Hi,
There are a lot of players that leave the area of the RTQ/ RADQ but do not leave party. We can only vote to kick a player once every 4 hours.
Just recently KAIHUKU v4.0@FARRAH@9581 joined RTQ and said kick me from the start. Then he left the area but did not leave party. After 2 minutes he disconnected but still in party.
Can something be done to discourage this type of behavior? He is not the only person that does this.
Maybe people that do this and get reported should have like a 4 hours or 24 hours RTQ/ RADQ/ RDQ/ account ban. The ones that join and leave by them selves should still have 30 min ban only.
Another player KingPain@darklanceboi#4282 joined RTQ TIAMAT then disconnected .
Two RTQ's one after the other someone left the game without leaving party.
3
Comments
This should be addressed!!!
Than there is connection issues if people lose connection through no fault of their own than you go and kick them you think they should receive a 4hour ban.
If some is disconnected for a set amount of time the game will automatically kick and give a 30min ban which is already bad enough when it comes to connection issues an now your talking about giving a4 hour ban because you don't want to use up your kick which 3-9 other players may have available just because of a 4 hour cooldown on the kick.
A more reasonable request would be to reduce the cooldown for intiating a kick not ban people for 4 hours because you have gone and kicked them
Than there's the times where frankly someone else needs kicking but someone is protecting them, for example iv had time where a healer literally made no attempt at healer at all, go to kick them but group votes no so yeah frankly ask to be kicked which is totally fair, I see no reason again in such a scenario why someone should receive a 4 hour ban. Its a double edge sword to ask for long bans on those who get kicked, I assure you the day you get kicked or ask to be kicked and receive a 4 hour ban for it you will be justifiable raging at yourself for even suggesting such a thing.
Tbh I tend to give anything a go in a PUG, but its quite clear after a few minutes how things are going to turn out. if its an obvious fail/really long run, just abandon, have a cup of tea, read some of your book and come back and try again.
The newer trials [CoK/Tiamat] remind me of early CoDG days when everyone abandoned on sight. Now CoDG is a welcome change
PD: iL doesn't matter how good you are in this game, how well you play/know your toon is.
To be lenient:
If the character leaves the instance there could be a countdown timer and if the character:
- does not return before the countdown, the leaver penalty can be activated and the character removed from the group.
- returns before the countdown and attempts to leave again, there can be a prompt with a message along the lines of "if you proceed you will receive a leaver penalty and be removed from the group".
As far as the "mysterious" disconnects after joining a RQ... yes there are players with connection issues though protecting them also protects the players that abuse "disconnecting" to try and circumvent content they don't want to run/the leaver penalty. BOTH "must" be punished equally or you leave more room for abuse.
Then again, if a player leaves the instance after joining a RQ THEN "disconnects" what can reasonably be inferred from those actions?
Setting a "standard":
When you queue up for a RQ are you not saying that when the queue is ready and you join that you are ready to go? Should players not prepare themselves BEFORE queuing up? Arguably there should be a standard that once you join the instance you have committed to run the content and pretty much anything outside of that "should" result in a leaver penalty, including but not limited to:
- exiting the instance.
- holding the group "hostage" by not entering the "your party is waiting for you circle" (there could be a timer that starts after 4/9 characters enter the circle and ANY character(s) that are not in the circle when the timer is up receive the leaver penalty and are removed from the group (including those that leave the circle after the timer starts).
- "disconnecting". Being disconnected for a period of time already results in a leaver penalty though the amount of time it takes being "disconnected" before resulting in a leaver penalty should not reset upon logging back in. If a character "disconnects" again, the timer should pick up where it left off.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Not sure how you achieve this, but random queue should just be a breeze, even at the minimum requested item levels. It's not meant to be a challege.
Being able to ask to be kicked has a fair place within the game, and no one should be punished for either having the brains to know when you cant do something or the rest of the group are stubborn idiots who will keep throwing themselves to their deaths till they have wasted an hour of your time and all their healing resources, if you don't like that people can ask to be kicked than find people before you enter the queue, that's what clans and alliances are for after all
If some just leaves instance without asking to be kicked just assume they want to be kicked and move on.
