First of all i would like to say this post is meant more to invoke discussion between players as i'd like to hear different opinions to mine, rather than as feedback for the devs. If it's deemed as "bait" or toxic i kindly ask any moderator to remove it.
Below are two videos (tank pov and dps pov) of a "fooling around" tomm run with 9 dps
https://www.youtube.com/watch?v=7cw59jpjJFc&feature=youtu.be&ab_channel=Noneatza (tank pov)
https://www.youtube.com/watch?v=tEJT6EdumbI&feature=youtu.be&ab_channel=YourNeighborTotoro (dps pov)
ToMM is obviously a year old, so no longer supposed to be some crazy newest hard content.
But hear me out:
If the upcoming companion changes are similar to mount changes they will end up giving us
more stats and if devs will go through with what they stated on stream a while back (that they will increase player powers instead of nerfing mount powers) It will result in people hitting for way, way more.
M16 was the attempt to make neverwinter a "Serious" mmo where you'd actually have to "dodge the red", tank would have to hold aggro, healer would have to heal etc, it worked for a while.
Lately we are heading back into that pre m16 state where if your gear is slightly above average you plow through everything eyes closed, and if your gear is actually good and you got some skill to back it up the absurdity shown above occurs. Now i'm not saying powercreep shouldn't be a thing, it absolutely should because it's an mmo and time goes on, but the way it's happened in recent months is far too abrupt and it looks like there isn't an end in sight.
short version:: nw was never a "serious" mmo and it doesn't pretend to be, WHICH IS ABSOLUTELY OK, combat in this game is fun
but it's getting back into the "clown" mmo state where combat is mostly ignored because once you press one key combat is over, it's quite literally a race to the end chest, and you drop some aoes on the way.
What do you guys think? Am i just thinking too hard about it?
Comments
IMO, enemy rating should be placed at a level where endgame characters still have to make decision about where to place either offensive or defensive stats. Make us decide between Arpen, Acc, Crit, and CA as opposed to just letting us max all them out and stack more and more power.
Another thing is stat cap likely will be 100k? for mod 20. The stat cap system lets them rein in any power creep with each mod. Just raise stat caps without adding much better gear and things are under control again.
Mod 19 probably is a bit out of control since we have both the mount and the companion changes in it, and those have added/will add a lot of stat points.
Either there is that "capped" scaling, or no meaningful progress. Which is absurd in an MMO.
Or content will become pathetic once players progress.
Pick your poison.
Personally, I'll rather see content become obsolete (due to power creep and the rewards within becoming irrelevant) and then refreshed with new rewards as Epic version for example. Than having capped "scaling" system, and have all the time invested in upgrades feel meaningless due to it bringing the player back to some set maximum stats.
What if there would be no downscaling at all?
Meaning there would only be upscaling, as in if you're under let's say stat caps and x power/hp (depending on content obv) you would get upscaled to that exact amount/or less depending on how far below those stats you are, and up to a limit on power/hp. And as soon as you reach the actual stat caps and set power "requirement" you get the cold turkey treatment, no upscaling applied whatsoever
smol example:
player #1 at 30k stats and 50k power, he queues lomm, inside he'll get like 50k stats and 100k power
player #2 at 50k stats and 90k power, he queues lomm, inside he'll get stat capped at 68k and 140k power
player #3 at 68k stats and 180k power, he queues lomm, inside he'll get stat capped at 68k and 180k power
(numbers pulled out of my behind just to give a practical example of my idea)
In my mind this would remove the feeling of "i'm not fighting content, i'm fighting downscaling" that often comes with downscaling. And instead if you're way too weak for said thing you'd get a bump(UP TO A LIMIT), and if you have reached the required stats there will be no more bump for you.
This would probably go hand in hand with cryptic's mindset that people should access all the content immediately, non-progression oriented players would welcome this change i think, and progression oriented players wouldn't feel neutered when playing so they wouldn't moan.
Although with my idea the only way of fighting power creep would be the initial revamp of the content and a break from adding ridiculous amounts of stats and 15-20k power with each content release, but i have seen this work in another mmo i've been keeping up with, powercreep isn't rampant there because the content has been revamped once with "very slightly above average" stats in mind at the time, and years later oneshots are still not a thing because they didn't get crazy amounts of stats with every release.
I'll repeat myself, powercreep should definitely be a thing, just that in neverwinter it's waaay too abrupt currently.
I'm aware this will probably never come to pass as there would need to be some difficulty adjustments to every mob around the game and it would make the entire concept of item level pretty irrelevant.
Surely that is what an MMO should be all about?