The random queues are full of relatively inexperienced players looking to get their daily AD.
Putting content with unique high learning curve mechanics in their way defeats the point of those queues, which is to make it possible for everyone to queue publicly and get their AD with a minimum of frustration and wasted effort.
Just undo it.
It was a bad idea the first time. It's still a bad idea.
11
Comments
The only reasonable reward from 90% of game is just rAD - that means random queues are the most tempting pick for anyone that is not stuck in TONG. And why bother to learn anything before queuing in? Especially with 10 man team you would expect that other can carry you... Well, unfortunately, if 8 out of 10 pugged people think this way, the result is impressive. My firs CoDG through randoms took a lot of time, because everyone just had to shoot the skull in the wrong direction - preferably more than once. And then comes the cube that is not supposed to be killed in the middle of the lift! But we managed. Not my doing though - I spent most of the time crushing to desktop...
The system encourages people to pass the responsibility to other members of team. There are no consequences for messing up other people's day, so that is why random queues look, how they look.
Now, CR... CR was always in the category I ignored - "experienced with scrolls". So I have never been there. I am tempted to enqueue for dungeons just to see the world from the perspective of an inexperienced, clueless guy that messes up others' effort. Might be fun. And there are no consequences...
Codg is tricky, theres more ppl leaving than trying to do it even before it starts. At least 80% of the times i did it i complete it cuz the team knew what to do or they actually readed when we told what was needed to do. The other 20% its ppl just leaving in jello fight.
Yesterday i found out i can heal LoMM (warlock) so the only problem i could find there is someone that doesn't help me with mimics.
In the end, i don't blame the devs for adding them to the Qs, but the ppl that likes to complain instead of trying to complete
them even tho they have all the means to find an experienced team to do it or just finding a team willing to learn how to play it.
And trust me, there is more ppl willing to learn how to play than rage quiters.
I really hope you can either find an experienced team or at least a team that want to learn.
The Lovely Red.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
CR is a pain if you either don’t have a decent paladin healer or don’t have great dps. There’s a lot of mechanics at Strahd and accidents can happen when they overlap. The longer the fight goes on, the more likely these accidents happen and it just goes down hill from there. Paladin’s shield is really powerful here, without it people needs to have large HP pools to survive mistakes. It’s doable but people need to actually stick together and have defensive stats.
LoMM mainly fails at the first boss when the damage isn’t enough, random dps can be surprisingly bad at the mimics.
There is nothing people need to gear up from CR or LoMM that can’t be gotten anywhere else. They should have the minimum item level for public queues raised and let private queues reduce the minimum item level by more than 1k.
1) If you are caught by strahd while the orbs spawn, sometimes its easier to let that person die rather than risk all the team.
2) Even tho you can hear when the Xs will appear, sometimes you are so focused hitting, healing or tanking that you won't see them comming.
3) Most ppl just rush to the sword and get killed when strahd lands, instead of waiting and then getting it. That leads to the one with sword duty to never charge it for the final part. You need to rise it after like 2 seconds after he says "Now, rise me to the sky!". We found out that with tons of heals and mitigation, at least the tank can survive the fail rise lol.
Imo, CR its patience like any other dung, but a little more. Its only try and error. So if you can make a team that WANTS to beat it, you will beat it and learn how to beat it more easily everytime. Im hopping tonight we will succeed ^^
About Codg, its true, the language barrier its hard. And even tho you can kick them out, theres a big chance that the next one will just leave as soon as he/she enters.
Still, Codg its funnier than Tiamat.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
unskippable cutscenes with long monologues.
I know not everyone has the same knowledge about the mechanics of the dungeons or the necessary powers and defense for some of these. They may have the IL to get into the que but to be able to survive is different.
I know as a player it is frustrating to see people try and not be able to succeed in these. It turns players against each other instead of building a community.
I ran a random yesterday it was LOMM and the person had the IL, but did not have the ability to kill the mimics because of not enough power and we ended up with alot of golems and they did not know not to stand on the cocoons.
It can be very frustrating as player who has ran it before and a player who does not understand or have the skills to run these.
