I don't think it's needs overexplaining but if someone has not checked preview:
Tacticals now only giving +2% on Rank 15
Legendary comps only give up to +3%
The character boon bonus has been halved to +0.5%x4 stack
Even the guild boon has been reduced to 8%
Only the Rusted Iron Leggings stayed at -25%, which decimated any build that tried and spent millions to compensate for it.
14
Comments
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
But they will probably just think they have a weak healer in their party
So... off they go to farm new boots.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
We should wait and see whether or not the incoming heal debuff on the boots and/or the parameters of the trial are adjusted. I wore them on Preview for Zariel practice and had no issue staying alive up until we took a break at phase 2 except when outright mistakes were made. Standard, unavoidable damage was easily recoverable as long as mitigation and healing were executed correctly and the group was in position.
Edit: I forgot to mention non-trial content because no one will care about a difference in incoming healing outside of the most difficult content in the game. Nothing else is as close to healing-intensive.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
So, even with a -25% ICH, if a player mitigates responsibly with Tacs and such they will still have, what, a 10% penalty? Less if they choose to use the Ion stone also. That will only hurt if you don't get your feet out of the red. If you do, then it is quite manageable. Which is the what the -ICH is supposed to do. Make you think about how you play, what content you're going to do, and are they worth wearing.
I'd also like to point out that healing isn't going to be in tooo much of a worse place than it is now as far as actual heal numbers are concerned, if at all. The huge increases to magnitude make up for the decreases to OGH and ICH. The targeting might be a problem and people may have to learn to move in combat differently, but that's nothing to do with the actual numbers.
You are stripping barbs and fighters off one of the rare occasions how to turn a defence companion slot into damage.
Which is why we're saying the -25% should stand in M19. You would actually have to work to mitigate that, and would still have to choose between having almost double the bonus of other gear with a small -ICH or wearing something else with a slightly smaller bonus but no ICH hit. It's called balance.
There is a difference between claiming "I do not care what the trade-off is" and "there is no trade-off". You always choose one over another. You choose, you trade. Simple as that.
When choices are being discussed, it is in the light of BiS or min/maxing, in actual meaningful choices. Not purposely trying to nerf yourself. So many people are clamoring for more choices in building one character so everything isn't cookie cutter. This shouldn't stop at feats and powers, this should include all equipment, boons etc. I think Darks and other utility enchants should be buffed to the usefulness of Tacticals, I think there should be more viable gear equip bonuses etc. One way of achieving that is having gear with penalties that not everyone would accept taking, in exchange for some benefit, and other more 'safe' gear with a bit less benefit, bringing in a factor of risk vs reward.
Some players may not be concerned about missing 1k of a stat, but it's not an exaggeration to say that 1k Defense, for example, can make the difference between dying to a massive hit in ToMM or at Zariel, especially if shielding isn't prepared.
On live, Darks allow me to roll with exactly the companion bonuses and BiS equipment, Radiants, and insignia I want while giving enough wriggle room to make small adjustments without shuffling multiple pieces and companion bonus slots. Tacticals are useless to me because I avoid unnecessary damage and maintain enough HP not to rely 100% on critical shielding. Hence I'll take +~1k or whatever it was to most of my stats over trying to remedy an incoming healing penalty that isn't hurting me or changing the way my healers have to play.
As to M19, we'll see. As with many things, too early to tell.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
If you don't like that tacticals add incoming healing, ok. But that has nothing to do with balancing the boots.
Choosing 0 has no special meaning in that context, it can be 10, or -10, or perhaps lucky 13.
If you are dying with 0, then 0 is not enough, if you are not dying with -25% then you are not dying with -25%.