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Neverwinter nights after 7 days

Have been playing Neverwinter nights for 7 days
It is very losely based on DND, mainly the enviroment
I have played rpg's for over 35 years and DND for 30
My biggest hate is that you keep on supplying stuff that I cant use and only find out about once I have leveled up a bit more. Very Very frustrating
I am currently playing a Ranger, as I said this class is very losely related to the Ranger from DND but not much
I had 41 of these special boxes only opened by key which you have to buy. I wasted £16 pounds on buying 20 keys and found that most of the stuff I was given was of no use to me. The only good thing I got was the ability to upgrade my dog
I discarded the rest of the 21 boxes as I didnt want to fill up my backpack anymore
If you are going to give me boxes that I have to pay to open, make them more relevant or dont waste my time

On the good side I like the graphics and the fast play, I just wish you would make better tutorials so you dont have to do so much self learning
Still dont know what half the stuff is and how to use it but I will get there eventually. Sadly the help doesnt really help

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,466 Arc User
    edited November 2021

    Have been playing Neverwinter nights for 7 days
    It is very losely based on DND, mainly the enviroment
    I have played rpg's for over 35 years and DND for 30
    My biggest hate is that you keep on supplying stuff that I cant use and only find out about once I have leveled up a bit more. Very Very frustrating
    I am currently playing a Ranger, as I said this class is very losely related to the Ranger from DND but not much
    I had 41 of these special boxes only opened by key which you have to buy. I wasted £16 pounds on buying 20 keys and found that most of the stuff I was given was of no use to me. The only good thing I got was the ability to upgrade my dog
    I discarded the rest of the 21 boxes as I didnt want to fill up my backpack anymore
    If you are going to give me boxes that I have to pay to open, make them more relevant or dont waste my time

    On the good side I like the graphics and the fast play, I just wish you would make better tutorials so you dont have to do so much self learning
    Still dont know what half the stuff is and how to use it but I will get there eventually. Sadly the help doesnt really help

    If you are looking for Neverwinter Nights, you come to the wrong place.
    This game is Neverwinter which is not Neverwinter Nights. They are different game and developed by different company.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    If you are in fact in the same game we are, welcome to Neverwinter. If not, what he said...
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • shugenshashugensha Member Posts: 191 Arc User
    Hello there!
    Since you said "special boxes" and "keys" i will assume you are talking of this Neverwinter and not "nights". The special boxes are lockboxes and while they might seem not that "good" they actually helps a lot. More since you can sell it's content in the Auction House. Don't want to buy keys? Invest on VIP and get a free key each day.
    The tutorial was remade to help new players and it actually hold your hand all the way to level 20 (max level) letting you know the basics (where things are, how to claim things, artifacts, enchantments and how to upgrade them, etc).
    The only self learning that there is, are your class, what to build, what to buy and the likes (basically the meta).
    To level, you need to complete the adventures, each adventure gives you like 3-4 levels i think, and a lot of good rewards that before the rework you would need weeks of grinding.
    The meta it's just a guideline. And guidelines are boring.

    Soulweaver: The Lovely Red
    Minstrel: The Rose Troubadour

  • hexngone#5489 hexngone Member Posts: 370 Arc User
    I think the OPs point was (rephrased):

    1) He gets things that he cannot use at the level he receives them. As a result he has to store them and wait to see if they are useful later.

    2) This only seems to be based on D&D but after playing D&D for 30 years the Ranger class doesn't match the D&D role he understands.

    3) I get things in the game that I can't use unless I spend money. I did so and bought keys and received few things of value to me (VIP also costs money, so telling someone to get VIP has the same issue).

    4) The tutorials do not teach me what I need to know (He played this the past 7 days so these are the *new* tutorials that were supposed to resolve this issue).

    I would call that a very honest, but negative assessment of Neverwinter from a new player.
  • callumf#9018 callumf Member Posts: 1,710 Arc User

    I think the OPs point was (rephrased):

    1) He gets things that he cannot use at the level he receives them. As a result he has to store them and wait to see if they are useful later.

