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Neverwinter Beta: Marketing, Tech, or another choice?

iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
edited June 2012 in General Discussion (PC)
Hi all,


When I thought of people asking when beta will start and I thought of the games I had beta'ed, it made me think of the shift from what Beta Phases were for to what it is used for now, and potentially, how Cryptic (now owned by Perfect World) will use it?



Back in ye old PC assembled was-the-only-thing-almost-always-for-home-electronic-games era (there were exceptions back then as I did have the Tandy TV Scoreboard with Light Gun just before the Atari 2600 and other consoles debuted,) until the last several years, Beta had the word "test" follow it, and it was used to make the game better developed usually from a technical standpoint more than a PR standpoint.


For those not knowing what this meant, technically speaking, here is a list of software development life-cycle stages. Note what the "Pre-Alpha" an "Closed Beta" states are for, or were (as the case may be.)

Sure, one could argue the late eighties to early nineties and the popularity of the world wide web graphics and video for (real, not just portal access like AOL or Compuserve) internet access caused the change that we have for beta in today's games, or the "methods" Microsoft and Apple handled their "product releases," but the push for "beta as marketing" in gaming is a more recent trend, mentioned in the article as "The Beta Effect," and confirmed in this other article (especially with the instant access 2.0 of the social media used on portable devices as a trending cause, as well as the popularity of the word "trending" over "TVQ" :p)

So, many modern gaming people from this "mindset" seemingly can't handle the unfinished look of many truly in-testing games, and this has caused many a game still in a "closed Beta (test) phase" to have to be developed and polished to the point where if you look at many "Free to Play games," when it enters this "phase," it's actually closer to being released over being tested and is more likely in what was known as a "final load testing phase," (or also known as "Stress Testing.")


Unfortunately, one of the article's excerpts identifies the overall current issue pretty well. I remember those days, even sold the first popular software for titles like Meridian 59 and later Everquest:
Originally, alpha and beta testing phases weren't something that most gamers were privy to, let alone interested in taking part in, unless they were the "hardest of the hardcore." Game developers traditionally required time-consuming commitments from participants, stress-testing various game elements and tediously repeating many of the same actions and scenarios over and over again, doing everything they could to go looking for bugs.

Beta testers not affiliated with the developers (fans and community members) were expected to do a lot more than today's majority of participants, like replicating specific actions on request and submitting detailed bug reports on a regular basis. That's not to say that beta testing video games was ever as annoying as a job for most players, but it used to attract a much smaller crowd than it does today. Many gamers who sought out beta access knew it was a HAMSTER-for-tat relationship; in exchange for exclusive access to the game before everyone else, they understood a certain amount of debugging and constructive feedback was expected of them.

But in most of today's MMO beta tests, it's not uncommon to hear players complaining in-game about the very bugs they're meant to be looking for, without contributing to the resolution of those bugs and issues. Instead of taking an active role in an MMO's post-production refinement, many players are only interested in using the beta as demo, or getting a head-start in advance of everyone else. And to some extent, it's the publishers' own fault.

MMO publishers invite a vastly larger number of indiscriminate players in the newly-popular "open beta" tests, instead of the moderately-sized groups of dedicated testers they worked with in the past. In many cases, beta participation used to require a mandatory minimum amount of feedback, or specific, task-oriented testing and debugging. Although it's true that today's bigger and more-ambitious MMOs need more players to sniff out all those bugs and balance issues, the ratio of "dedicated testers" to "self-interested slackers" starts favoring the latter when publishers take advantage of their beta tests, using them as marketing assets.




Sure I can confirm as a "recent closed beta tester" that we did try out a lot of the game's features, but it mainly seemed to be for making sure the game's store currency was working as much or more than the game was "running well."

While I have not had experiences with this company's (either Cryptic's or PW's) Beta level development yet, others here have-both on the company and player ends.


So, for better or for worse, many video game companies use the "beta" as marketing as much as or more than testing and support.


My question is (to both the Crypti/PWE employees and game player customers) how does this company handle their betas?

