With the new changes its impossible to cap all the stats that you want. As a dps i would like to be able to cap all offense stats and at least one defensive stat, but thats just not possible.
My sugestion is that all enchants also get a certain % for the given stat. For example an azure can give 240 rating and 2% defense.
This would help players alot i think and it would make enchants a lot less useless than they are right now.
BR
Jacob
1
Comments
DPS are meant to be Glass Cannons with survivability coming only in exchange for Offense.
Tanks have all the survivability in the world in exchange for have low Offensive ability.
Healers only require a fraction of the Offensive stats (Power, Crit Chance and Severity) and are then free to add to their survivability as much as possible.
The closer you gt to maxing out everything, the better your overall stats will be.
> The closer you gt to maxing out everything, the better your overall stats will be.
I have tested and determined this to be false, it works the opposite the closer to maxed you get the lower your overall will get.
Main reason this mod failed, you assumed progression was rewarded but you never actually tried and viewed the results.
Just because it's common sense for a system to work this way doesn't mean it actually does.
If players could still get a greater proportion of their stats from cheaper sources there would be less incentive.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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