I have an idea to increase insignia powder sources in game and add some fun as well.
I loved opening up skill nodes in the past but we quickly learn there is almost no reason to.
Could we get chances for Blue and Purple Insignias to drop in the skill nodes and chests?
Would make me think twice about passing them up and make farming insignia powder something we could do.
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so it's never a good idea to hunt an area if you're finding a lot of dead ... lymph nodes , chest pain , coughing , and respiratory difficulties .
https://www.clickercounter.org/
2. There are tons of skill node in new area.
3. If skill node gives blue and purple insignia, you will hardly see any skill node available because everyone will farm it. I hope it will not go to a situation that people are camping on the skill node site.
If all the nodes and collectables were per client instead of per instance like they are in Guild Wars 2 then there would be no issues like this.
Similarly with quest items like dragon bones.
The game would be a lot more friendly rather than a constant battle to get to collectables first.
2) each class will be able to open 1 type of kit, (create new skill node types)
3) have every skill node in the game cycle between all the types
4) greatly increase rewards from skill nodes, as being able to find one set to your class will be much more difficult