after almost 1 year, the obvious pvp broken still havent been fixed? There are still people that is actively looking for pvp content, so pvp need more love.
I am gonna list the current broken stuff in pvp. Please fix it or at least show some response.
1. soulforge makes people immune to damage for 5+ seconds after ressurection
2. all the stun power ignores dodge, which means you will still be stunned even you use shift to dodge
3. sigil of paladin is still overpowered almost everyone use it
4. shadowclad sometimes bugged which makes it overpowered, the stacks remained even after you successfully deflected an attack
5. daily damage is too strong for most class which makes the fight not consistent
To see this, check the latest video, my 13K TR almost one shot 26k one of the best CW with 400k+ hp 30k deflect:
https://www.youtube.com/watch?v=F981RTcBuykwhat are the other obvious bugs? please comment so I can add it here, ty
https://discord.gg/ahfKEz4 join neverwinter pvp discord and discuss pvp content with pvp design dev there.
Btw, I am pretty sure devs have noticed these stuff for long. People are getting used to these stuff doesnt mean they should not be fixed.
@nitocris83
Comments
:P .. that is pvps last chance and even those changes will take 6 month to a year ..the lead chris said in stream that they are looking for low hanging pvp fruit" items to address ..
some of the other pvp bugs are already listed in the pvp tournament sign up thread as items that are not allowed in the tournament ..
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/13141255
Only, when I que'd into PvP it was a bunch of Palladin's running around using a daily every 2 seconds (sometimes instantly back to back). The other issues can somewhat be played around - but this is gamebreaking. Any amount of damage done to anyone on a team with a paladin using the AP bug means they have a full heal courtesy of 'lay on hands' coming their way, and if no healing needs to be done they are able to spam their high damage daily.
The que will undoubtedly be filled with anyone who has an OP looking to exploit the newest 'feature'.
I know any new release is bound to have some bugs; you should not be judged in their existence, but rather your response and the urgency you have in fixing something that completely breaks one mode of gameplay.
I don't intend to play PvP until this bug is fixed. if this issue become one that is not addressed time and time again I will have lost all faith in the ability of this game to produce a quality product.
Classes and Balance
Oathkeeper Paladin: Guarded Prayers no longer generates Action Points longer than intended.
> (Quote)
> its fixed in the latest update, now queue up and help pvp pop:)
That is great news! Unfortunately I'm on Xbox, so it may be another week or two before a patch reaches us, but I definitely will!
Its just like he said, you need to dismiss your companion and subtract your active companion bonuses to get an accurate view of your stats in PVP, you also need to add in your PVP boons if you have any.
@matii#4660 's rogue numbers were mostly accurate but I'll go into a little more detail. To build a good strong PVP rogue, you want to stack the following in module 18:
Minimum 80k critical strike
Really you want 90k through 100k crit though. Sometimes you can temporarily lower it to 70k but this is only if you flipped open all of the enemy team's sheets and saw that none of them stack crit avoid other than the healers.
Minimum 40k armor pen
50k is a good sweetspot I recommend for solo que and vs tankyer premades. 60k and 80k are also good but are usually a lot more than you actually need. 80k armor pen is also somewhat outdated to run right now since CA is now worth stacking on rogues in PVP and you need some room for that.
Minimum 30k combat advantage. You want to stack it a lot higher than 30k so that number is just to get you started.
I recommend 50k+ CA
A really good sweetspot for CA is 66k but some builds can't hit that number.
A pure glass cannon build stacks 70k or 80k CA
Note: Only rogues have an incentive to stack the combat advantage stat really high in PVP, other classes don't go much higher than 30k usually.
You only need 60k power for a PVP rogue, only pure glass cannon builds still stack any power and even then, its only 80k. I used to stack 120k power in PVP but this was before the damage formula got changed and CA became stronger than power.
Minimum 360k HP
Most maxed out rogue builds have around 370k.
Some builds designed for fighting hard premades need a lot more HP than that though, you need 420k through 520k HP for those.
Usually you want 30k or 40k of either deflect or crit avoid. Some builds are exceptions to this though.
You also should have good self healing coming from insignias (oppressor's repreive, survivor's blessing, champion's return), tactical enchantments in utility slots, and PVP healing potions. You also need to have a shadowclad armor enchantment. Your weapon enchantment should be a vorpal for PVP, bilethorn damage is too low on rogue in PVP.
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For a good healer build in mod 18, I don't know all of what they need but I do know what their defensive stats are supposed to be. The best defensive stat combo I've seen for healer is 90k defense combined with 55k crit avoid, it was the strongest vs my dps builds when I looked into the numbers and fought players that had this.
I have never seen a good healer reach 70k crit avoid at the same time as having high defense and you definately should be using both stats on a healer.
Healers also should always run vorpal in PVP.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
That CW is a trash, you don't even know what's best
stats and counter stats. the tr is criting and having most of his damage is go thru due to targets complete lack of defense ,and Cw cant soak up any damage or mitigate anything ..there is no mystery here at all
Its a high HP/deflect setup, which is oriented towards the PVP tournament and some premade vs premades.
In solo que, high hp/deflect setup has a good performance but its not really designed for it in particular and there are better options. High HP setups (450k+) also are very strong in 1vs1 vs builds with less HP (390k and under).
I agree that yaya is far from being "the best" wizard though. And that video really doesn't show anything useful, all it proves is that a daily power + other hard hitting attacks can kill a completely stationary target who isn't fighting back at all and has low counter stats.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
supersteven xD
Jk
But yeah, these are reasons I quit pvp and the game in general for about 6 months this past year. Only back for the grand retelling and then I'll prolly be gone again.
1. The video you showed is just one LUCKY rotation. If you can show this happens 100% of the time meaning 100/100 times, 1000/1000 times, then ok it is a problem
2. You used Wyvern artifact debuff, how can you say its a class problem when an artifact had something to do with it? Dont use artifact to show it is 100% a class problem
3. You had one of your most powerful DAILIES FULLY CHARGED, which means this scene is SCRIPTED because you have to make your AP 100% charged 1st to do your combo. For those of you who dont PVP, AP is set to ZERO when you enter arena. So for the TR to have 100% AP means they PRE CHARGED IT before shooting the video e.g. this is SCRIPTED
4. BOTH daily and Assasinate had to CRIT AFTER the debuff and BOTH from stealth, again if you can demonstrate this 100% of the time instead of just ONE SCRIPTED video then ok there is a problem
One LUCKY SCRIPTED video is all the proof you have? I hope the devs will see through this
TR's are able to nearly one shot me with 75k ish Def and 350k ish HP.
It's also not just TR's, it's any class that has very fast casting powers with absurdly high magnitude.
Did you know, Wizard has this funny ability called "Ray of Heals", it's an icy beam that quickly procs self heals?
In PvP it's about burst damage, you need to be able to take big chunks of hp out fast, because if you do lots of little hits, you're just healing your opponent.