Don't fix what isn't broken
RQ's ARE meant to be a challenge, that's where stat scaling came/comes in. Removing challenge and possibility of failure would directly contradict the changes to the queue system over time and even prior to RQ's.
Previously when players could run content solo for RAD, difficulty/time : RAD was considered to be too low and lower level players "left out" so things were changed to random content and lower level players being carried along AND handsomely rewarded. Then a 100k account wide RAD limit was added. Then salvage removed.
So yes when players RQ, arguably they don't don't want to be held up players that simply "don't like" the content that is chosen and refuse to take the leaver penalty by exiting the instance and doing whatever without consequence while they go through the content down a person (even worse when it's a Tank or Healer that does it) and or while they sit at the gather your party circle and can't proceed because all characters are not in (trials especially). Those type of things are probably why the OP created this thread anyway.
Something should be done about those type of situations because the abuser goes without consequence while a legitimate player is faced with taking the leaver penalty themself out of frustration, or using their vote kick which may or may not pass even still. Those aren't the only type players that ask or tell others to kick them... A number of players simply don't like the content that is chosen and don't want to rightfully take the leaver penalty because they want to immediately queue again and try for "easier" content.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
For the same reasons the vote to abandon the instance should be open instantly. If players don't want to try certain content because the reward per time spent is significantly lower it's a sign the devs should adjust. If it leads to certain dungeons being skipped all the time, well maybe it shouldn't have been included in its current form.
When you RQ you are CHOOSING to take a chance at random content which you may not like. Hostile behavior as a result of the content picked does not supersede the initial CHOICE to RQ in the first place, that is putting the cart before the horse. You can't simply voluntarily queue up, get content that you don't like then exhibit hostile behavior and expect to have it go over as it is just ok, unless of course there is little to no penalty (as it currently is).
Yes the RQ system probably could use some adjustments though the players exhibiting the hostile behavior CURRENTLY are the problem, not the players knowing what they potentially signed up for when the RQ.
Just don't RQ in the first place if you aren't going to engage the content that is picked by the system in a non-hostile manner plain and simple. Utilize other ways to get AD rather than going the "easiest" route and ruining it for everyone else when RQ content that comes up isn't preferred.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
If there were substantial penalties for such behavior it would discourage said behavior.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
So yeah whatever let them implement it and a year after here we will be arguing over another post calling for it to be reverted
Iirc the devs were very blunt about the fact that they wanted more variety in daily dungeon runs (so that content doesn't end up as dead code) and that the system wants veterans to carry newer players and provide them with an environment in which queues pop within a reasonable time. So yeah, the system was always designed to take choices away from players and force them into a very distinct playing style.
That approach unsurprisingly has it's flaws. Back in module 12, until today. And the answer once again in 2022 is not upping the leaver penalty or some other HAMSTER, but embrace its role as daily RAD generation. There's plenty challenge to be had elsewhere.
As far as someone wanting to leave without penalty, if they are vote kicked, fine, in the meantime before the vote kick they should actively run the content. Though if they are not vote kicked and they proceed to exhibit negative/hostile behavior (not actively running the content, - exiting the instance, - holding the group "hostage", - "disconnecting"), not fine and they should receive the leaver penalty.
Ever heard of the saying "odd man out"? If 4/9 of the group wants to run the RQ, that EVERYONE voluntarily signed up for, the person that doesn't want to, for pretty much whatever reason should rightfully take the leaver penalty. Receiving a 30 minute leaver penalty for negative/hostile behavior is substantial. The offending player is temporarily removed from the RQ pool, that's 30 they could have been earning RAD through RQ's.