Everyone was a new player once and entered higher dungs to see how hard it is to have something to aim for, and i know that everyone here was carried at least 1 time in the game. So unless theres a language barrier or the other person just ignores you, you can explain the mechanics or explain to them that ain't geared up enough for the actual dung.
Worst case scenario you can kick them if they fail more than twice or just leave.
And then again, the game gives you other ways to find a party if you don't want to pug it.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
And the Game SHOULD, and used to, have separate queues for harder content, because this is a known problem with an obvious solution which, for some mystifying reason, the devs have chosen not to apply.
If only devs would do this to random ques then trust me your get less failed ques.
I pug random queue's a lot, I carry a lot. Sorry pugs, with these changes your out. Premade it is...
> (Quote)
> Then go and tell every one of them not to waste other people's time on the random queues. Unless and until you can successfully do that, no, it is not fine as it is. The queues take forever to pop and then they're filled with people who can't finish the content. You obviously have no idea what you're talking about.
You as an experienced player can get a group (maybe your friendlist) and q randoms as a full group. Then you dont have ppl that waste your Time. Ay solo q i have carried many ppl and didnt complain a single time
Also, most ppl didn't even complete the campaigns that unlock the dungs, so a fix could be that you need to unlock it in order to access it from the Redq or Rtq. Mostly cuz from FBI to actualy days, you need to KNOW how to use your class and where to stand. Also, forgive me if my english isn't the best.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
I remember well that I was kicked a few times, that I was carried (often, ty Galatic i love u!), and that made me seek knowledge to evolve as a player. It is a bad thing to do, but sometimes it is necessary. There are many new players and they need to seek knowledge or all the content will have to be changed so that everything is easy as they did with MSP and CoDG which no longer kills permanently when falling from the platforms.
Caveat for those glitchy fast-mimic phases which are often a mess regardless.
This method also allows easy carry of alliance members through learning runs, or even 4x lomm runs when you're impatient and can't be bothered to find a fifth.
i dont see in codg any problem, it's a lot easier now that you cant fall/(permadeath).
the real problem is CR/Lomm
Lomm is a gear check (power check)(need scaling fix)
Cr is skill/experience check(this cant stay on queue)
Until now CR is the most difficult 5man dungeon of neverwinter, cant be compared to the others and cant be carried by 1man.
Basically, players are forced do take part in the random queue system do obtain AD to refine their daily limit. No one is really doing any of these random dungeons for the gear obtained within, possibly with the exception of LOMM.
So people sign for a random dungeon or trial to get their first AD bonus of the day for each. But if you look at the dungeons this ranges from LOMM/CR/TONG - all of which take a good time to complete - to Temple of the Spider. Yet you get the same rAD rewards for every dungeon, even though Temple of the Spider is a lot easier and quicker than CR.
I usually queue alone as healer. Sometimes I go with guildies. If I've queued alone, if any of LOMM/CR/TONG pops up, I have a quick inspect of the group, and decide whether to leave immediately and go and do something else for 30 minutes. More often than not, it's just not worth staying in the group. I can use the 30 minutes of 'penalty' to go and do something else in-game and try again later.
Today I got a LOMM in progress. It was at Arcturia. Group looked okay - well geared. Except that I was healer and ofc - whenever that goes wrong it is the healer's fault. I managed to solo my green mimic - no idea where the tank was. However, by about the 2nd phase of mimics there were 4 golems up, some of them loose around the room. Obviously, when the person was then cocooned, they exploded as my healing spell (Intercession) landed instead on one of the dps being clubbed by a loose golem... I asked to be kicked... didn't have time for the grief.
Immediately after this I got put into a Lair of Lostmauth in progress. Now we know that last dragon usually kills people not paying attention, but the tank and I survived to kill it and I got my rAD without any real fuss.
My point is - that the rewards are completely off given:
A: The relative time involved in the varied dungeons,
B: The relative chance of success /difficulty of the instance.
Same applies for Trials. At the moment in a completely random group, I'd say 95%+ of Demogorgons result in a success, 80%+ of Svardborg, 60% of Tiamat, and I'm not sure about CODG yet - the two occasions it has turned up in a random the group has failed. But you basically get the same queue reward for all of them...