This dungeon is terrible on it's own, but with perfectly designed stuff it's even worse so here are simple ideas what you can do to make this dungeon more enjoyable for old and new players:
1) Kabal lava should deal damage of the stacked nostura curse, because with current design you can aswell remove it, it's redundant.
2) Kabal Chains should deal 2x or 3x (it's testable) so it's actually worth to break them or remove it completly cause right now it's also useless.
3) Nostura curse should deal 3x less damage because right now you will definitely die, there is not even chance to outheal that.
4) If you drop nostura health and she's skipping to last phase she should spawn fires (right now if you take her more health than you should she won't spawn the fires and you have to wipe) if you really want people to go through all the phases, make her dissapear on certain health procents)
The rest is garbage to but it's working garbage, if you change that some people might find the fun in that dungeon again.
The two things regarding nostura are most important, if the Kabal changes are above competences of your team then ignore it.
Comments
1. If you dps Nostura down too quickly she bugs out and kills everyone that shouldn't happen
2. If you get cursed by Nostura you should be able to look into her gaze to remove it that does not work if more than one person is cursed in addition Nostura does not perform her gazes at regular intervals so sometimes you can die waiting for a gaze to remove curse. Whether you get cursed or not seems to be pure RNG
SPC is a long dungeon to get through so to be thwarted at the last boss by a series of bugs is annoying to say the least
2. Chains used to burn for a lot more damage, not sure when it got changed.
3. My thoughts are here https://www.arcgames.com/en/forums/neverwinter#/discussion/1258288/please-explain-nosturas-rampant-curse
4. I'm ok with not being able to melt her and having to follow some sort of mechanic, the challenge shouldn't be mindless.
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