Problem: For a long time, most players have not been able to make donations to Strong Hold coffers due to resources being capped. This devalues the drops provided by lockboxes, events like siege, the ability to craft donatable items, and the incentive to run many/most of the strong hold quests. This restricts the collection of guildmarks, reduces the easy of crafting in the game, and the use of stronghold stores. A simple change to the stronghold caps could remove these barriers, and increase the use of the stronghold systems already in place.
Solution: Uncap Stronghold donations. I propose two ways to do this. The most simple is to remove the storage caps on all level 20 guildhalls. This provides the additional incentive to upgrade to L20, in addition to boons. This would make constructing warehouses along the way still viable. The second option is to keep the currency caps, but still allow donations, giving players guildmarks for the donations, but not increasing the strong hold reserves.
Please serious consider the above. This has been a long standing issue in Neverwinter, and there are several simple solutions, as proposed above.
Thank you,
Talia (
@krevg)
Comments
Maybe we need some recycling scheme... perhaps like tending the mine/lumberyard/etc, where resources can be taken from the coffer and go somewhere else. (Maybe that's where the profession vendor gets her infinite supplies?) The reward could just be space in the coffer. So... a button people can press that makes a small amount of space each day.
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I personally prefer to have new incentive to help other guild such as getting extra guild mark (such as 10% extra) if it is donated to other guilds.
Or...
If your alliance has no newer guilds, all are at level 20, then make a 'mega' alliance with a private chat channel and all those level 20 guilds start their own 'sub' alliances and invite lower level guilds to help them level up and the pyramid keeps growing.
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Thank you.
One common way is to rotate a 'donation' guild in the alliance.
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Resource management is an inherent part of growing a guild. Taking a few moments to join/create another guild, donate resources and join back is a relatively small amount of effort to achieve the objective. Wanting to get the devs involved with making resource dumping even easier is arguably asking for trouble because when they get involved the player base often enough tends to pay the price.
What does Cryptic stand to gain from such changes? When Cryptic doesn't stand to profit they tend to ignore suggestions or implement them in a way where they will/can profit...
If there was an AD/ZEN cost to temporarily allow donating capped resources and or to reduce a particular resource by an amount, it may be worth it for Cryptic to develop such a system. Outside of that, personally don't see them caring enough about what players do with excess resources.
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Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
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