Multiple tricks to spam dailies, double click encounters, skip casting time by animation canceling.
This is the main difference between the people who complete a Mtos in 15 minutes and the other people completing in 30 minutes.
I do not know if this is intended but you need to either confirm this is or not. If its not intended you need to fix this as its creating a MASSIVE divide between your players who do animation cancel and those that do not.
Keep in mind people are using animation canceling to skip long casting times but still get the effect of the at will or the encounter. If done properly you can spam the encounter without it going on cooldown.
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Many classes can animation cancel for AP etc. which also seems to be good.
What is not fair, when you MUST animation cancel to be good at a paragon e.g. few tanks for daily etc.
If the devs really want to, they can introduce a generic feat controlled by Forte that can be "Haste" which truly makes animation faster. It can be the 3rd stat instead of defensive stat and most of the ppl would be happy.
Kinda curious what's the official POV from devs as well on this topic though.
It feels like we need to animation cancel to keep up with the curve. Is this on purpose? If it is then how do we get the 95% of the game players to learn this or do this? What about the 50+ gamers who don't have the reflexes to do this?
We need Churn (Old players being replaced by the new players) . The old gamers slowly phase out but the new gamers cannot replace them because they cant even complete the most basic content to even get to the old gamers.
I hate the fact that some people can cast their daily twice or use an encounter twice before it goes on cooldown. If animation cancelling is a thing then it should equate to 10-20% more dps... not 100-200% more dps.