements should pay off in long run.
I didn't like the graphics in NWN2. Might have just been the art direction but I think the graphics in 1 looked better because they were more simple. NWN2 hit a sort of uncanny valley for me. As far as not being able to customize your parties gear, I never fully understood this on an RP level. Seems like you would have to earn a certain amount of trust before people in your party say "equip me however YOU see fit". But as far as a general gameplay mechanic it makes perfect sense. So ......meh.
I have High hopes for Neverwinter Online, and in all honesty most of this comes from seeing Cryptic calling it Neverwinter. I have all the old NWN games and for someone to refference NWN as " Train Wreck " couldn't have played them.
And to compare any older title to todays games is completely unfair, as the graphics and the engines used ( Usually ) are far better technically. I still load up " Bards Tale " by EA in emulation, and that is an old C-64 ( Commadore ) game for all you tenderfoots out there. And believe me you won't see any supreme graphics there, for me it's like any game I play if the content is written in such a way that peaks my intrest then I'm giving it a shot. And I have to say that at least they tried to form a community and keep the game alive for B.T. I believe it was called " Devil Whiskey "
I think that most of the problem with todays games, they went from using good writting and imagination to falling back to the graphics to hold the audience, I guess that is just proof that there are no real good DM's out there anymore. Imagination and creative writting have taken the back-seat to fight sequences, maybe P.W. and Cryptic should seek out some of these Authors from the Vault, the community ( Players ) rated the content so shouldn't be hard to find the good D.M.'s from the old NWN series.
If someone bought these games as of this moment, they would have plenty of hours of regular play from the complete series, then taking into account if you try 3 or 4 other classes with different outcomes via Roll play thats many more hours.
Then you have to get into the community content that was created for that series by some " Very Dedicated " D&D'ers on "The Vault ". To put in so many hours creating something, " For Free " and those toolsets were nothing ( Hopefully ) compared to " The Foundry " of Neverwinter Online. There is tonnes of free content for that series. I have no problem saying that one could play NWN for another year or more just on the " Community Content " that was created.
Anyway I don't want to ramble so I will end it here,
I recently had a look at somemore in game footage for NWO I hope you change the damage numbers in the fights, they look to much like arcade style numbers that in itself could break the flow of that game for me, I just don't want to have the feeling I'm playing a coin-op game, I don't need to see high damage values to make me think I'm making some kind of headway in a fight, if those numbers are in relation to actuall damage values of D&D weapons, spells etc. Well thats different, but at least change the font style.
...
old NWN games and for someone to refference NWN as " Train Wreck " couldn't have played them.
...as the graphics and the engines used
...
I think you are taking it a bit out of context. The person in concern said NWN2 was train wreck, and was probably referring to it when it was first released. If you played the initial game, it was somewhat worse than NWN even - lots of bugs. However, subsequently these were patched and game was ok. It was probably due to rushed release. Although, I don't agree with the opinion of this person, but there is some merit in what that person said. Many of my friends too, said that NWN was still better than NWN2. And NWN has more custom content than NWN2 - because of bad toolset of NWN2. Later they patched it a lot and made the toolset workable.
Regarding graphics, we were not talking about 'first gen' or second gen' graphics. The best graphics for me were also on console based games which I still play. We were referring to polish in the graphics - absence of glitches and bugs. NWN1 was better than NWN2 when comparing graphics because of that finish in game.
Comments
ahem... actually there is no N after W. Just NW. It is not nights.
I think that "now" was supposed to be a "not"
Different game made by different company.
And after the train wreck that was NWN2 we wouldnt want it connected to it
Nepht and Dr Deflecto on primus
*draws a large circle and casts protection from evil within to keep the demon Atari from being lured by its name*
On the contrary, it is quite connected to the former two games. It is the same World, same City, different Time - 100 years after NWN2, the city has begun to be rebuilt from the raging of the Mintarn. Seeing how NWN1 and NWN2 were cannon and NWO is also cannon, that would make NWO the 3rd installation of the Neverwinter series. Don't forget, NWN2 wasn't made by the same company that NWN1 was either. The first NWN was made by AOL/Atari/TSR back in '91. WotC then bought TSR. NWN was then re-visioned as NWN1 and made by Atari/BioWare/WotC. Where-as NWN2 was made by Atari/Obsidian/WotC with BioWare offering support and advice to the Obsidian team. NWO would have been made by Atari/Cryptic/WotC but Cryptic was acquired by PWE, who also got the rights to make NWO so it is now being done by PWE/Cryptic/WotC.
