With the new combat update Ive noticed how much theyve modified the Hunts, Trials and Dungeons in the game, For example the avernus Tier 2 hunt the frost giant is now basically a tanky low damage nightspine with a stun. I really dont understand as to why these changes were made because In my opinion this really takes away the whole skill of knowing the mechanics and how to deal with them. fighting a high damage but low health boss is more challenging and more fun than fighting a low damage but massive health boss.
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Suppose it comes down to what group spends more money! lol
One shot kill tactics are fair enough, as long as it doesn't mean I have to be an arcade platform type player, the pull push in CoDG is a classic case of I know what to do and when to do it, but I still manage to get pulled off occasionally. Ok the more I do it the better I seem to get...
But there are one shot killers in the other end game dungeons I still dont know what happened sometimes!
[Yeah I know theres YouTube]
For me the balance is about teamwork + stats + experience vs the monster + the mechanics, when that is balanced abotu right it makes for an enjoyable experience.
I was not overly happy with game but put my hopes on the new patch making Neverwinter more like a MMORPG and less like a kids game and got me wish, and then they take it away again, so Arc basically made up my mind for me.