Grinding the reagents to make a HC VoS ring is quite the soul-crushing adventure. The RNG is brutal, with people doing over 100 runs on a single miniboss never seeing a reagent. Recently, I've heard that the drop rate of a reagent from all minibosses is ~10 %, and can only be given to one member of the party. (The Shard of the Night Diamond has a 50% drop rate, and multiple people can get it. It's not from a miniboss either).
With 5 people in the party, the chance that you as an individual will get a reagent is just 2%. If someone already has a reagent - and you can only have one in your inventory at a time - they are still included in the roll if a reagent drops, and get a sad error message if they get the reagent. The fact that someone can do 100s of runs and never see a component make some sense given how low the chance of getting a component is.
VoS HC is a test of skill and patience. The two rings are a good reward for figuring out the endgame dungeon plus extra bosses and, as a team, doing it deathless. But having to be patient with RNG? This kills any enjoyment or satisfaction. When I finally got my band of air, it didn't feel good. I felt tired, awful, and bored from the grind - this is a universal experience. And I was lucky to be on vacation so I could afford to dump a lot of hours into grinding it out over a week.
The ultimate issue is this: there is no clear end to the grind. Theoretically, you could exclusively run HC VoS every day for hours and never see components, all because of the random number generator. ToMM and ZCM at least give some currency at the end so you know that you will only have to do 20 completes before you're guaranteed to get a weapon, on top of the chance of one dropping. This makes a ToMM or ZCM farm much more rewarding as an experience because the grind is ultimately finite.
The game is shifting to RNG being the dictator of loot. It shouldn't be, but it is. Therefore, it seems unlikely that the RNG of a miniboss drop is going to go away (
but it should!) Within this constraint, these are my suggestion for HC VoS reagents:
- Substantially increase the drop rate for components. Knowing it is dropping regularly does a lot for motivation.
- If someone has a component, they should be excluded from the roll table. They can't get it anyway and its lame to see that notification come up saying you can only have one of each component.
- Completing HC VoS gives a currency that can be exchanged (either in New Sharandar or at the end of the dungeon) for a component you don't have. 20 completes for a component would match ToMM or Zariel, but the VoS takes (more than) double the time so 10 completes would equate to at least similar amount of time.
Last thing - add a shop for VoS legendary already! The player base has made it clear that this is something they want. RNG sucks and isn't unrewarding.
Comments
Another option is to make reagents and rings work with unbind tokens, so people can farm the dungeon even if they have the items for themselves.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Every week there is new post on this topic. Can you please at least acknowledge us on this issue?
We're happy to grind and work for items, but we need to see the light at the end of the tunnel. Players that have been grinding vos from the start still do not have the ring that would compliment their build from the chests. From the players I've spoken with, this is the biggest grievance among them.