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+1 potions not accepted in Masterwork

azztraazztra Member Posts: 4 Arc User
Greetings!

GM Twylabite considered it a bug and advised to share my problem here... so, here you go.

I'm doing the "Fizz Fizz Bang Bang" masterwork quest with my character. It requires to create level 8 masterwork potions from rare and expensive resources. Even with top resources (450 skill artisan, forgehammer of gond, proficiency supplement) the chance for success is around 85%. That is, of course, mildly annoying, but let's say, part of the game.

However, my overachiever artisan produced "+1" potions two times (once for accuracy and once for deflection). While +1 masterwork resources can be downgraded to basic resources (righ click, convert), I seemingly cannot do this with these potions.

Problem is, the quest giver, the "Artisan" in the stronghold does not accept these potions. What should I do? It is not my fault that it became a +1 potion, not a simple one. I spent loads of guild marks, gold and AD on it. The level 8 +1 potion itself is useless, because you can do level 10 ones with basic resources.
Had the quest been "bring +1 potions" and my artisan created only basic ones, oh well, tough luck, I need to be better. But punishing me for being good/lucky seems unfair.
Could you make the Artisan accept the quest or switch these +1 potions to normal?

If you could help me I'd be very grateful.

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    This was repeatedly asked in mod 15 and the dev responsible refused to deal with the problem.
    "We have always been at war with Dread Vault" ~ Little Brother
  • azztraazztra Member Posts: 4 Arc User
    pitshade said:

    This was repeatedly asked in mod 15 and the dev responsible refused to deal with the problem.

    Well, in this case, I think I'd better consider the 2+years of silence as an official dev response, grab new materials and curse the Random Gods ;)

  • hexngone#5489 hexngone Member Posts: 370 Arc User
    This is a long-standing issue that was only partially addressed 1-1/2 years after mod 15 was released by adding the ability to down-convert option to the interface (prior to that all +1 created materials had no chance of being accepted by the quest NPCs). That being said, the way the 'fix' was implemented was to add the ability to down-convert items ***if they were not a final product***. Potions, unfortunately are a final product (as are the MW IV equipment which costs a *lot* more to create).

    If, however, a non-finished product is missing the ability to convert after the 'fix', then I believe the devs are obligated to remedy the problem. Otherwise, it is WAI.

    I hear other players occasionally scream when their proficiency is 0 and a +1 is still produced. Personally, I absolutely see no need for the entire +1 mechanism to exist other than waving another carrot in front of the player fooling them into thinking it is a good thing. If the idea is to create a better item, then add a new item with the better stats outright. Lord knows we have lots of useless Ebony Logs and Companion Upgrade Tomes that could be used as ingredients for something ...
  • theelusiveone#4954 theelusiveone Member Posts: 177 Arc User
    Yeah, this is huge frustration point when trying to level mastercrafting.
    I have been trying to level armorsmithing to lvl 4 during this week of SH GM discount.
    With focus at 0% I still managed to make four +1 armors and only 2 normal ones, so a bunch of materials/reagents/AD just went down the drain.
    My suggestion for an easy fix: Make a checkbox we can mark, that just disables +1 crafting results.
    Kevfire
    Guild Leader
    Neverwinter SOLO Alliance
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