Penalties granted for the behavior instead of it not is the point, even if it continues. At this time there are no penalties for:
- exiting the instance
- holding the group "hostage"
which there should be. The "complications at hand" and the "nature of the beast" do not trump a player's right to RQ without another player exhibiting negative/hostile behavior simply because they don't like the content chosen and or feel that the group is not up to par, EVEN if they queue without a pre-made group.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Not entering the gather your party circle and or leaving the instance are but two negative behaviors that often enough occur within RQ's, two behaviors that are quite distinct and essentially "should" not happen though if they do and the player that commits it/them is removed, it would grant that more relief for the remaining players. No it would not prevent players from intentionally not pulling their weight though that is what the vote kick could possibly handle. Vote kicking as pretty much the ONLY option against negative behavior (besides taking the leaver penalty yourself) is fairly weak and has an exceptionally long cooldown though in tandem with a system that boots players that don't enter the circle/exit the instance would help.
Directly countering negative behavior is key, not simply trying to circumvent it with a pre-made group. Not everyone/the majoirty is going to run pre-made groups, and again, they shouldn't have to. A player should be able to RQ without negative behavior, more so, with means other than vote kicking or taking the leaver penalty in frustration to alleviate it.
The "complications at hand" and the "nature of the beast" exist because players essentially only have vote kicking (which is not immediately available nor foolproof) as a weapon against it.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
I'm sure i don't need to explain how easy it would be to abuse a timer system that resets as soon as you enter circle. At which point you will say don't reset timers and than I will loop it back to the possibility of such ad system being bugged or broken and know cryptic that's exactly what will happen.
Now public groups will never be able to ensure there is never negative, toxic or abusive behaviour, I mean just go from the basic toxicity of insulting people, any one can go into a public group and insult anyone else and what unless everyone votes to kick them than you literally have to sit there and take it, can report but that will take time and may not even achieve anything, yes this isn't the main point of your comments but saying things like people should be able to public queue and not have to worry or deal with toxic behaviour isn't true in any way, sad yes but thats public queues, does this mean you have to private, no but you do have to accept that sometimes your going to have to deal with negative toxic behaviour.
No point getting frustrated about things that are out of your control, just move on
There are multiple things that the suggested system could use to help aid legitimate players so that they wouldn't be unintentionally removed from the group, though as it currently stands, not having anything in place other than vote kicking allows the negative/hostile behavior to reign supreme leaving legitimate players consistently with the short straw. Groups being very susceptible to easily being controlled by negative behavior is pretty much why this thread was created in the first place. As described, the timer would not reset upon entering the circle.
Fear of bugs has not stopped developers from introducing new things and or updating/changing previous things, if that was the case Neverwinter would not be on its current mod. Also there is the preview server to test various settings of such a system and the ability to present such settings/findings to the forums for people to voice their opinion(s) about. Of course public groups will more than likely not be 100% free from toxic behavior but that is not an excuse not to implement things to help reduce it. Players should be able to play free from negative behavior, why should they simply have to, because some people are toxic and overbearing? That's not justification to not do anything about it. That type of attitude is how things remain the same. Clearly negative/hostile behavior in regard to RQ's is an issue for a number of players and at least some are not going to simply stand by and not make the effort to do/have something done about it.
As long as the forums are open players have a means to voice their opinions about situations they and others face in-game which does in fact give them some sort of control, although limited, because the rest of the control lies in the hands of the developers.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Although that said maybe instead discouraging people from enter queues, developers address the reasons why people are trying to avoid certain public content in the first place and make it so people are less likely to want to avoid any given public content. Instead of punishing people address maybe address the issues that may be causing people to avoid content be it not knowing mechanics or overpowered enemies like the case of the black dragon which majorityof people will agree is/was overpowered almost broken. Or even like tiamat which has been reworked multiple times now to improve success rates and now has a pretty simple public queue and a challenging end game queue. Generally there is usually a reason for someone to be trying to avoid certain content.
But yeah il give some thought to trying to track how often I find people leaving the instance or choosing to be AFK.
If cryptic introduce a timer system and it ends up bugging out and causing players to recieve unfair penalties, I will be the first to laugh and say I did warn ya.