I can report that the rubber banding is happening everywhere now. Perhaps they have changed their allotted bandwidth so save money? But it's bad everywhere.
Laggy in Wildspace. It was fine before the patch this morning.
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greywyndMember, NW M9 PlaytestPosts: 7,153Arc User
"There is an issue causing latency in the Wildspace adventure zone and landing sites. We have temporarily reduced the max # of players on Wildspace servers to help. A near-future patch will be deployed to address this issue and restore Wildspace to its default player limits."
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
The lag was so bad just a bit a go I misjudged something and leapt over a railing and instead of falling to my death I'd fall and then stop and go back up and back and forth for ages. I had to do a defeat me to get back into the game.
I never experienced ANY lag before anywhere there in that module, it was always perfect. I hope they're not listening to the wrong people.
They did something in that patch and that caused significant lag for whatever reason. For temporary measure, they lower the population cap of wildspace instance. That might ease that 'significant lag' but even that, there is still lag comparing with before the patch. I have not seen rubberband in the zone yet but I noticed the respond time is slower such as damage number pops up timing and power execution timing.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
We were experiencing some slight lag in Adom yesterday, I set-off my daily Arcane Sing and there was like a 3 second delay before the animation went off and a few other times it was laggy like that but not as extreme. I wonder what they've done.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
Comments
A near-future patch will be deployed to address this issue and restore Wildspace to its default player limits."
So they will restore the number of players per instance once they fix the issue
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