*sigh*
I used to look forward to the challenge of Hell Pit, ran the previous versions to the very end and boy was it hard at times.
And now, after the combat rework I switched main to healer, for fun, and for a change.
So a healer build cant solo Hell Pit [or can it? I cant see how myself]
Do I want to spend a shed load of gold moving my enchants back onto a dps char? No not really.
Do I want to waste time balancing an old DPS toon? No not really.
I realise this is a sad state of affairs and reflects me ever growing sense of frustration with where the game has gone in the last year or two.
I feel sad, but this time I may give the Hell Pit a miss - especially as you have to complete every 21 days to get the groovy rewards.
Can someone clarify what the buy out actually give you?
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You probably knew that healer role character is "challenge" to get through all these dps oriented events before combat rework. Even if you could do it before, you didn't really want to do that with a healer. In short, these dps solo event is not for healer before and after combat change.
Not sure how much 'gold' you are talking about but is it really something to 'care' about?
From todays patch notes:
"Characters above this item level are not scaled down; please feel free to rip and/or tear as desired, until the event is done."
I know when I last ran HP I chose to lower my IL below the recommended and let the system scale me up. This time around I will walk in the door fully geared and see what it offers for a challange!
And yeah DPS loadout on my cleric might be worth trying. So if you are item level 50k then you should be able to shred the enemies? Is that what you are saying?
Way harder than last time.
Not for me.
Again, I feel sad that something I enjoyed [a challenge for sure] is either broken or WaI but not for my toons.
Really quite upset about this being honest.
Wiped round 1 on day 1 after literally 20-30 seconds
Anyhow - would love to hear other peoples thoughts as well
29k Justicar, had to switch to an augment, the normal epic companions i have on that character are just useless in the pit, and it was a pain to play through, felt like playing through week 3 and not 1.
ITEM LEVEL UPDATE: Hell Pit no longer has an item level restriction, and players of all item levels will be scaled appropriately to be able to participate
not sure how that's working exactly, but it feels like they still can't find the spot where content is challenging but fun and not just frustrating.
Went in with 99 radiant healing potions came out with 35. Died so much I started using divine injury kits.
Completed it, but no intention of ever doing it again.
My main character is 40K IL Arcane Wizard so I guess it's my fault really.
I used to play this game to unwind.....
I tossed in the white towel , good job Neverwinter
Swapped mount powers , for heals on Crits etc . Even went as far as stripping naked . Didn’t work for me .
- in umbra igitur pugnabimus!
1) Make sure you are faster than the mobs. Use Gladiator's Guile or gear that provides a speed boost of some kind. The speed boon can also help. This is a bit easier for tanks who get a speed boost already.
2) Equip as many ranged AOE attacks as you can. This is admittedly more challenging for tanks.
3) When you enter the pit, kite everything around the exterior. When you are 30' or more ahead of the mob, turn around and toss an AOE attack at them, then resume kiting. Rinse and repeat. You need to kill them about as fast as they spawn, which I *think* is something like 22 seconds unless you are killing them real quickly. Grab the power up when you run by it. If the mobs get too close to you, use your tab ability to evade / block and get away.
4) When a ranged bad guy spawns, focus your AOE attacks on them. They tend to bunch up, making this a bit easier. You may have to maneuver to get line of sight. It is important to take down these ranged attackers as they will really kill you. The melee bad guys can be kited for days.
5) Have healing potions or a heal encounter ready (I use vampiric embrace on warlock). You may need to heal once in awhile. Due to vampiric embrace, I didn't really need to use pots, but based on how much damage I was taking while kiting, I suspect pots will get the job done. Potion boon(s) can help.
6) When the timer is at about 60-70 seconds, pop your power up and finish strong. Regeneration (heart) and shield are best and will ensure you do not die while kiting, but movement speed is helpful to quickly get to the ranged guys and take them down.
This is a "run and poke" event. Tomorrow I will try my GF and see how it goes. I hope this helps some of you, and best of luck in the hell pit.
I was far too casual and the item level usually kept me out of these "special challenges".
My lack of a guild or in-game friends was not an obstacle for this, though, and I have been working on the one character that I spend any time playing to get their item level up (though it ended up not mattering).
But it's a paladin. If someone has some hints for how a tank is supposed to get this done, I'll listen.
I thought that the object was to make it through one wave for the participation and then you would get challenge tokens for going further, but having to beat five waves just for participation?
I never got close to making it through wave two, and out of the several times I tried, I only got through wave one once and that was fluky.
This will not work in later weeks of hell pits as smoothly as . Random mobs have more range attacks to reach you to knock you off in later iterations of the hell pit map event
I stood back to wall, no real difference, still dead in 10 seconds. Tried running. BOOM killed by ranged DPS. Tried a few tactics, but I want a fun event, the challenge was just about right before. Not now.
This time though you have to be able to kill/out-DPS the entire gang chasing you in one rotation or less - i.e. take down up to 8 mobs, which is very difficult if you want to stay alive.
It can work for some toons and not others. Some Alliance members said they thought it was the same as last time, others gave up rage-quitting in frustration.
tbh very easy run - used one health pot at the start because I forgot to equip second wind. After that didn't need pots or the powerups
is boring tho and you need to make sure you position yourself to avoid CA damage
you can't troll them in the forums, but they can troll us all in the game
31k Vanguard, had no problems playing through the event before, died once this time and had to use a Scroll of Life, plus kept a Stone of Health on constant cooldown to get through it.
Avoiding CA is pretty much impossible - unless you can burn through a wave within a few seconds - i had a run with those fire mages enemies right now, and they spread out all over the place as soon as you get into melee range... it's was just one big mess.
Can anyone remember when events were times where former players would return to the game and continue playing it?
Yeah, me neither...
in terms of weapons and equipment the only real difference is the mirage weapon set that seems to provide a significant increase in her DPS output.
The demogorgon set is still equipped on my TR and has not changed since she got the full set sometime during mod 14 or 15.
Based upon my experience with previous runs for this event then it will get easier after day 7 and the final battle will be boring as hell.
Pallys & Fighters have the Defence forte & usually stack Awareness anyway - barbs & warlocks also have Awareness as a forte. I'd also guess that TR's need to have not only high Deflect but also the feat Master of Shadows to pop stealth twice as often?
Those saying they find it very hard appear to mostly be Clerics, Wizards and Rangers - but I'm not surprised Kalina didn't have a problem as I know he's an extremely experienced pvp player.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
> I managed to complete the 5 rounds on my 27K IL rogue 2 res scrolls and a lot of potions. It was impossible on my 36K wiz, my main which I realize now was a massive mistake, Wiz is in such a bad place right now.c I couldn't survive even one minute of the first round. Hell Pit is a perfect example of what I consider to be a major problem with this game. Pay to win. If you aren't fully geared most of the endgame content isn't playable. Or you end up using a lot of scrolls and stones which you buy with zen. If you want to be able to play events like the hell pit, it means buying companions, mounts, upgrade tokens, etc... in the Zen store. Cryptic doesn't even try to pretend there is another way, oh well yes you can spend a few years grinding everything out, which I am doing. With the AD cap, it's one good item from the AH per month, including enchants, and the like. So I can look forward to start my 1 year Hell Pit event grind in 2 years or so...
This is perfectly doable without spending as much as 1 zen.