    2) This only seems to be based on D&D but after playing D&D for 30 years the Ranger class doesn't match the D&D role he understands.

    3) I get things in the game that I can't use unless I spend money. I did so and bought keys and received few things of value to me (VIP also costs money, so telling someone to get VIP has the same issue).

    4) The tutorials do not teach me what I need to know (He played this the past 7 days so these are the *new* tutorials that were supposed to resolve this issue).

    I would call that a very honest, but negative assessment of Neverwinter from a new player.

    To be fair it takes more than 7 days to learn any new game properly if that is what the OP is saying.
  • robai#6206 robai Member Posts: 370 Arc User
    In my opinion this game has nothing to do with DnD at all (it's not even similar, unlike Neverwinter Nights was).
    When I came here after DDO I was disappointed that Neverwinter has no d20, no DC (Difficulty Class checks), no actual Traps, no Rogues, no CC (Crowd Control), no Wizards, etc., mostly everything is just a DPS here.

    Well, there are 3 roles: DPS, Tank and Healer, but I don't see much difference in them, now I play them all as DPS anyway since it's most efficient.
    Not to mention that like each 2 years game mechanics is completely changing (I've used to have a decent Tank, now he is a joke, so no longer bother with that). As for Healer, I never learned to actually be an efficient healer (I can't target party member in this game, so it's just random heals, meh).

    So, it's just a Hack and Slash game, but adapted and enjoy it since it's f2p, playing it when watching news or movies.
  • carrotrest#5622 carrotrest Member Posts: 5 Arc User
    Thank you all for your comments, callumf was closest to what I was thinking, and I agree with what robai said about Neverwinter.
    When I think of Neverwinter I think first of Neverwinter Nights so apologies if it caused any confusion
    Still playing the game, have reached lvl 20 now but there are still lots of things I dont understand but will get there eventually.
    Most people wont invest 7 days into playing a new game and not knowing what they are doing, they will give up instead
    Luckily Im not most people as I like to learn but this game does not make it easy
    These comments are in the feedback area for the developers so hopefully they take note
    Regards

    carrotrest
  • carrotrest#5622 carrotrest Member Posts: 5 Arc User
    Just did the lvl 20 fight against the lich queen, what was the point of that, impossible to do first time, just came to me dying, healing at fire dealing some more damage dying, healing at fire dealing some more damage dying
    No sense of achievement when finally killing her is it took too long
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,466 Arc User
    edited November 2021

    Just did the lvl 20 fight against the lich queen, what was the point of that, impossible to do first time, just came to me dying, healing at fire dealing some more damage dying, healing at fire dealing some more damage dying
    No sense of achievement when finally killing her is it took too long

    If you mean Valindra, people kills her without dying. And the current version of that is a lot easier than before. In addition, the health of Valindra was reset to full if you died and respawned in camp fire in the past.
    I would say it takes at least a month to understand the basic. Half a year to know enough to figure out a sustainable strategy to go forward and a year to be reasonably good. Much more to be very good.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • plan009plan009 Member Posts: 149 Arc User

    Just did the lvl 20 fight against the lich queen, what was the point of that, impossible to do first time, just came to me dying, healing at fire dealing some more damage dying, healing at fire dealing some more damage dying
    No sense of achievement when finally killing her is it took too long

    If you mean Valindra, people kills her without dying. And the current version of that is a lot easier than before. In addition, the health of Valindra was reset to full if you died and respawned in camp fire in the past.
    I would say it takes at least a month to understand the basic. Half a year to know enough to figure out a sustainable strategy to go forward and a year to be reasonably good. Much more to be very good.
    I think he might have meant the fight that you get teleported to at level 20 when you try to enter the Adventure’s Guild. It’s a solo fight with Valindra (you don’t go through the rest of the area), not easy for a new 20 and confusing as to why that happens. The way things are, now, new players know little of Valindra and they’re just, suddenly, pulled into this fight without warning.
    "When the debate is lost, slander becomes the tool of the loser." - Socrates
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    plan009 said:

    Just did the lvl 20 fight against the lich queen, what was the point of that, impossible to do first time, just came to me dying, healing at fire dealing some more damage dying, healing at fire dealing some more damage dying
    No sense of achievement when finally killing her is it took too long