But I realize things could be different now compared to November 2011 because:


  1. We now have two companies instead of one (both Cryptic and Perfect World)
  2. Two different regions (this is a Western game over an Asian F2P one,)
  3. Genres branded to a major label (this is D&D after all and Wizards of the Coast handles their own marketing concerns.)
  4. Finally, this game in its revolutionary action over turn-based button pushing in an MMORPG-western setup may actually require said technical testing, even if it's "just porting from co-op to a full MMO" (whatever that technically means now anyway.)

Whatever changes those points made to this company (if any,) will Cryptic handle their Neverwinter beta testing on a more tech or marketing angle, will Perfect World Change that for the "West," and will D&D/WOTC change that even more?


I do look forward to whatever Cryptic/PWE can say about this, but also look forward to reading users' feedback in their beta experiences from these companies (please, only finished beta runs; no listing anything that could still be under confidentiality or a NDA.)

I also hope that people who are "selected" or "won" beta access don't forget to give feedback in a detailed but respectful manner both technical and social, and the company take heed and not snub their user-base as "stupid" or "irrelevant" as some previous other companies' tests had done. Communication and feedback in a mature manner is key for the development and release of any game. Flaming or censoring does the other side no good when you can use your words of criticism and response to make a better experience for everybody.

Or let's hope so.

Speaking of ending with "let's hope so:"

An an interesting read of the iconic history of the MMO Testing and its future (well future then) can be found on this link. It's a good read, but it's both nine screen pages long and is from 2009 (and that's somewhat "old to extremely old" when it comes to current MMO issues.) I couldn't resist though because this article was published just before Champions Online came out, and does do a superb job on the history of MMO testing.
[SIGPIC][/SIGPIC]
Post edited by iamtruthseeker on

Comments

  • torskaldrtorskaldr Member Posts: 559 Arc User
    edited June 2012
    The last beta I participated in was Trion's RIFT. I chose not to participate in TSW beta.

    Trion did use some late beta time as a sort of marketing, but mostly they used late testing for balance changes and mechanics tweaks (spawn rates, etc). I think their more serious testers were chosen early and late testers were there to provide some feedback, metrics, and load testing that only larger numbers can provide.

    There was definitely a marketing push there, but it didn't seem to be the main focus.

    I'm really hoping to get an invite to this beta (hint hint lol), but am not sure, as you point out, what the underlying purpose and intent of these coming test periods will be.

    I typically enjoy testing where I can play something like I would normally do during live. I like focused testing too, but the most fun is trying out systems to see what works and what doesn't or what is clunky and what is smooth. That is fun stuff. Load testing is the least fun to play because often you're stuck in place or framerate drops to 3 or 4, but it can be a lot of fun for chatting with the community while the devs do their thing.

    Did I mention I'm currently shamelessly plugging for an invite? b:chuckle
  • strangecubestrangecube Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    What it's looking like for NeverWinter is that the closed beta is going to be more for bug busting and then the open beta will be for last minute tweaks and marketing. It's the way most games do it now.

    I know during the closed beta I plan on doing a bunch of bug busting, hopefully we can iron most of them before the open beta.
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    What it's looking like for NeverWinter is that the closed beta is going to be more for bug busting and then the open beta will be for last minute tweaks and marketing. It's the way most games do it now.

    I know during the closed beta I plan on doing a bunch of bug busting, hopefully we can iron most of them before the open beta.

    Except that, if they do follow PWE's policy (which they have up to this point) the game will never go out of open beta. Ever.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2012
    vindicon wrote: »
    Except that, if they do follow PWE's policy (which they have up to this point) the game will never go out of open beta. Ever.

    PWE has 8 titles that are Live. Plus 2 that they acquired with Cryptic, which are both Live. Add 1 single player game that is Live. Then there are 3 games that are not yet live and 1 that is in Beta. So, to correct your fallible post (or trolling post?), PWE has one game that hasn't made it out of open beta yet, which is RaiderZ.


