Have been playing Neverwinter nights for 7 days
It is very losely based on DND, mainly the enviroment
I have played rpg's for over 35 years and DND for 30
My biggest hate is that you keep on supplying stuff that I cant use and only find out about once I have leveled up a bit more. Very Very frustrating
I am currently playing a Ranger, as I said this class is very losely related to the Ranger from DND but not much
I had 41 of these special boxes only opened by key which you have to buy. I wasted £16 pounds on buying 20 keys and found that most of the stuff I was given was of no use to me. The only good thing I got was the ability to upgrade my dog
I discarded the rest of the 21 boxes as I didnt want to fill up my backpack anymore
If you are going to give me boxes that I have to pay to open, make them more relevant or dont waste my time
On the good side I like the graphics and the fast play, I just wish you would make better tutorials so you dont have to do so much self learning
Still dont know what half the stuff is and how to use it but I will get there eventually. Sadly the help doesnt really help
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This game is Neverwinter which is not Neverwinter Nights. They are different game and developed by different company.
Since you said "special boxes" and "keys" i will assume you are talking of this Neverwinter and not "nights". The special boxes are lockboxes and while they might seem not that "good" they actually helps a lot. More since you can sell it's content in the Auction House. Don't want to buy keys? Invest on VIP and get a free key each day.
The tutorial was remade to help new players and it actually hold your hand all the way to level 20 (max level) letting you know the basics (where things are, how to claim things, artifacts, enchantments and how to upgrade them, etc).
The only self learning that there is, are your class, what to build, what to buy and the likes (basically the meta).
To level, you need to complete the adventures, each adventure gives you like 3-4 levels i think, and a lot of good rewards that before the rework you would need weeks of grinding.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
1) He gets things that he cannot use at the level he receives them. As a result he has to store them and wait to see if they are useful later.
2) This only seems to be based on D&D but after playing D&D for 30 years the Ranger class doesn't match the D&D role he understands.
3) I get things in the game that I can't use unless I spend money. I did so and bought keys and received few things of value to me (VIP also costs money, so telling someone to get VIP has the same issue).
4) The tutorials do not teach me what I need to know (He played this the past 7 days so these are the *new* tutorials that were supposed to resolve this issue).
I would call that a very honest, but negative assessment of Neverwinter from a new player.
When I came here after DDO I was disappointed that Neverwinter has no d20, no DC (Difficulty Class checks), no actual Traps, no Rogues, no CC (Crowd Control), no Wizards, etc., mostly everything is just a DPS here.
Well, there are 3 roles: DPS, Tank and Healer, but I don't see much difference in them, now I play them all as DPS anyway since it's most efficient.
Not to mention that like each 2 years game mechanics is completely changing (I've used to have a decent Tank, now he is a joke, so no longer bother with that). As for Healer, I never learned to actually be an efficient healer (I can't target party member in this game, so it's just random heals, meh).
So, it's just a Hack and Slash game, but adapted and enjoy it since it's f2p, playing it when watching news or movies.
When I think of Neverwinter I think first of Neverwinter Nights so apologies if it caused any confusion
Still playing the game, have reached lvl 20 now but there are still lots of things I dont understand but will get there eventually.
Most people wont invest 7 days into playing a new game and not knowing what they are doing, they will give up instead
Luckily Im not most people as I like to learn but this game does not make it easy
These comments are in the feedback area for the developers so hopefully they take note
Regards
carrotrest
No sense of achievement when finally killing her is it took too long
I would say it takes at least a month to understand the basic. Half a year to know enough to figure out a sustainable strategy to go forward and a year to be reasonably good. Much more to be very good.
1) To humble the level 20 player into realizing that despite all these wonderful items they received, they need to buy more items to adjust their characters statistics and powers to be successful in the future.
2) Before the intro was redone, the game began with a big cinematic moment with 5 named NPC 'heroes' fighting Volindra. The next major thing you did was see Volindra on a bridge before you got to Protector's Enclave. So it was clear from the start that Volindra was the big bad enemy in the game. All that has gone away and Knox's dialog about 'relaxing' in the Guild doesn't help the 'Surprise' of suddenly being in a boss fight taken from a dungeon that once required 10K more IL than you were when you finished the leveling area to do.
Bad idea by the devs, but we must learn to live with it.
Half of the problem would also be that it drops you in there unexpectedly. Being able to grab someone from a friends list or their guild would help a lot but to do that they'd need to be warned before being transported in.
For experienced players, it's a fun diversion because they know what to and only takes a few minutes, but without guidance, I certainly understand the OPs issue.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Regards
carrotrest