    If you mean Valindra, people kills her without dying. And the current version of that is a lot easier than before. In addition, the health of Valindra was reset to full if you died and respawned in camp fire in the past.
    I would say it takes at least a month to understand the basic. Half a year to know enough to figure out a sustainable strategy to go forward and a year to be reasonably good. Much more to be very good.
    I think he might have meant the fight that you get teleported to at level 20 when you try to enter the Adventure’s Guild. It’s a solo fight with Valindra (you don’t go through the rest of the area), not easy for a new 20 and confusing as to why that happens. The way things are, now, new players know little of Valindra and they’re just, suddenly, pulled into this fight without warning.
    Yup this. And it isnt an easy fight at all, especially for a new level 20
  • hexngone#5489 hexngone Member Posts: 370 Arc User
    As to 'why' the fight with Valindra is there. I think there are two main reasons:
    1) To humble the level 20 player into realizing that despite all these wonderful items they received, they need to buy more items to adjust their characters statistics and powers to be successful in the future.

    2) Before the intro was redone, the game began with a big cinematic moment with 5 named NPC 'heroes' fighting Volindra. The next major thing you did was see Volindra on a bridge before you got to Protector's Enclave. So it was clear from the start that Volindra was the big bad enemy in the game. All that has gone away and Knox's dialog about 'relaxing' in the Guild doesn't help the 'Surprise' of suddenly being in a boss fight taken from a dungeon that once required 10K more IL than you were when you finished the leveling area to do.

    Bad idea by the devs, but we must learn to live with it.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited November 2021
    That Valindra fight really needs to come with some training notes. It's most likely the first introduction to 'mechanics' for any new player, so having a portal barrier between the entrance & the arena with pop up messages about the phase with the pink strips on the floor and the soul puppets would really help them.

    Half of the problem would also be that it drops you in there unexpectedly. Being able to grab someone from a friends list or their guild would help a lot but to do that they'd need to be warned before being transported in.

    For experienced players, it's a fun diversion because they know what to and only takes a few minutes, but without guidance, I certainly understand the OPs issue.
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  • pitshadepitshade Member Posts: 5,665 Arc User
    It is an attempt to tie up the leveling story but severely misguided. The resolution with Valindra should have come after Neverdeath. They added lines to her about the player had stopped all of her plots, but you don't encounter her or her minions except in Neverdeath. None of the other zones feature her or Thayans. The Netherese have plots in Ebon Downs and Velosk, Icespire Peak is unrelated, House Xorlarrin and the Mind Flayers have their stuff. They should have made a version of the boss fight of the old Castle Never to tie up the Real Loose End of Valindra having a Dracolich and left it at that.
    "We have always been at war with Dread Vault" ~ Little Brother
  • carrotrest#5622 carrotrest Member Posts: 5 Arc User
    Thank you all for the comments, it is the fight with Valindra and it was a surprise

    Regards

    carrotrest
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    pitshade said:

    It is an attempt to tie up the leveling story but severely misguided. The resolution with Valindra should have come after Neverdeath. They added lines to her about the player had stopped all of her plots, but you don't encounter her or her minions except in Neverdeath. None of the other zones feature her or Thayans.

    The Well, Chult...
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • pitshadepitshade Member Posts: 5,665 Arc User
    greywynd said:

    pitshade said:

    It is an attempt to tie up the leveling story but severely misguided. The resolution with Valindra should have come after Neverdeath. They added lines to her about the player had stopped all of her plots, but you don't encounter her or her minions except in Neverdeath. None of the other zones feature her or Thayans.

    The Well, Chult...
    Neither is a leveling zone. Additionally, the Thayans in Chult aren't the antagonists just rivals. The Thayans in Well of Dragons are from Rath Modar's rebel group. Neither is an actual plot of Valindra even if you do them out of order. Old Sharandar was a plot of hers but it is gone. Only Dread Ring really remains, but again, after Whispering Caverns.
    "We have always been at war with Dread Vault" ~ Little Brother
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