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Power boon vs crit severity boon (guild boon)

superstevenshusuperstevenshu Member Posts: 187 Arc User

For healer:
power boon is 100% better than crit severity. Clearly crit severity gives you more healing power if you capped your crit healing chance at 50%. However, the only time healer fail to heal enough to keep someone alive is when your healing power fail to crit. If your healing power crit, the person will survive easily even with 15% less crit severity; If you fail to crit heal, players may die if your basic healing is not enough (which partly depends on your power)
That is why in end-game content like TOMM, IC, power boon is always better than crit severity boon. However, if you just pursue overall healing in ACT, or wanna max your blue shield to look cool (as OP healer) you should choose crit severity boon.

For dps:
In TOMM, with crit severity boon you will deal about 2%-3% more damage than with power boon most of the time. However, if you fail to crit, it has chance that you guys will fail to skip some mechanisms such as charges, or fail the last phase dps check.
If you choose crit severity boon it is the same as let rng decide your performance. People want more certainty sometimes so they can do better job in prediction and rotation management. So whether to choose crit severity or power boon in tomm really depends on your goal.
If you know you are in a situation where failing to crit in the last dps check will cause your whole run to fail, while with power boon even you guys fail to crit in the dps check you can still finish, then you should definitely choose power boon.
If you are doing a challenge run where only crit in the last dps check will guarantee success then you should choose crit severity. For example when people just begin to do tomm and there is only 10% chance that your group can finish, then choose crit severity boon (gamble here is beneficial for you); or if you are in a situation where tomm is too easy for you, choose crit severity boon, because you know you can still finish even without crit.
To summarize, normally you should use power boon, but in extremely hard or extremely easy runs, choose crit severity boon.

For tank:
Use crit severity boon if you can cap your crit chance at 50% (for more aggro).




(Same theory applies to pvp although it is a little different and more complicate. In general, you should choose crit severity boon if you have 90k+ crit. For defensive stats, defense>crit avoidance most of the time; but if you are super squishy or super tanky already, crit avoidance>defense)

Feel free to mail me in game to @xvimn134 for more question about stats selection in pve and pvp, or join nw pve discord (ongoing giveaway of legendary insignias now)

https://discord.gg/hJPhRMq

Comments

  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    Interesting.

    I had already thought about it, but I prefer to follow the majority who follow the max stack thinking in Power. Even though I have a lower gain in the increase of damage, it is 100% effective whereas if I chose critical severity I would have an increase with a 50% chance, even if this was higher.

    Due to the new damage formula, I believe that power is also the best choice for solo content.
  • rikitakirikitaki Member Posts: 926 Arc User
    edited May 2020


    For dps:
    In TOMM, with crit severity boon you will deal about 2%-3% more damage than with power boon most of the time.
    https://discord.gg/hJPhRMq

    I see your analysis is aimed for a high-end groups, but this claim has many issues for being too general, not taking circumstances into consideration. Let me elaborate:

    There is a noticeable difference between adding 15% crit severity to a guy whose crit severity is below 100%, and lets say about 130%. Moreover, it is simply unreasonable to pursue critical severity if it is not backed by power. Pursue of critical severity can only be beneficial if it is your weakest point.

    And one more thing: Pally healer. The blue shield is not just to look cool. As pally can have a guaranteed critical hit for raising a barrier, the critical severity versus power question has completely different background.
  • edited May 2020
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  • rikitakirikitaki Member Posts: 926 Arc User


    even with 130% crit severity base, adding 15% more crit severity yields 4.545% Damage increase

    How did you even get that number? Especially with all the variables - you still managed to come with such precision? =)


    for most tomm/ic players they get 170k+ power, 8000 power yields less than 3% damage increase

    Some people use Owlbear cub presence or other stuff that cannot crit... Some things are for example not affected by the power. While there are many aspects to consider, the outcome is usually within the error margin.
    For a balanced character the difference Power/Crit severity is just a theoretical, meaningless question. One is just more random.

    My point was that balance is in this case better than single-minded orientation, and that critical severity should be pursued only after the power is reasonably high.


    For healer, with critical touch its guaranteed crit yes; the point is whenever the crit happens, it's easy to help people survive, so adding an additional 15% crit severity does not make much difference.

    Here I completely lost you. So, it is important to exactly determine the difference in output up to the 3rd decimal, but when the critical severity's role is doubled, we will omit is as meaningless?

    In that case, I guess this whole topic crumbled as meaningless.
  • utookmynickutookmynick Member Posts: 206 Arc User
    edited May 2020
    rikitaki said:


    How did you even get that number? Especially with all the variables - you still managed to come with such precision? =)

    My point was that balance is in this case better than single-minded orientation, and that critical severity should be pursued only after the power is reasonably high.

    In his original post, he clearly refers to ToMM. For good reason too. It's the only content where people would actually care about that extra ~2% of damage. Most dps already have more than 200k power after buffs, so the decision is whether to add 8k more or 15% crit sev and most people have assumed 8k is the way to go. He's just sharing some useful knowledge here.

    FYI, the calculators are here:

    https://jannenw.info/pages/mechanics16/severity
    https://jannenw.info/pages/mechanics16/power

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