    Anyway.. I feel the main problem with the state of Beta Testing these days is that far too many people use Beta Testing access as a way to just play the game early instead of actually "Beta Testing." I remember when it took an application of past experience to even be selected into some games and then you'd get kicked from Beta if you did not contribute. Now, it seems that many companies have gotten on board with this notion and use it as an opportunity to do some free advertising for their game. Let's face it, whether it is good or bad publicity, it is still raising awareness of the game for free.

    There are always going to be people that will try a game, despite its reviews. I know I am one such person that never takes random player's reviews to heart when considering a free to play game. I will only make my opinions after having formed them of my own accord. It is people that make their own opinions that I feel such free advertising is aimed for, just to raise awareness of the game to those who may not yet have heard about it, so that they will at least try it and form their own opinion and possibly spread it as well.

    It is pay to play or buy to play games that I really consider other people's reviews more. Even then, I am still very meticulous in forming a decision based upon random people's reviews and only really take reviews to heart if I know the person, such as real life friends (as opposed to internet friends/acquaintances).
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Please, "right" or "wrong," keep posting your experiences! I have said how important it is simply to say "I don't know," to learn something, and this is something I do not know. I appreciate all the info I have read, and look forward to more discussion from new and existing posters here, and (hopefully,) some company replies on their views about this.
    [SIGPIC][/SIGPIC]
  • callifrostcallifrost Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2012
    Neverwinters 1 and 2 were some of my favorite games. I'm mostly sure (Approx. 80%) that anyone reading the forums at this point hold the same candles as I do.

    It's kind of funny to think that someone doesn't have faith in their community to help a great game like this become even more than it is. That's what I think the betas are for, to make changes, balances, tweeks you name it all for the release.

    It's actually really important to me that this game does well, I 'intend' on playing the hell out of this game and I'm sure everyone else does too. Everyone is going to do their best to make it a fun game for everyone to play. Sure there are bound to be a few griefers or trolls around but for the most part I think that it's pretty solid.
  • shonsu5320shonsu5320 Member Posts: 164 Arc User
    edited June 2012
    I was in the STO closed beta towards the end of it and the part I experienced was more to "polish" the game and stress test it than anything. As far as I could tell there weren't that many bugs and those that I did find had already been reported.
    [SIGPIC][/SIGPIC]
  • crypticmapoliscrypticmapolis Member, NW_CrypticDev, Cryptic Developer Posts: 240 Cryptic Developer
    edited June 2012
    We intend to have a long, multi-stage beta process that will test many aspects of the game. Cryptic has always valued player input, and PWE has given us the time and resources to execute the beta cycle we've always wanted to do. I should also note that the Foundry will have a similar, but somewhat separate beta cycle.

    It's certainly not going to be a last-minute marketing-only beta.
  • shonsu5320shonsu5320 Member Posts: 164 Arc User
    edited June 2012
    We intend to have a long, multi-stage beta process that will test many aspects of the game. Cryptic has always valued player input, and PWE has given us the time and resources to execute the beta cycle we've always wanted to do. I should also note that the Foundry will have a similar, but somewhat separate beta cycle.

    It's certainly not going to be a last-minute marketing-only beta.


    That is good to hear. With the Foundry having a somewhat separate beta cycle, will it be ready at the same time as the rest of the game?
    [SIGPIC][/SIGPIC]
  • stormshadestormshade Member, Banned Users Posts: 0 Arc User
    edited June 2012
    shonsu5320 wrote: »
    That is good to hear. With the Foundry having a somewhat separate beta cycle, will it be ready at the same time as the rest of the game?

    Most certainly. It's a feature we won't be launching without.

    Thanks,

    Stormshade
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited June 2012
    Up until recent years I never had the computer hardware to do beta testing, much less computer gaming in the first place. As things presently stand, I'm planning on going into Neverwinter beta expecting everything to be broken. I've got rubber boots primed for drop kicking bugs.

    I'm exaggerating, of course, but what I am saying is that I'm prepared to do my part as a tester and not as a demo player.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited June 2012
    stormshade wrote: »
    Most certainly. It's a feature we won't be launching without.