Furthermore, just because this is 100 years in the future from NWN2, it doesn't change the fact that the game is set in the same cannon Forgotten Realms campaign, which would, for all intents and purposes, make this the 3rd (or 4th - if you count the one by AOL in '91) Neverwinter game. Especially since it is following the same cannon story path set out by NWN1 and NW2 and the source/novel material that envelops all of this. Let's also not forget the one common denominator in development and publication, which is WotC/TSR and almost Atari. Atari wanted NWO to be another single player game like its predecessors however PWE, after acquiring Cryptic, is now allowing Cryptic to make Neverwinter how Cryptic wanted, as an MMO.
Indeed, it is just "NW" for Neverwinter or "NWO" for Neverwinter Online. There is no "Nights" in this 3rd installation of the Neverwinter series.
NWN2 being a "train-wreck" is subjective and an opinion. I, personally, do not believe that Neverwinter Nights 2 was a train wreck. I still play it from time to time and enjoy it very much so, even though I do enjoy NWN1 much more.
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Finally the bare bones community fell apart having no leadership. The world map was unremarkable for all its expected wonder.
If it was a horse on the trail it would have been put out of its misery.b:surrender
PW knows that despite the preceding saga of bewilderment, there is a core of dedicated players and builders out there ready to help out. The rest of us can enjoy the ride somewhat. I have big hopes.
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
It is in the same city after more than hundred years. The story in OC of this game would be cannon to pnp so it is just not a side story but real story.
I am not sure if NWN was cannon enough for the pnp to be referred in this game, in fact I quite doubt it(also because of licensing and all that). But both the games were based around same region. So a small codex of information about NWN# game's characters subtly placed in this game wouldn't surprize me either.
EDIT: and as for NWN2 it wasn't bad, just the foundry (toolset) wasn't as good. OC was, imo, better than NWN1 (except for Aribeth). Especially the character of warlock(Ammon was it?) was intresting.
Train wreck? Are you talking about the same NWN2 I have in mind?
If NWN2 was a trainwreck, then what about NWN1? What was that, the freaking Titanic or something?
NWN2 was, at least for me, better in every respect than NWN1 (aside from bugs). Better graphics (not that it was ever a contest, as nwn1, being one of the first full 3D rpgs, looked worse than Baldur's Gate), much, much more variety in races, better UI and, though I have not gone too much into NWN1, I bet it doesn't beat NWN2 in terms of story and choices. Not when in the latter you are eventually given the choice to become an elder evil, no...
Also, in nwn1 you can't even change your companions' gear... wtf is that, even Dragon Age II gave you more than that, and it was (rightfully so) hammered for it's limitations...
However, and I'm probably a minority in this, I liked NWN2 a little more. For me there were more enjoyable moments in the game than there were annoyances (which so many other people seem to have had alot of).
One thing that comes to mind was the court session where you had to prove your innocence, for being accused of massacring an entire village. I thoroughly enjoyed that bit, especially the parts where I shot down that snooty harlot of a Torio Claven with my Cleric's "diplomatic" optional retorts.... Ohhhhhh how I enjoyed knocking her down from her high horse.... *snicker*
I also liked the whole building up your Fort and recruiting characters, from all over the place, for your cause thing, though I admit that could've been improved with a lot of things.
Amazingly, I mostly liked the voice acting in NWN2 as well. Some of the characters had voices which I couldn't imagine having any other voice now. Which is interesting since alot of games have sub-par English voice acting and some even atrocious enough to prefer the original foreign voice acting with English subtitles in stead.
And storyline wise, I liked NWN2 's Original Campaign one more than NWN1's, though Lady Aribeth de Tylmarande and Fenthick Moss were really likable characters in NWN1. I wished Fenthick's afterlife wasn't an enemy in NWN2 though, I would've preferred Aribeth and Fenthick somehow at least ending up together in the afterlife. I really felt sorry for poor Fenthick
Not to mention joining games online was way easier because you didnt have to download something for the module and have to keep updating it constantly. I feel that was key because the online community really kept NWN1 alive.
I dont think you are minority in that. NWN1's OC, at least the first part was not very good, except for a few likeable characters (oh! Aribeth you poor thing). But it's toolset was nice. And later two missions were much better.
NWN2's OC was just awesome - diplomacy in court, building a fort, getting npc's. However, its toolset ruined it and the popularity was not sustained. And yes, what happened to fenthick was bad. But he was stupid to go after that mage of Thay. What happened to him is still better than what happened to stupid dodo.
Btw, graphics of NWN1 were awesome for it time while graphice of NWN2 were behind its times when it was released. The controls of NWN2 were just ... almost the same as NWN1. So NWN1 was better game than NWN2. I still like games like FF3 for its graphics and airhips - trendsetter of its times.
EDIT: ANd when you remind of voice, that dialogue comes to mind - Neeshka, its called Neee -shka. I used to think she was a parody of Knights of NII..!
