Hello,
is there any chance to increase size of that
really small green orb? Let's say x2 or x2.5 times. During the fight there's no way to spot that little thing among tons of dead enemies. I also noticed that (probably) other players(party) orbs are visable to us which is misleading but I'm not sure.
The Soul Siphon says:
Your powers have a 10% chance to siphon life essence from your target, creating a nearby healing orb which can be picked up to restore 5% of your Maximum Hit Points over 5 seconds. (20 sec cooldown)Firstly, picking up orb may save us, our friends or even save our whole battle (e.g "ape-calypse" - (not mine))
Secondly, if you can't pick it up simply because you can't see it Soul Siphon is kinda useless.
Thirdly, it has 20 seconds cooldown so this is (enough) disadvantage itself.
Every other new armor has it prons and cons. I don't want to change armour. I want to change size of orb to be visable. Right now you need to somehow manage to pick it up where other types just works (I hope). Would be great to change visibility, noone wants to see sea of giant green orbs overwhelming your screen, one is simply enough (as above, I'm not sure).
+ add to healing ammout at the end of rtqs and so on.
What do you think?
Comments
If they would be twice as that it would be really helpful even sometimes to stay alive or be able to press stone of life button hard
I retired my orginally GF tank since he became obsolete (lots of good tanks left the game (include myself) because they became useless since squishies decided to run dungeons without a tank)
I returned to NW as OP, just to see that I was nothing more than a buffer.
Bottomline is that Devs did a great job by removing that ridiculas overpowered Lifesteal.
Anyway, I do not find this thing too useful. I usually notice it after I killed everything.
- Frenzy Mitts - adding 300 power per enemy up to 15 max (+4500 power).
- Bralliel's Planar Bidings - adding 5000 power for 15 seconds and summoning a random demon at the start of combat.
- The other two are damage vs damage resistance. Those might appeal more to people who need a damage boost.
Meanwhile the other armor;- Poisoned Leathers of Rage - The slap is the 2% to 10% extra damage you take for 5 seconds, the benny is +1000 to +5000 power you get.
- Safety Harness of Protection - Simple trade off, defense for accuracy.
- Clingy Leather Coat - This one sort of reminds me of my favorite horror movie, Hell Raiser as the Cenobite Pinhead made chains with hooks appear from nowhere. Some in game said, it is more along the lines of of Scorpion's "Get over here!" move from the arcade game Mortal Combat. I have this on my cleric, but the slap comes from dragging in more enemies from nearby and adding more to the fray.
I am still in the process of collecting these to have at least 2 sets of full armor each, per my 8 characters. After that the remainder will be sold to the vendors.Even better add in a Kick emote so we can kick them around... like footballs
Does anyone know where the orb comes up? Next to what I kill or next to me (after I kill) or just pop up randomly.