    Thanks,

    Stormshade

    Nice to hear that, foundry will be something new to MMO's (beside STO if im not mistaken) which IMO will bring many people to neverwinter, for those who create and for those who will be able to enjoy almost endless quests, campaigns, ect....

    About beta, damn i will even upgrade my computer if needed to play this hehe :)
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2012
    Nice input, finally, from the devs.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    zebular wrote: »
    PWE has 8 titles that are Live. Plus 2 that they acquired with Cryptic, which are both Live. Add 1 single player game that is Live. Then there are 3 games that are not yet live and 1 that is in Beta. So, to correct your fallible post (or trolling post?), PWE has one game that hasn't made it out of open beta yet, which is RaiderZ.

    I suppose you haven't actually logged into their games to see the server status, to see what it is that PWE actually refers to as "Live"... You know, some big "Open Beta" signs next to your ping indication...

    Also, Raiderz is still in Alpha.

    Quick to degrade our fellow man without actually getting our facts straight, are we?
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    Nice to know about the plans for foundry beta. Truthfully that is the one part I am most interested in but no one was talking about it.
  • viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited June 2012
    I am very interested in helping beta test Neverwinter, most especially the Foundry. I do have quite a bit of experience using the Toolset from NWN1, I was a DM on a persistant world and helped build quite alot of it too.

    I played around with the NWN2 toolset but it was a bit too complicated and not user friendly so I kept helping/using the NWN1 toolset.

    I am super excited to help make the Foundry a more user friendly and fun toolset/feature for this game!
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2012
    vindicon wrote: »
    I suppose you haven't actually logged into their games to see the server status, to see what it is that PWE actually refers to as "Live"... You know, some big "Open Beta" signs next to your ping indication...
    Regardless of any un-fixed bugs, they are still technically "Live." Anyone could do some fact and history checking upon myself, from which they'd then know that I have played all of PWE and Cryptic's games, save for RaizerZ. Additionally, one could simply ask directly rather than assume and convey a demeanor. It is easier to assume what one wishes though, yes?
    Also, Raiderz is still in Alpha.
    Which is still "Beta." Since it has not finished an "Open Beta" phase, it has not gotten out of "Open Beta."
    Quick to degrade our fellow man...
    Trolls are not human. (yes, that was sarcasm)
    ...without actually getting our facts straight, are we?
    Mayhap if many of the human race would state that their words are their opinions and not convey them as facts, then I wouldn't be so quick to defend the truth. Alas, far too many oppress their opinions as facts to try to sway the beliefs of their own kind.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2012
    We intend to have a long, multi-stage beta process that will test many aspects of the game. Cryptic has always valued player input, and PWE has given us the time and resources to execute the beta cycle we've always wanted to do. I should also note that the Foundry will have a similar, but somewhat separate beta cycle.

    It's certainly not going to be a last-minute marketing-only beta.

    So are you now confirming that the game will not be ready for November 2012 (or at any juncture in Q4), as staunchly promoted?

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited June 2012
    So are you now confirming that the game will not be ready for November 2012 (or at any juncture in Q4), as staunchly promoted?
    I'm not sure how that confirms or denies anything at all.

    That doesn't mean I'm not interested in the answer to the question, though.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited June 2012
    So are you now confirming that the game will not be ready for November 2012 (or at any juncture in Q4), as staunchly promoted?

    They actually never said officially when the game will be release, unofficially the game is supose to be online at the end of the year.
  • torskaldrtorskaldr Member Posts: 559 Arc User
    edited June 2012
    We intend to have a long, multi-stage beta process that will test many aspects of the game. Cryptic has always valued player input, and PWE has given us the time and resources to execute the beta cycle we've always wanted to do. I should also note that the Foundry will have a similar, but somewhat separate beta cycle.

    It's certainly not going to be a last-minute marketing-only beta.

    This is great news. I hope testing goes well and I'm glad you have breathing room to develop how you want.
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