The shadows you see from the lamps are generated in real time, they're not pre-baked.
http://1.bp.blogspot.com/-ipDvuqWfce0/TlAWkGJ6sUI/AAAAAAAABG0/9Z849YUSNkA/s1600/cr_enclave3.jpg
Soft effects are still better than most rpgs.
http://4.bp.blogspot.com/-iRXf9C3ErYc/Tn_A3uk9I9I/AAAAAAAABHw/C2jmFlvXPks/s1600/NWN2_SS_092511_151456.jpg
https://lh3.googleusercontent.com/-wV79nhzt3_U/TYlW9oKzrII/AAAAAAAABCY/SJ6_VQ7z_J4/s1600/cr4.JPG
Too many people simply didn't take advantage, you can get really good results if you do.
http://1.bp.blogspot.com/--rJjeHf1EfU/TlAJvs-5hoI/AAAAAAAABGg/SsEdgGX1BpM/s1600/welcome_to_crimmor1.JPG
http://1.bp.blogspot.com/_Arkur0fkYgs/TKKaQ9lFYdI/AAAAAAAAA5s/dH7RfLUSw7Q/s1600/esv_jungle_deep_random2.JPG
Yes, you are correct. The right term should probably be 'unpolished' graphics and lot of glitches.
If the toolset didn't have problems (at least initially) then users would have taken it up more enthusiastically and created much more better campaigns; but even toolset had many critical fixes after launch. I guess gradually people lost interest after playing the story and went back to NWN1.
So its a good thing that this game has got enough time to polish it. I heard that their internal testers are themselves givig good feedback and generating debates - e.g. in healing. For example, its active combat without manual targeting making healing a lot more fps like. So they are trying to make healing easier by using AoE heal effects. These kind of discussions and improvements should pay off in long run.
I have High hopes for Neverwinter Online, and in all honesty most of this comes from seeing Cryptic calling it Neverwinter. I have all the old NWN games and for someone to refference NWN as " Train Wreck " couldn't have played them.
And to compare any older title to todays games is completely unfair, as the graphics and the engines used ( Usually ) are far better technically. I still load up " Bards Tale " by EA in emulation, and that is an old C-64 ( Commadore ) game for all you tenderfoots out there. And believe me you won't see any supreme graphics there, for me it's like any game I play if the content is written in such a way that peaks my intrest then I'm giving it a shot. And I have to say that at least they tried to form a community and keep the game alive for B.T. I believe it was called " Devil Whiskey "
I think that most of the problem with todays games, they went from using good writting and imagination to falling back to the graphics to hold the audience, I guess that is just proof that there are no real good DM's out there anymore. Imagination and creative writting have taken the back-seat to fight sequences, maybe P.W. and Cryptic should seek out some of these Authors from the Vault, the community ( Players ) rated the content so shouldn't be hard to find the good D.M.'s from the old NWN series.
If someone bought these games as of this moment, they would have plenty of hours of regular play from the complete series, then taking into account if you try 3 or 4 other classes with different outcomes via Roll play thats many more hours.
Then you have to get into the community content that was created for that series by some " Very Dedicated " D&D'ers on "The Vault ". To put in so many hours creating something, " For Free " and those toolsets were nothing ( Hopefully ) compared to " The Foundry " of Neverwinter Online. There is tonnes of free content for that series. I have no problem saying that one could play NWN for another year or more just on the " Community Content " that was created.
Anyway I don't want to ramble so I will end it here,
I recently had a look at somemore in game footage for NWO I hope you change the damage numbers in the fights, they look to much like arcade style numbers that in itself could break the flow of that game for me, I just don't want to have the feeling I'm playing a coin-op game, I don't need to see high damage values to make me think I'm making some kind of headway in a fight, if those numbers are in relation to actuall damage values of D&D weapons, spells etc. Well thats different, but at least change the font style.
Take Care, Cheers!
Galahad
" May The Wind be Always At Your Back "
I think you are taking it a bit out of context. The person in concern said NWN2 was train wreck, and was probably referring to it when it was first released. If you played the initial game, it was somewhat worse than NWN even - lots of bugs. However, subsequently these were patched and game was ok. It was probably due to rushed release. Although, I don't agree with the opinion of this person, but there is some merit in what that person said. Many of my friends too, said that NWN was still better than NWN2. And NWN has more custom content than NWN2 - because of bad toolset of NWN2. Later they patched it a lot and made the toolset workable.
Regarding graphics, we were not talking about 'first gen' or second gen' graphics. The best graphics for me were also on console based games which I still play. We were referring to polish in the graphics - absence of glitches and bugs. NWN1 was better than NWN2 when comparing graphics because of that finish in game.