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Skill Nodes and Chest ideas

I have an idea to increase insignia powder sources in game and add some fun as well.

I loved opening up skill nodes in the past but we quickly learn there is almost no reason to.
Could we get chances for Blue and Purple Insignias to drop in the skill nodes and chests?

Would make me think twice about passing them up and make farming insignia powder something we could do.

Comments

  • noradavis#4419 noradavis Member Posts: 1 Arc User
    edited April 2022
    Skill nodes: Only your class ones, because they're free to open and have a 100% success chance. Right now, what you get out of a skill node is ...A list of all skills in Assassin's Creed: Valhalla, as well as our best skills recommendations to unlock first.
    so it's never a good idea to hunt an area if you're finding a lot of dead ... lymph nodes , chest pain , coughing , and respiratory difficulties .

    https://www.clickercounter.org/
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,486 Arc User
    edited April 2022
    1. I always open skill node if I come by one. Mainly for green insignia. If not, the gold gain can cover multiple skill kit.
    2. There are tons of skill node in new area.
    3. If skill node gives blue and purple insignia, you will hardly see any skill node available because everyone will farm it. I hope it will not go to a situation that people are camping on the skill node site. :)
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • lardboythe1stlardboythe1st Member Posts: 7 Arc User

    3. If skill node gives blue and purple insignia, you will not hardly see any skill node available because everyone will farm it. I hope it will not go to a situation that people are camping on the skill node site. :)

    This is one of the biggest issues with Neverwinter everything is first come first served.

    If all the nodes and collectables were per client instead of per instance like they are in Guild Wars 2 then there would be no issues like this.

    Similarly with quest items like dragon bones.

    The game would be a lot more friendly rather than a constant battle to get to collectables first.
  • masterogamasteroga Member Posts: 474 Arc User
    1) Remove the Dungeoneering, thievery, etc Kits from stores.
    2) each class will be able to open 1 type of kit, (create new skill node types)
    3) have every skill node in the game cycle between all the types
    4) greatly increase rewards from skill nodes, as being able to find one set to your class will be much more difficult
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